Player Matchup

King Arthur
King Arthur
GoodTimeAnt
King Arthur
Level 129
God Stats
3W - 4L
1,329 SR
Queue Stats
22W - 25L
1,482 Elo+
Solo
Raijin
Raijin
ShadowsofthAbyss
Raijin
Level 54
God Stats
1W - 0L
1,574 SR
Queue Stats
2W - 2L
1,421 Elo+
Party 1
Chaac
Chaac
TheGodOfZoom
Chaac
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 42L
1,396 Elo+
Party 2
Zhong Kui
Zhong Kui
TheNelsons2320
Zhong Kui
Level 143
God Stats
2W - 1L
1,521 SR
Queue Stats
3W - 4L
1,421 Elo+
Party 1
Sobek
Sobek
fountainofurine
Sobek
Level 44
God Stats
2W - 1L
1,798 SR
Queue Stats
20W - 34L
1,517 Elo+
Party 2
Team Averages
Level 105
1,545 SR
1,447 Elo+

VS

Team Averages
Level 123
1,379 SR
1,451 Elo+
Ra
Ra
Pegglesauce
Ra
Level 139
God Stats
1W - 1L
1,639 SR
Queue Stats
85W - 92L
1,501 Elo+
Solo
Mercury
Mercury
Sizzzzle
Mercury
Level 139
God Stats
33W - 43L
1,398 SR
Queue Stats
185W - 203L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
TheLordoftheEdge
Gilgamesh
Level 127
God Stats
0W - 1L
1,211 SR
Queue Stats
45W - 47L
1,399 Elo+
Solo
Charybdis
Charybdis
giant995
Charybdis
Level 89
God Stats
17W - 21L
1,141 SR
Queue Stats
171W - 199L
1,442 Elo+
Solo
Artio
Artio
seddsp
Artio
Level 121
God Stats
4W - 4L
1,507 SR
Queue Stats
56W - 63L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoodTimeAnt
King Arthur
10
0 / 0 / 0
4,839
968
3,559
4,134
3,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 0 / 0
5,208
1,042
2,275
2,021
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 2
4,853
971
3,472
5,153
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
TheNelsons2320
Zhong Kui
10
1 / 0 / 0
5,078
1,016
5,100
2,647
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 0 / 0
4,953
991
1,484
3,392
2,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
4,984
997
2,716
3,231
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Sizzzzle
Mercury
7
0 / 0 / 0
4,296
859
422
684
157
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
10
0 / 0 / 1
4,669
934
3,818
5,931
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
giant995
Charybdis
10
0 / 0 / 0
4,782
956
2,343
4,253
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
seddsp
Artio
9
0 / 2 / 1
4,536
907
2,904
5,729
2,803
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
1
1
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GoodTimeAnt
King Arthur
0
0
0
0
L
1
0
0
1
W
1
0
0
1
L
Mercury
Sizzzzle
Mercury
0
0
0
0
W
0
1
2
1
L
Gilgamesh
0
0
1
0.5
W
Zhong Kui
TheNelsons2320
Zhong Kui
1
0
0
1
W
0
0
0
0
L
Charybdis
giant995
Charybdis
0
0
0
0
L
Artio
seddsp
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,890
Damage
12,203
17,347
Taken
19,828
11,522
Mitigated
10,018
5,844
Healing
8,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GoodTimeAnt
King Arthur
3,559
551
0
976
4,134
3,020
0
1,470
2,528
0
13,408
L
2,716
519
2,100
1,489
3,231
1,222
0
1,724
1,507
12,899
0
W
2,275
487
0
250
2,021
685
0
759
1,262
10,022
720
L
Mercury
Sizzzzle
Mercury
422
0
0
132
684
157
0
213
471
0
721
W
3,472
709
0
1,846
5,153
3,942
0
1,932
3,119
0
10,677
L
Gilgamesh
3,818
852
0
310
5,931
4,499
0
1,930
3,972
0
10,995
W
Zhong Kui
TheNelsons2320
Zhong Kui
5,100
2,364
0
914
2,647
1,684
0
224
2,322
13,753
3,670
W
1,484
174
0
1,858
3,392
2,191
0
1,235
2,123
3,581
0
L
Charybdis
giant995
Charybdis
2,343
856
0
2,214
4,253
1,337
0
1,549
2,670
0
11,976
L
Artio
seddsp
Artio
2,904
292
612
1,159
5,729
2,803
0
2,469
3,091
5,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,931
Gold Earned
23,267
111
Minions Killed
86
0
Camps Cleared
0
518,003
Distance Traveled
454,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,839
968
26
5
0
106,935
0
L
Ra
4,984
997
34
7
0
105,575
0
W
Raijin
5,208
1,042
25
5
0
88,494
0
L
Mercury
4,296
859
2
0
0
33,880
0
W
Chaac
4,853
971
17
3
0
102,239
0
L
Gilgamesh
4,669
934
20
4
0
107,031
0
W
Zhong Kui
5,078
1,016
36
7
0
106,008
0
W
Sobek
4,953
991
7
1
0
114,327
0
L
Charybdis
4,782
956
24
5
0
109,107
0
L
Artio
4,536
907
6
1
0
98,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role