Player Matchup

Camazotz
Camazotz
Brdo12
Camazotz
Level 104
God Stats
2W - 0L
1,790 SR
Queue Stats
77W - 65L
1,538 Elo+
Party 2
Anhur
Anhur
Eyeluh
Anhur
Level 63
God Stats
32W - 34L
1,367 SR
Queue Stats
356W - 354L
1,359 Elo+
Solo
Horus
Horus
PrimeJoshx22
Horus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,489 Elo+
Party 2
Ra
Ra
TeddyPorTuAno
Ra
Level 89
God Stats
42W - 39L
1,554 SR
Queue Stats
270W - 266L
1,478 Elo+
Solo
Achilles
Achilles
WoollyQuasar615
Achilles
Level 105
God Stats
13W - 9L
1,623 SR
Queue Stats
76W - 61L
1,513 Elo+
Party 2
Team Averages
Level 89
1,567 SR
1,476 Elo+

VS

Team Averages
Level 101
1,538 SR
1,462 Elo+
Ares
Ares
AD903
Ares
Level 105
God Stats
115W - 138L
1,508 SR
Queue Stats
316W - 331L
1,474 Elo+
Solo
Chiron
Chiron
DaRdaX-luchojia
Chiron
Level 113
God Stats
10W - 6L
1,579 SR
Queue Stats
132W - 128L
1,478 Elo+
Solo
Ix Chel
Ix Chel
FauxPaladin
Ix Chel
Level 37
God Stats
8W - 8L
1,554 SR
Queue Stats
51W - 50L
1,470 Elo+
Party 1
Guan Yu
Guan Yu
Jaune_Arc
Guan Yu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 108L
1,473 Elo+
Party 1
Horus
Horus
Olenhylkio
Horus
Level 125
God Stats
63W - 52L
1,547 SR
Queue Stats
351W - 370L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Brdo12
Camazotz
14
4 / 2 / 5
8,047
536
10,188
13,036
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Eyeluh
Anhur
11
0 / 4 / 2
6,913
461
4,869
9,806
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 7
6,840
456
6,355
15,195
13,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 4 / 5
9,808
654
10,121
9,710
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
15
9 / 3 / 6
9,309
621
21,235
17,329
10,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AD903
Ares
11
2 / 2 / 8
7,468
498
8,052
15,794
10,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 3 / 4
7,586
506
6,169
10,113
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
FauxPaladin
Ix Chel
13
4 / 7 / 4
8,142
543
10,274
12,476
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Jaune_Arc
Guan Yu
12
3 / 2 / 8
7,577
505
8,720
13,733
6,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
12
4 / 7 / 2
7,558
504
12,986
19,885
13,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
43
21
Kills
17
17
Deaths
21
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ares
AD903
Ares
2
2
8
3
W
Camazotz
Brdo12
Camazotz
4
2
5
3.25
L
4
3
4
2
W
Anhur
Eyeluh
Anhur
0
4
2
0.25
L
Ix Chel
FauxPaladin
Ix Chel
4
7
4
0.86
L
Guan Yu
Jaune_Arc
Guan Yu
3
2
8
3.5
L
Horus
4
7
2
0.71
W
1
4
7
1.13
W
7
4
5
2.38
W
Achilles
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,768
Damage
46,201
65,076
Taken
72,001
33,411
Mitigated
37,069
20,874
Healing
17,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
AD903
Ares
8,052
359
2,459
1,998
15,794
10,799
461
1,613
14,009
27,804
1,544
W
Camazotz
Brdo12
Camazotz
10,188
3,042
0
3,790
13,036
4,651
790
2,448
10,287
0
48,620
L
6,169
1,953
569
2,191
10,113
2,782
600
914
8,977
0
52,243
W
Anhur
Eyeluh
Anhur
4,869
1,807
0
2,777
9,806
2,731
810
1,801
8,005
0
48,473
L
Ix Chel
FauxPaladin
Ix Chel
10,274
1,292
713
1,775
12,476
3,776
0
4,010
8,368
45,877
508
L
Guan Yu
Jaune_Arc
Guan Yu
8,720
1,277
1,177
2,136
13,733
6,711
0
1,405
12,150
0
54,475
L
Horus
12,986
5,450
600
3,552
19,885
13,001
0
2,124
16,932
118
37,429
W
6,355
3,438
1,054
2,923
15,195
13,032
29
6,342
8,392
0
20,513
W
10,121
1,115
1,320
1,562
9,710
2,678
260
5,226
3,967
61,200
0
W
Achilles
21,235
4,702
0
7,448
17,329
10,319
0
1,562
15,000
0
57,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,917
Gold Earned
38,331
349
Minions Killed
335
0
Camps Cleared
0
1,537,052
Distance Traveled
1,477,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,468
498
30
2
0
289,032
0
W
Camazotz
8,047
536
68
5
0
313,563
0
L
Chiron
7,586
506
77
5
0
289,469
0
W
Anhur
6,913
461
68
5
0
278,436
0
L
Ix Chel
8,142
543
88
6
0
269,280
0
L
Guan Yu
7,577
505
81
5
0
353,905
0
L
Horus
7,558
504
59
4
0
276,183
0
W
Horus
6,840
456
29
2
0
316,973
0
W
Ra
9,808
654
119
8
0
293,882
0
W
Achilles
9,309
621
65
4
0
334,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role