Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum I
 
Ah Muzen Cab
Platinum I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum I
 
Baba Yaga
Platinum I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond IV
MrMoriton
Pele
Diamond IV
Level 164
God Stats
1W - 1L
1,314 SR
Queue Stats
193W - 171L
2,008 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,463 SR
1,602 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,546 SR
1,953 MMR
Chang'e
Chang'e
Platinum I
Chote
Chang'e
Platinum I
Level 215
God Stats
25W - 17L
1,617 SR
Queue Stats
306W - 296L
1,926 MMR
Solo
Tyr
Tyr
Platinum II
HuGOD02
Tyr
Platinum II
Level 128
God Stats
11W - 11L
1,590 SR
Queue Stats
85W - 77L
1,972 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Macdrib
Kuzenbo
Platinum I
Level 127
God Stats
1W - 3L
1,232 SR
Queue Stats
87W - 74L
1,966 MMR
Solo
Rama
Rama
Gold II
MomBuster911
Rama
Gold II
Level 59
God Stats
2W - 1L
1,624 SR
Queue Stats
18W - 13L
1,913 MMR
Solo
Anubis
Anubis
Diamond V
Potato
Anubis
Diamond V
Level 187
God Stats
37W - 43L
1,667 SR
Queue Stats
260W - 254L
1,985 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
2 / 0 / 2
5,281
754
2,160
3,440
1,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fenrir
 
Fenrir
9
4 / 1 / 1
4,866
695
5,027
5,753
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
 
Hercules
8
3 / 1 / 2
4,636
662
4,667
5,843
2,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baba Yaga
 
Baba Yaga
8
0 / 1 / 1
4,178
597
1,015
2,510
557
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
8
0 / 1 / 0
4,454
636
4,366
6,305
4,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
AresSurtrErlang ShenFreya

VS

Bans
SusanoZhong KuiAphroditeVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chote
Chang'e
9
2 / 1 / 0
4,742
677
2,579
5,522
1,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
9
1 / 0 / 0
5,157
737
3,472
6,746
3,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Macdrib
Kuzenbo
7
0 / 2 / 0
3,501
500
2,730
4,363
3,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 4 / 0
3,997
571
2,102
5,287
1,094
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Potato
Anubis
8
0 / 2 / 1
4,501
643
1,713
3,393
1,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
4
4
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
2
3
W
Fenrir
 
Fenrir
4
1
1
4.5
W
Hercules
 
Hercules
3
1
2
4
W
Baba Yaga
 
Baba Yaga
0
1
1
0.5
L
Chang'e
Chote
Chang'e
2
1
0
2
L
Tyr
1
0
0
1
L
Kuzenbo
Macdrib
Kuzenbo
0
2
0
0
L
1
4
0
0.25
W
Pele
0
1
0
0
L
Anubis
Potato
Anubis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,235
Damage
12,596
23,851
Taken
25,311
9,927
Mitigated
10,366
6,194
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,160
713
0
867
3,440
1,062
0
521
2,888
0
33,393
W
Fenrir
 
Fenrir
5,027
1,780
0
1,466
5,753
1,722
0
2,572
3,147
0
28,679
W
Hercules
 
Hercules
4,667
2,306
0
1,452
5,843
2,372
0
1,671
3,917
0
22,981
W
Baba Yaga
 
Baba Yaga
1,015
55
0
579
2,510
557
0
1,660
850
22,109
0
L
Chang'e
Chote
Chang'e
2,579
212
120
3,008
5,522
1,231
0
151
5,371
30,344
618
L
Tyr
3,472
712
0
3,228
6,746
3,233
0
425
5,963
0
29,187
L
Kuzenbo
Macdrib
Kuzenbo
2,730
842
0
1,318
4,363
3,462
0
119
4,092
6,199
0
L
2,102
1,707
0
350
5,287
1,094
0
0
5,192
0
22,000
W
Pele
4,366
775
0
1,830
6,305
4,214
0
227
6,078
823
24,814
L
Anubis
Potato
Anubis
1,713
42
0
759
3,393
1,346
0
745
2,614
28,612
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,415
Gold Earned
21,898
243
Minions Killed
247
0
Camps Cleared
0
799,142
Distance Traveled
737,540
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,281
754
54
8
0
137,921
0
W
Fenrir
4,866
695
52
7
0
181,936
0
W
Hercules
4,636
662
48
7
0
178,394
2
W
Baba Yaga
4,178
597
46
7
0
141,951
0
L
Chang'e
4,742
677
61
9
0
161,033
0
L
Tyr
5,157
737
69
10
0
156,468
1
L
Kuzenbo
3,501
500
11
2
0
135,615
0
L
Rama
3,997
571
43
6
0
137,615
0
W
Pele
4,454
636
43
6
0
158,940
0
L
Anubis
4,501
643
63
9
0
146,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role