Player Matchup

Mercury
Mercury
Arte_Twitch
Mercury
Level 158
God Stats
8W - 14L
1,511 SR
Queue Stats
453W - 449L
1,488 Elo+
Solo
Ra
Ra
CrazyFrog_91
Ra
Level 145
God Stats
19W - 19L
1,471 SR
Queue Stats
188W - 183L
1,436 Elo+
Solo
Jing Wei
Jing Wei
Juuzou-sempai_18
Jing Wei
Level 155
God Stats
4W - 1L
1,830 SR
Queue Stats
560W - 523L
1,411 Elo+
Solo
Cthulhu
Cthulhu
KiLLerBee110423
Cthulhu
Level 137
God Stats
36W - 23L
1,574 SR
Queue Stats
314W - 292L
1,424 Elo+
Solo
Amaterasu
Amaterasu
MightyPN
Amaterasu
Level 139
God Stats
4W - 2L
1,262 SR
Queue Stats
36W - 40L
1,454 Elo+
Solo
Team Averages
Level 147
1,530 SR
1,443 Elo+

VS

Team Averages
Level 120
1,542 SR
1,484 Elo+
Athena
Athena
 
Athena
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DankyWinky
Arachne
Level 50
God Stats
4W - 5L
1,509 SR
Queue Stats
5W - 9L
1,390 Elo+
Solo
Jing Wei
Jing Wei
FerAlvarez
Jing Wei
Level 177
God Stats
3W - 3L
1,441 SR
Queue Stats
136W - 142L
1,510 Elo+
Solo
Agni
Agni
Teereexxx
Agni
Level 158
God Stats
22W - 18L
1,581 SR
Queue Stats
235W - 206L
1,525 Elo+
Solo
Osiris
Osiris
pitttiger
Osiris
Level 156
God Stats
9W - 5L
1,679 SR
Queue Stats
661W - 679L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arte_Twitch
Mercury
16
2 / 1 / 4
8,965
598
5,004
11,502
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 4
8,381
559
8,580
6,783
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
5 / 3 / 4
8,652
577
8,071
10,781
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 2 / 5
8,656
577
8,198
14,567
13,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
MightyPN
Amaterasu
14
2 / 1 / 1
8,956
597
7,351
13,065
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 2 / 4
7,282
485
4,373
13,388
11,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
DankyWinky
Arachne
13
3 / 2 / 1
7,381
492
3,026
8,440
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
FerAlvarez
Jing Wei
12
2 / 7 / 2
7,036
469
8,563
13,369
4,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
7
0 / 1 / 1
5,684
379
2,113
3,161
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
pitttiger
Osiris
11
1 / 4 / 0
6,661
444
6,137
13,356
12,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
16
Kills
8
8
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
2
4
2
W
Mercury
Arte_Twitch
Mercury
2
1
4
4
W
4
1
4
6
L
Arachne
DankyWinky
Arachne
3
2
1
1.75
L
Jing Wei
FerAlvarez
Jing Wei
2
7
2
0.43
W
5
3
4
2.33
W
3
2
5
2.75
W
Amaterasu
MightyPN
Amaterasu
2
1
1
2.5
L
Agni
0
1
1
0.5
L
Osiris
pitttiger
Osiris
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,204
Damage
24,212
56,698
Taken
51,714
30,035
Mitigated
31,589
21,835
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,373
1,343
430
2,575
13,388
11,060
0
6,586
6,402
14,235
0
W
Mercury
Arte_Twitch
Mercury
5,004
1,783
0
6,235
11,502
4,196
1,437
500
11,002
0
79,903
W
8,580
950
1,158
2,973
6,783
2,281
117
2,389
4,394
50,095
1,240
L
Arachne
DankyWinky
Arachne
3,026
1,746
0
2,787
8,440
2,712
0
1,791
6,583
0
33,442
L
Jing Wei
FerAlvarez
Jing Wei
8,563
6,869
0
1,250
13,369
4,510
0
5,044
8,046
0
58,423
W
8,071
4,515
0
3,597
10,781
3,575
749
1,434
9,347
0
65,926
W
8,198
782
152
3,205
14,567
13,485
331
2,114
12,453
30,790
0
W
Amaterasu
MightyPN
Amaterasu
7,351
4,584
0
4,515
13,065
6,498
1,764
239
12,826
0
61,294
L
Agni
2,113
276
0
688
3,161
692
0
1,221
1,712
17,806
540
L
Osiris
pitttiger
Osiris
6,137
2,572
0
2,047
13,356
12,615
0
641
12,645
0
36,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,610
Gold Earned
34,044
487
Minions Killed
260
0
Camps Cleared
0
1,590,756
Distance Traveled
1,339,394
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,282
485
15
1
0
329,519
2
W
Mercury
8,965
598
131
9
0
367,630
0
W
Ra
8,381
559
99
7
0
310,358
0
L
Arachne
7,381
492
65
4
0
327,799
0
L
Jing Wei
7,036
469
96
6
0
276,577
0
W
Jing Wei
8,652
577
110
7
0
306,851
2
W
Cthulhu
8,656
577
29
2
0
348,340
2
W
Amaterasu
8,956
597
118
8
0
257,577
4
L
Agni
5,684
379
31
2
0
156,836
0
L
Osiris
6,661
444
53
4
0
248,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role