Player Matchup

Geb
Geb
AshedWraith
Geb
Level 61
God Stats
6W - 9L
1,903 SR
Queue Stats
119W - 124L
1,512 Elo+
Solo
Horus
Horus
DolphinCaviar12
Horus
Level 49
God Stats
23W - 20L
1,552 SR
Queue Stats
219W - 216L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
Tootie 1984
Nu Wa
Level 179
God Stats
83W - 58L
1,646 SR
Queue Stats
510W - 483L
1,530 Elo+
Solo
Ne Zha
Ne Zha
Vulque
Ne Zha
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 232L
1,441 Elo+
Party 1
Martichoras
Martichoras
WorldEater337
Martichoras
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
338W - 304L
1,473 Elo+
Party 1
Team Averages
Level 98
1,620 SR
1,485 Elo+

VS

Team Averages
Level 125
1,573 SR
1,538 Elo+
Izanami
Izanami
Prefactz
Izanami
Level 102
God Stats
1W - 0L
1,736 SR
Queue Stats
12W - 6L
1,626 Elo+
Solo
Hercules
Hercules
StewartandZoe27
Hercules
Level 104
God Stats
201W - 203L
1,529 SR
Queue Stats
800W - 741L
1,473 Elo+
Solo
Raijin
Raijin
TwoLitFourLife
Raijin
Level 124
God Stats
2W - 2L
1,199 SR
Queue Stats
22W - 27L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
minotauro18
Sun Wukong
Level 147
God Stats
2W - 0L
1,790 SR
Queue Stats
37W - 37L
1,501 Elo+
Solo
Cthulhu
Cthulhu
thebobbylobby
Cthulhu
Level 147
God Stats
19W - 13L
1,614 SR
Queue Stats
250W - 253L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,881
492
4,477
11,477
8,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 1
6,907
493
4,918
11,468
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 6 / 3
6,572
469
10,783
9,119
2,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Vulque
Ne Zha
13
2 / 1 / 4
7,243
517
6,834
12,496
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
WorldEater337
Martichoras
14
2 / 2 / 2
8,315
594
5,440
6,070
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Prefactz
Izanami
13
1 / 3 / 4
8,087
578
3,592
9,200
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
12
6 / 1 / 4
8,412
601
5,542
12,657
10,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
3 / 2 / 4
7,762
554
9,814
8,739
2,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
minotauro18
Sun Wukong
13
3 / 2 / 3
7,543
539
4,065
12,045
5,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
16
3 / 1 / 2
9,298
664
9,117
12,428
9,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
16
16
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
0
3
1
0.17
W
Izanami
Prefactz
Izanami
1
3
4
1
W
Hercules
6
1
4
8
L
0
6
3
0.25
W
3
2
4
2.5
L
Ne Zha
Vulque
Ne Zha
2
1
4
4
L
Martichoras
WorldEater337
Martichoras
2
2
2
1.5
W
Sun Wukong
minotauro18
Sun Wukong
3
2
3
2.25
W
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,452
Damage
32,130
50,630
Taken
55,069
24,315
Mitigated
29,913
13,924
Healing
17,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,477
722
0
1,409
11,477
8,380
0
2,856
8,581
23,318
0
L
4,918
1,553
140
3,031
11,468
6,388
0
5,591
5,099
0
42,957
W
Izanami
Prefactz
Izanami
3,592
2,648
0
3,057
9,200
2,580
889
1,496
7,704
0
63,929
W
Hercules
5,542
1,352
0
3,413
12,657
10,355
0
5,118
7,539
0
27,801
L
10,783
3,923
0
1,275
9,119
2,859
796
5,174
3,905
48,175
372
W
9,814
675
0
2,773
8,739
2,320
0
5,558
3,181
62,129
1,495
L
Ne Zha
Vulque
Ne Zha
6,834
1,335
0
5,300
12,496
4,636
0
3,630
8,708
0
53,866
L
Martichoras
WorldEater337
Martichoras
5,440
2,784
0
2,769
6,070
2,052
0
0
6,070
0
61,844
W
Sun Wukong
minotauro18
Sun Wukong
4,065
888
0
5,562
12,045
5,134
0
2,613
9,432
0
56,359
W
Cthulhu
9,117
558
0
3,094
12,428
9,524
0
749
11,189
60,167
2,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,918
Gold Earned
41,102
380
Minions Killed
482
0
Camps Cleared
0
1,401,145
Distance Traveled
1,430,682
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,881
492
29
2
0
257,835
8
L
Horus
6,907
493
68
5
0
273,958
0
W
Izanami
8,087
578
118
8
0
270,947
0
W
Hercules
8,412
601
31
2
0
294,844
5
L
Nu Wa
6,572
469
72
5
0
252,491
0
W
Raijin
7,762
554
129
9
0
264,301
1
L
Ne Zha
7,243
517
91
7
0
330,565
0
L
Martichoras
8,315
594
120
9
0
286,296
0
W
Sun Wukong
7,543
539
82
6
0
326,098
2
W
Cthulhu
9,298
664
122
9
0
274,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role