Player Matchup

Maui
Maui
Silver I
 
Maui
Silver I
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
DimaSnipe93
Kukulkan
Silver I
Level 151
God Stats
48W - 62L
1,492 SR
Queue Stats
381W - 393L
1,247 MMR
Party 1
Fenrir
Fenrir
Silver II
Gnorts
Fenrir
Silver II
Level 125
God Stats
4W - 5L
1,589 SR
Queue Stats
106W - 108L
1,074 MMR
Party 1
Freya
Freya
Silver III
POTA_MOTRILENYA
Freya
Silver III
Level 155
God Stats
1W - 1L
1,833 SR
Queue Stats
107W - 108L
1,096 MMR
Solo
Surtr
Surtr
Silver I
gyurcitoth
Surtr
Silver I
Level 86
God Stats
190W - 158L
1,582 SR
Queue Stats
338W - 354L
1,177 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,599 SR
1,219 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,386 SR
1,153 MMR
King Arthur
King Arthur
Silver I
IIVB34STVII
King Arthur
Silver I
Level 89
God Stats
0W - 2L
1,276 SR
Queue Stats
235W - 254L
1,180 MMR
Solo
Ymir
Ymir
Silver III
KabePatencisi
Ymir
Silver III
Level 46
God Stats
1W - 5L
1,215 SR
Queue Stats
11W - 21L
1,181 MMR
Solo
Charybdis
Charybdis
Silver I
Luminom
Charybdis
Silver I
Level 156
God Stats
9W - 14L
1,424 SR
Queue Stats
336W - 343L
1,165 MMR
Solo
Zeus
Zeus
Silver III
MortixITA
Zeus
Silver III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 57L
1,109 MMR
Solo
Odin
Odin
Silver II
SickMinDbolesnk
Odin
Silver II
Level 88
God Stats
118W - 131L
1,514 SR
Queue Stats
129W - 162L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 0 / 7
7,073
544
3,394
7,260
4,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
DimaSnipe93
Kukulkan
14
3 / 0 / 8
8,258
635
6,678
2,339
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Gnorts
Fenrir
13
8 / 1 / 4
8,001
615
5,031
10,698
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 1
7,460
574
3,112
6,550
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
14
5 / 1 / 1
8,843
680
8,826
10,748
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
Ah PuchChang'eErlang ShenLoki

VS

Bans
BellonaAo KuangSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIVB34STVII
King Arthur
11
0 / 6 / 0
6,245
480
4,396
12,144
5,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 4 / 1
5,798
446
3,595
11,115
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Luminom
Charybdis
12
1 / 2 / 0
7,049
542
4,360
5,526
1,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
1 / 6 / 0
7,215
555
4,476
6,334
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
6,569
505
1,685
6,752
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
19
Kills
3
3
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
7
4.5
W
Kukulkan
DimaSnipe93
Kukulkan
3
0
8
7
W
Fenrir
Gnorts
Fenrir
8
1
4
10
L
King Arthur
IIVB34STVII
King Arthur
0
6
0
0
L
0
4
1
0.13
L
Charybdis
Luminom
Charybdis
1
2
0
0.5
L
Zeus
1
6
0
0.17
W
2
1
1
2.5
L
1
1
0
1
W
Surtr
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
18,512
37,595
Taken
41,871
19,759
Mitigated
17,119
13,454
Healing
8,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,394
491
2,444
2,447
7,260
4,654
0
3,115
4,145
16,232
0
W
Kukulkan
DimaSnipe93
Kukulkan
6,678
211
0
649
2,339
804
0
1,767
572
64,696
873
W
Fenrir
Gnorts
Fenrir
5,031
1,525
0
1,189
10,698
4,634
0
2,340
8,358
0
56,659
L
King Arthur
IIVB34STVII
King Arthur
4,396
188
0
1,584
12,144
5,520
0
966
10,529
0
46,002
L
3,595
742
0
1,746
11,115
6,272
0
7,097
3,802
12,482
1,706
L
Charybdis
Luminom
Charybdis
4,360
2,177
0
1,714
5,526
1,605
0
1,874
3,342
0
53,344
L
Zeus
4,476
394
0
231
6,334
1,469
0
1,674
4,660
51,658
0
W
3,112
927
0
2,441
6,550
2,394
0
849
5,701
48,649
483
L
1,685
159
0
2,734
6,752
2,253
0
1,997
4,601
0
45,374
W
Surtr
8,826
2,838
0
4,284
10,748
7,273
19
0
10,748
4,884
64,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,635
Gold Earned
32,876
452
Minions Killed
400
0
Camps Cleared
0
1,370,428
Distance Traveled
1,331,515
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,073
544
30
2
0
266,850
5
W
Kukulkan
8,258
635
122
9
0
284,342
3
W
Fenrir
8,001
615
82
6
0
310,232
1
L
King Arthur
6,245
480
82
6
0
247,371
0
L
Ymir
5,798
446
21
2
0
265,431
2
L
Charybdis
7,049
542
98
8
0
257,514
4
L
Zeus
7,215
555
110
8
0
241,018
0
W
Freya
7,460
574
100
8
0
261,472
0
L
Odin
6,569
505
89
7
0
320,181
0
W
Surtr
8,843
680
118
9
0
247,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role