Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
MangledOrchard
Fafnir
Level 114
God Stats
18W - 21L
1,485 SR
Queue Stats
132W - 120L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
ROZZLER99
Sun Wukong
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
149W - 139L
1,462 Elo+
Party 2
Hera
Hera
Rapid Raver87
Hera
Level 67
God Stats
3W - 3L
1,732 SR
Queue Stats
117W - 100L
1,511 Elo+
Solo
Martichoras
Martichoras
nicomart_92
Martichoras
Level 114
God Stats
1W - 1L
1,483 SR
Queue Stats
31W - 27L
1,512 Elo+
Solo
Team Averages
Level 91
1,540 SR
1,495 Elo+

VS

Team Averages
Level 104
1,584 SR
1,459 Elo+
Mulan
Mulan
ChriisTiiaNiiKo
Mulan
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
161W - 150L
1,478 Elo+
Party 1
Bacchus
Bacchus
Degen100
Bacchus
Level 115
God Stats
5W - 1L
1,705 SR
Queue Stats
47W - 49L
1,445 Elo+
Solo
Fenrir
Fenrir
EasyGoing135
Fenrir
Level 122
God Stats
3W - 1L
1,616 SR
Queue Stats
75W - 59L
1,433 Elo+
Party 3
Medusa
Medusa
fulgen_5
Medusa
Level 68
God Stats
36W - 33L
1,601 SR
Queue Stats
216W - 208L
1,495 Elo+
Party 1
Raijin
Raijin
lpokio23
Raijin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 1 / 1
5,172
517
2,257
7,214
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 0
5,051
505
1,904
6,331
5,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
ROZZLER99
Sun Wukong
10
0 / 2 / 0
5,512
551
3,104
8,191
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 4 / 0
6,361
636
3,155
5,462
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
nicomart_92
Martichoras
8
0 / 5 / 0
4,354
435
1,060
8,024
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,516
652
7,318
5,393
3,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Degen100
Bacchus
11
0 / 0 / 2
6,013
601
5,156
6,425
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
10
4 / 2 / 2
6,230
623
3,516
6,537
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
fulgen_5
Medusa
12
2 / 0 / 5
6,429
643
3,957
3,085
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
lpokio23
Raijin
10
3 / 1 / 1
6,104
610
3,680
4,560
988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
12
12
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
3
0
3
4.5
W
Bacchus
Degen100
Bacchus
0
0
2
1
W
Fenrir
4
2
2
2.5
L
0
0
0
0
L
Sun Wukong
ROZZLER99
Sun Wukong
0
2
0
0
L
3
4
0
0.75
W
Medusa
fulgen_5
Medusa
2
0
5
4.5
W
Raijin
lpokio23
Raijin
3
1
1
3.5
L
Martichoras
nicomart_92
Martichoras
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,480
Damage
23,627
35,222
Taken
26,000
15,162
Mitigated
12,643
9,234
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,257
715
81
2,422
7,214
2,949
0
397
6,817
0
41,698
W
7,318
838
0
2,657
5,393
3,624
75
948
4,445
0
27,314
W
Bacchus
Degen100
Bacchus
5,156
320
0
2,009
6,425
4,430
0
0
6,425
32,974
2,357
W
Fenrir
3,516
819
0
1,144
6,537
2,351
0
1,338
5,199
0
30,153
L
1,904
629
0
2,227
6,331
5,079
0
0
6,331
14,519
0
L
Sun Wukong
ROZZLER99
Sun Wukong
3,104
883
0
2,280
8,191
3,495
0
4,285
3,388
0
35,238
L
3,155
490
0
684
5,462
1,482
6
3,275
2,187
38,219
0
W
Medusa
fulgen_5
Medusa
3,957
1,333
0
1,009
3,085
1,250
837
926
2,159
0
48,776
W
Raijin
lpokio23
Raijin
3,680
990
0
1,615
4,560
988
120
1,847
2,713
32,709
926
L
Martichoras
nicomart_92
Martichoras
1,060
584
0
1,540
8,024
2,157
0
0
8,024
0
26,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,450
Gold Earned
31,292
313
Minions Killed
298
0
Camps Cleared
0
975,710
Distance Traveled
1,018,552
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,172
517
75
8
0
221,879
0
W
Mulan
6,516
652
33
3
0
221,255
0
W
Bacchus
6,013
601
71
7
0
176,352
0
W
Fenrir
6,230
623
55
6
0
233,518
0
L
Fafnir
5,051
505
23
2
0
203,645
0
L
Sun Wukong
5,512
551
79
8
0
174,650
2
L
Hera
6,361
636
82
8
0
189,242
0
W
Medusa
6,429
643
87
9
0
207,655
0
W
Raijin
6,104
610
52
5
0
179,772
4
L
Martichoras
4,354
435
54
5
0
186,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role