Player Matchup

Osiris
Osiris
DankyWinky
Osiris
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,317 Elo+
Solo
Medusa
Medusa
NoStxmina-
Medusa
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,573 Elo+
Party 2
Arachne
Arachne
ShiiNny_
Arachne
Level 79
God Stats
17W - 14L
1,547 SR
Queue Stats
59W - 63L
1,487 Elo+
Solo
Cernunnos
Cernunnos
Wok-Dung-Pu
Cernunnos
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 120L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
mOs_DatsJuju
Cthulhu
Level 148
God Stats
9W - 4L
1,675 SR
Queue Stats
133W - 136L
1,507 Elo+
Solo
Team Averages
Level 109
1,544 SR
1,470 Elo+

VS

Team Averages
Level 153
1,540 SR
1,554 Elo+
Bastet
Bastet
CtnDalorean
Bastet
Level 190
God Stats
2W - 0L
1,664 SR
Queue Stats
13W - 7L
1,579 Elo+
Party 1
Kuzenbo
Kuzenbo
GermanWojtek
Kuzenbo
Level 128
God Stats
29W - 15L
1,556 SR
Queue Stats
104W - 93L
1,488 Elo+
Solo
Ah Puch
Ah Puch
MercFunk
Ah Puch
Level 163
God Stats
1W - 3L
1,221 SR
Queue Stats
133W - 133L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MomSeckser420
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,730 Elo+
Party 1
Sun Wukong
Sun Wukong
maanmochlir
Sun Wukong
Level 155
God Stats
14W - 5L
1,758 SR
Queue Stats
210W - 203L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DankyWinky
Osiris
6
0 / 0 / 0
3,114
623
1,185
3,352
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
NoStxmina-
Medusa
8
0 / 0 / 1
3,627
725
1,320
1,796
532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
ShiiNny_
Arachne
6
1 / 3 / 0
3,512
702
912
3,686
831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cernunnos
Wok-Dung-Pu
Cernunnos
6
0 / 0 / 0
3,307
661
2,053
2,707
641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
mOs_DatsJuju
Cthulhu
1
0 / 0 / 0
2,516
503
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
6
3 / 0 / 0
4,040
808
784
2,051
570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
GermanWojtek
Kuzenbo
6
0 / 0 / 1
3,213
643
1,548
3,914
1,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ah Puch
MercFunk
Ah Puch
6
0 / 1 / 0
3,749
750
708
1,934
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
MomSeckser420
Ah Muzen Cab
6
0 / 0 / 1
3,438
688
1,832
2,941
666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
maanmochlir
Sun Wukong
6
0 / 0 / 0
3,475
695
762
2,771
1,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
0
0
3
L
Osiris
DankyWinky
Osiris
0
0
0
0
W
Kuzenbo
GermanWojtek
Kuzenbo
0
0
1
0.5
W
Ah Puch
MercFunk
Ah Puch
0
1
0
0
W
Ah Muzen Cab
MomSeckser420
Ah Muzen Cab
0
0
1
0.5
L
Medusa
NoStxmina-
Medusa
0
0
1
0.5
L
Arachne
ShiiNny_
Arachne
1
3
0
0.33
L
Cernunnos
Wok-Dung-Pu
Cernunnos
0
0
0
0
L
Cthulhu
mOs_DatsJuju
Cthulhu
0
0
0
0
W
Sun Wukong
maanmochlir
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,470
Damage
5,634
11,541
Taken
13,611
3,744
Mitigated
4,745
3,623
Healing
4,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
784
129
0
603
2,051
570
0
0
2,051
0
12,633
L
Osiris
DankyWinky
Osiris
1,185
282
0
977
3,352
1,740
0
642
2,710
0
8,101
W
Kuzenbo
GermanWojtek
Kuzenbo
1,548
937
0
1,597
3,914
1,693
0
0
3,914
9,527
0
W
Ah Puch
MercFunk
Ah Puch
708
88
0
340
1,934
496
0
0
1,934
19,799
514
W
Ah Muzen Cab
MomSeckser420
Ah Muzen Cab
1,832
905
0
493
2,941
666
0
0
2,941
0
18,089
L
Medusa
NoStxmina-
Medusa
1,320
179
0
456
1,796
532
0
708
1,088
0
22,001
L
Arachne
ShiiNny_
Arachne
912
729
0
877
3,686
831
0
99
3,465
0
13,409
L
Cernunnos
Wok-Dung-Pu
Cernunnos
2,053
1,216
0
1,313
2,707
641
0
807
1,900
0
17,900
L
Cthulhu
mOs_DatsJuju
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
maanmochlir
Sun Wukong
762
0
0
986
2,771
1,320
0
0
2,771
0
16,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,076
Gold Earned
17,915
137
Minions Killed
151
0
Camps Cleared
0
456,455
Distance Traveled
544,120
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,040
808
32
6
0
106,480
0
L
Osiris
3,114
623
19
4
0
118,098
0
W
Kuzenbo
3,213
643
15
3
0
117,418
0
W
Ah Puch
3,749
750
36
7
0
107,785
2
W
Ah Muzen Cab
3,438
688
37
7
0
108,567
0
L
Medusa
3,627
725
45
9
0
103,295
0
L
Arachne
3,512
702
30
6
0
122,128
1
L
Cernunnos
3,307
661
43
9
0
94,595
0
L
Cthulhu
2,516
503
0
0
0
18,339
0
W
Sun Wukong
3,475
695
31
6
0
103,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role