Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
EazyBlunt
Ares
Level 85
God Stats
2W - 1L
1,719 SR
Queue Stats
126W - 119L
1,424 Elo+
Solo
Kukulkan
Kukulkan
KingKongKai23
Kukulkan
Level 134
God Stats
14W - 17L
1,273 SR
Queue Stats
184W - 186L
1,470 Elo+
Party 1
Zeus
Zeus
ayoTryhard
Zeus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,455 Elo+
Party 1
Team Averages
Level 104
1,498 SR
1,470 Elo+

VS

Team Averages
Level 105
1,570 SR
1,440 Elo+
Cthulhu
Cthulhu
MrDaXer23
Cthulhu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,473 Elo+
Solo
Raijin
Raijin
SDG_Setsuna
Raijin
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 78L
1,462 Elo+
Solo
Anhur
Anhur
TaeHaDuh55
Anhur
Level 108
God Stats
11W - 11L
1,617 SR
Queue Stats
182W - 186L
1,468 Elo+
Solo
Sobek
Sobek
dadstrong81
Sobek
Level 79
God Stats
1W - 1L
1,734 SR
Queue Stats
12W - 28L
1,296 Elo+
Solo
Fenrir
Fenrir
shyofthedarkness
Fenrir
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 1 / 5
6,467
647
7,017
6,657
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nut
 
Nut
12
2 / 0 / 0
6,293
629
4,639
5,127
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
9
1 / 2 / 2
5,324
532
2,005
8,579
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
KingKongKai23
Kukulkan
12
4 / 2 / 1
7,102
710
2,968
3,701
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 2
4,991
499
2,894
4,283
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrDaXer23
Cthulhu
10
0 / 1 / 1
5,610
561
2,376
7,452
7,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
11
2 / 2 / 0
5,847
585
2,716
4,541
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
4 / 2 / 1
5,873
587
4,852
6,030
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 5
5,585
559
3,766
9,300
7,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 2
5,232
523
2,602
7,967
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
12
Kills
8
8
Deaths
12
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
5
6.5
W
Nut
 
Nut
2
0
0
2
W
Ares
1
2
2
1
W
Kukulkan
KingKongKai23
Kukulkan
4
2
1
2.25
L
Cthulhu
MrDaXer23
Cthulhu
0
1
1
0.5
L
Raijin
2
2
0
1
L
Anhur
4
2
1
2.25
W
1
3
2
0.67
L
1
3
5
1.17
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,523
Damage
16,312
28,347
Taken
35,290
10,769
Mitigated
20,674
7,698
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,017
1,592
0
2,147
6,657
3,095
0
953
5,550
0
43,249
W
Nut
 
Nut
4,639
2,808
0
2,639
5,127
1,655
0
2,485
2,642
0
39,550
W
Ares
2,005
65
0
1,871
8,579
3,998
0
2,069
6,482
12,453
666
W
Kukulkan
KingKongKai23
Kukulkan
2,968
361
0
714
3,701
1,255
0
1,520
1,981
45,322
0
L
Cthulhu
MrDaXer23
Cthulhu
2,376
173
0
1,828
7,452
7,109
0
0
7,452
29,503
278
L
Raijin
2,716
151
0
633
4,541
1,245
0
1,096
3,321
32,102
0
L
Anhur
4,852
2,908
0
2,669
6,030
1,831
0
1,380
4,650
0
38,410
W
2,894
1,190
0
327
4,283
766
0
1,208
3,075
19,994
0
L
3,766
675
0
2,757
9,300
7,438
0
3,375
5,925
15,169
585
L
2,602
830
0
1,219
7,967
3,051
0
1,640
6,219
0
28,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
28,147
296
Minions Killed
253
0
Camps Cleared
0
1,043,214
Distance Traveled
1,012,603
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,467
647
71
7
0
247,857
3
W
Nut
6,293
629
74
7
0
181,551
0
W
Ares
5,324
532
20
2
0
213,178
3
W
Kukulkan
7,102
710
92
9
0
218,979
2
L
Cthulhu
5,610
561
54
5
0
217,752
0
L
Raijin
5,847
585
68
7
0
200,744
0
L
Anhur
5,873
587
64
6
0
177,953
1
W
Zeus
4,991
499
39
4
0
181,649
0
L
Sobek
5,585
559
16
2
0
223,088
0
L
Fenrir
5,232
523
51
5
0
193,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role