Player Matchup

Janus
Janus
 
Janus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
A2 FBI
Neith
Level 59
God Stats
4W - 5L
1,476 SR
Queue Stats
122W - 124L
1,428 Elo+
Solo
Bacchus
Bacchus
ACE Fjolner
Bacchus
Level 86
God Stats
1W - 2L
1,519 SR
Queue Stats
1W - 4L
1,262 Elo+
Solo
Nemesis
Nemesis
Gleipnirr
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,158 Elo+
Party 2
King Arthur
King Arthur
IIlllII-IlII
King Arthur
Level 53
God Stats
2W - 6L
1,491 SR
Queue Stats
4W - 18L
1,101 Elo+
Party 2
Team Averages
Level 53
1,497 SR
1,290 Elo+

VS

Team Averages
Level 108
1,542 SR
1,421 Elo+
Danzaburou
Danzaburou
AIELL
Danzaburou
Level 84
God Stats
3W - 1L
1,627 SR
Queue Stats
12W - 10L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
DaSincerestUno
Kuzenbo
Level 127
God Stats
3W - 4L
1,753 SR
Queue Stats
123W - 138L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
J2H Eros
Ao Kuang
Level 121
God Stats
1W - 3L
1,322 SR
Queue Stats
22W - 27L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
RaluisRoco
Baron Samedi
Level 124
God Stats
9W - 8L
1,507 SR
Queue Stats
285W - 290L
1,427 Elo+
Solo
Apollo
Apollo
jonny swingz
Apollo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 4 / 1
8,460
445
6,395
11,010
3,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
A2 FBI
Neith
13
1 / 6 / 1
8,413
443
14,006
14,046
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ACE Fjolner
Bacchus
10
1 / 4 / 3
7,947
418
6,804
13,387
8,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Gleipnirr
Nemesis
15
7 / 0 / 2
9,545
502
10,429
14,894
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
IIlllII-IlII
King Arthur
15
5 / 4 / 3
10,307
542
13,816
17,625
16,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AIELL
Danzaburou
15
3 / 3 / 6
9,585
504
8,429
11,648
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 7
10,478
551
12,411
27,854
30,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
J2H Eros
Ao Kuang
18
5 / 3 / 8
10,810
569
11,885
18,358
8,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
RaluisRoco
Baron Samedi
14
2 / 3 / 3
9,086
478
11,881
11,733
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
14
2 / 4 / 3
8,770
462
4,292
12,572
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
14
Kills
17
18
Deaths
15
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
L
Neith
A2 FBI
Neith
1
6
1
0.25
L
Bacchus
ACE Fjolner
Bacchus
1
4
3
0.63
W
Danzaburou
AIELL
Danzaburou
3
3
6
2
W
5
2
7
4.25
L
Nemesis
Gleipnirr
Nemesis
7
0
2
8
L
King Arthur
IIlllII-IlII
King Arthur
5
4
3
1.63
W
Ao Kuang
J2H Eros
Ao Kuang
5
3
8
3
W
Baron Samedi
RaluisRoco
Baron Samedi
2
3
3
1.17
W
Apollo
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,450
Damage
48,898
70,962
Taken
82,165
38,598
Mitigated
53,540
10,631
Healing
32,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,395
424
0
0
11,010
3,165
162
6,193
4,817
57,878
689
L
Neith
A2 FBI
Neith
14,006
5,539
0
2,239
14,046
4,996
742
8,924
5,122
0
74,767
L
Bacchus
ACE Fjolner
Bacchus
6,804
918
0
960
13,387
8,534
54
4,764
8,623
18,716
0
W
Danzaburou
AIELL
Danzaburou
8,429
3,424
0
4,209
11,648
5,005
1,806
2,015
9,633
0
55,963
W
12,411
2,771
0
11,568
27,854
30,221
106
5,612
22,242
45,665
0
L
Nemesis
Gleipnirr
Nemesis
10,429
3,502
0
6,682
14,894
4,976
120
7,573
7,321
0
53,106
L
King Arthur
IIlllII-IlII
King Arthur
13,816
1,114
0
750
17,625
16,927
208
8,452
9,173
357
68,193
W
Ao Kuang
J2H Eros
Ao Kuang
11,885
2,524
0
6,966
18,358
8,532
981
1,718
16,640
91,469
1,303
W
Baron Samedi
RaluisRoco
Baron Samedi
11,881
348
555
3,509
11,733
5,460
990
2,059
9,674
66,758
1,113
W
Apollo
4,292
2,773
0
5,261
12,572
4,322
109
1,870
10,702
0
47,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,672
Gold Earned
48,729
430
Minions Killed
473
0
Camps Cleared
0
1,762,979
Distance Traveled
1,869,264
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,460
445
96
5
0
372,139
0
L
Neith
8,413
443
130
7
0
332,506
0
L
Bacchus
7,947
418
21
1
0
305,086
0
W
Danzaburou
9,585
504
119
6
0
329,930
0
W
Kuzenbo
10,478
551
39
2
0
396,509
2
L
Nemesis
9,545
502
78
4
0
411,985
0
L
King Arthur
10,307
542
105
6
0
341,263
0
W
Ao Kuang
10,810
569
126
7
0
431,283
3
W
Baron Samedi
9,086
478
109
6
0
350,277
8
W
Apollo
8,770
462
80
4
0
361,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role