Player Matchup

Cthulhu
Cthulhu
ASuperJohn
Cthulhu
Level 182
God Stats
1W - 1L
1,188 SR
Queue Stats
94W - 89L
1,489 Elo+
Party 2
Lancelot
Lancelot
Busch God
Lancelot
Level 156
God Stats
3W - 2L
1,489 SR
Queue Stats
84W - 90L
1,500 Elo+
Party 2
Ra
Ra
DekuLuvsDaiquiri
Ra
Level 126
God Stats
1W - 4L
1,680 SR
Queue Stats
237W - 275L
1,558 Elo+
Solo
Danzaburou
Danzaburou
Dip king 187789
Danzaburou
Level 158
God Stats
3W - 1L
1,836 SR
Queue Stats
90W - 95L
1,498 Elo+
Party 2
Nu Wa
Nu Wa
newplayer18236
Nu Wa
Level 60
God Stats
21W - 17L
1,631 SR
Queue Stats
211W - 225L
1,453 Elo+
Solo
Team Averages
Level 136
1,565 SR
1,500 Elo+

VS

Team Averages
Level 115
1,542 SR
1,464 Elo+
Achilles
Achilles
 
Achilles
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ch33s3burg
Chang'e
Level 63
God Stats
7W - 6L
1,568 SR
Queue Stats
160W - 162L
1,442 Elo+
Solo
Aphrodite
Aphrodite
Rengalio
Aphrodite
Level 159
God Stats
2W - 2L
1,642 SR
Queue Stats
142W - 146L
1,581 Elo+
Party 1
Kali
Kali
Shrederatershan
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ASuperJohn
Cthulhu
8
1 / 0 / 1
5,196
577
2,644
4,786
2,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Busch God
Lancelot
9
0 / 0 / 3
4,826
536
2,094
4,986
1,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 0
6,528
725
2,608
5,900
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
Dip king 187789
Danzaburou
8
1 / 0 / 1
4,683
520
5,082
4,677
1,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 2 / 1
5,683
631
5,675
4,910
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 1 / 0
5,105
567
3,938
9,006
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
 
Pele
1
0 / 0 / 0
3,165
352
0
526
105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
Ch33s3burg
Chang'e
10
1 / 3 / 0
5,260
584
3,694
5,827
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Rengalio
Aphrodite
7
0 / 0 / 0
4,423
491
1,531
5,017
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

7
0 / 2 / 0
3,824
425
3,754
7,542
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
3
3
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
0
2
L
Pele
 
Pele
0
0
0
0
W
Cthulhu
ASuperJohn
Cthulhu
1
0
1
1.5
W
Lancelot
Busch God
Lancelot
0
0
3
1.5
L
Chang'e
Ch33s3burg
Chang'e
1
3
0
0.33
W
3
1
0
3
W
Danzaburou
Dip king 187789
Danzaburou
1
0
1
1.5
L
Aphrodite
Rengalio
Aphrodite
0
0
0
0
L
0
2
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,103
Damage
12,917
25,259
Taken
27,918
9,171
Mitigated
14,101
10,314
Healing
10,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,938
700
0
3,504
9,006
4,924
0
3,436
5,160
702
32,272
L
Pele
 
Pele
0
0
0
0
526
105
0
422
0
0
0
W
Cthulhu
ASuperJohn
Cthulhu
2,644
686
1,444
1,545
4,786
2,737
104
860
3,926
16,637
0
W
Lancelot
Busch God
Lancelot
2,094
633
0
862
4,986
1,926
0
933
3,987
0
26,365
L
Chang'e
Ch33s3burg
Chang'e
3,694
333
0
1,039
5,827
1,588
0
2,763
2,899
33,775
1,457
W
2,608
672
95
2,435
5,900
2,038
0
2,974
2,926
48,960
2,189
W
Danzaburou
Dip king 187789
Danzaburou
5,082
2,641
0
1,809
4,677
1,408
810
684
3,993
0
30,236
L
Aphrodite
Rengalio
Aphrodite
1,531
334
1,397
2,732
5,017
2,936
0
1,656
3,257
14,935
0
L
3,754
1,763
0
1,943
7,542
4,548
0
1,598
5,860
0
13,338
W
5,675
1,897
0
2,124
4,910
1,062
0
0
4,572
34,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,916
Gold Earned
21,777
287
Minions Killed
184
0
Camps Cleared
0
878,992
Distance Traveled
683,346
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,105
567
63
7
0
186,667
2
L
Pele
3,165
352
0
0
0
3,801
0
W
Cthulhu
5,196
577
28
3
0
154,309
2
W
Lancelot
4,826
536
52
6
0
212,807
0
L
Chang'e
5,260
584
68
8
0
174,291
0
W
Ra
6,528
725
104
12
0
184,406
0
W
Danzaburou
4,683
520
40
4
0
164,072
0
L
Aphrodite
4,423
491
27
3
0
157,159
0
L
Kali
3,824
425
26
3
0
161,428
0
W
Nu Wa
5,683
631
63
7
0
163,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role