Player Matchup

Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
FinalLightTWD
Ymir
Silver I
Level 89
God Stats
9W - 13L
1,463 SR
Queue Stats
43W - 59L
1,377 MMR
Party 1
Vulcan
Vulcan
Silver III
proceller1
Vulcan
Silver III
Level 103
God Stats
2W - 2L
1,568 SR
Queue Stats
30W - 40L
1,487 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,510 SR
1,455 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 167
1,461 SR
1,429 MMR
Bakasura
Bakasura
Silver III
ChechuGamer
Bakasura
Silver III
Level 98
God Stats
1W - 0L
1,288 SR
Queue Stats
14W - 22L
1,374 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
Kus123
Baron Samedi
Bronze IV
Level 208
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,436 MMR
Solo
Medusa
Medusa
Gold V
Potgod-I
Medusa
Gold V
Level 194
God Stats
29W - 28L
1,594 SR
Queue Stats
321W - 361L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
0 / 4 / 2
9,022
694
8,731
10,513
4,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 6 / 2
8,482
652
4,956
15,810
14,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vulcan
proceller1
Vulcan
16
3 / 4 / 0
10,670
821
10,886
9,478
3,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesAresHorusPersephoneKuzenbo

VS

Bans
Ne ZhaCthulhuAtlasBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChechuGamer
Bakasura
18
8 / 2 / 4
12,025
925
5,254
11,239
5,790
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Baron Samedi
Kus123
Baron Samedi
17
3 / 1 / 11
11,144
857
17,517
10,801
5,468
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Potgod-I
Medusa
18
3 / 0 / 7
11,485
883
8,717
11,939
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
14
14
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
4
2
0.25
W
Bakasura
ChechuGamer
Bakasura
8
2
4
5
L
0
6
2
0.17
W
Baron Samedi
Kus123
Baron Samedi
3
1
11
8.5
W
Medusa
Potgod-I
Medusa
3
0
7
6.5
L
Vulcan
proceller1
Vulcan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,573
Damage
31,488
35,801
Taken
33,979
22,191
Mitigated
15,389
5,486
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,731
1,782
0
3,323
10,513
4,045
0
4,389
5,755
0
24,290
W
Bakasura
ChechuGamer
Bakasura
5,254
3,938
0
5,069
11,239
5,790
1,293
5,399
5,550
0
19,609
L
4,956
564
0
705
15,810
14,474
0
7,449
7,974
12,411
0
W
Baron Samedi
Kus123
Baron Samedi
17,517
1,648
1,170
4,672
10,801
5,468
213
4,722
5,710
47,055
924
W
Medusa
Potgod-I
Medusa
8,717
2,389
0
6,706
11,939
4,131
2,044
5,755
5,912
0
61,512
L
Vulcan
proceller1
Vulcan
10,886
266
0
1,458
9,478
3,672
0
5,321
3,844
71,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,174
Gold Earned
34,654
167
Minions Killed
213
0
Camps Cleared
0
710,505
Distance Traveled
771,978
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,022
694
35
3
0
257,096
2
W
Bakasura
12,025
925
61
5
0
265,230
0
L
Ymir
8,482
652
20
2
0
210,966
1
W
Baron Samedi
11,144
857
56
4
0
255,787
0
W
Medusa
11,485
883
96
7
0
250,961
0
L
Vulcan
10,670
821
112
9
0
242,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role