Player Matchup

Ra
Ra
Platinum IV
JésusLeChrist
Ra
Platinum IV
Level 68
God Stats
1W - 2L
1,256 SR
Queue Stats
23W - 28L
1,842 MMR
Solo
Cerberus
Cerberus
Gold I
Kundaar
Cerberus
Gold I
Level 154
God Stats
6W - 3L
1,836 SR
Queue Stats
22W - 19L
1,656 MMR
Party 1
Ullr
Ullr
Platinum V
Lukip
Ullr
Platinum V
Level 126
God Stats
4W - 1L
1,714 SR
Queue Stats
22W - 17L
1,801 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,602 SR
1,766 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,569 SR
1,731 MMR
Apollo
Apollo
Silver I
Bushido141
Apollo
Silver I
Level 68
God Stats
10W - 14L
1,588 SR
Queue Stats
24W - 43L
1,637 MMR
Solo
Scylla
Scylla
Platinum III
Firelørd
Scylla
Platinum III
Level 146
God Stats
3W - 2L
1,694 SR
Queue Stats
37W - 40L
1,859 MMR
Solo
Terra
Terra
Platinum IV
Warfiy
Terra
Platinum IV
Level 156
God Stats
2W - 3L
1,424 SR
Queue Stats
49W - 51L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 7
11,353
873
10,002
8,763
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cerberus
Kundaar
Cerberus
18
3 / 0 / 7
10,911
839
11,114
11,242
11,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ullr
Lukip
Ullr
17
6 / 1 / 2
11,441
880
9,348
9,788
3,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesThothNe ZhaMulanMorgan Le Fay

VS

Bans
KuzenboXbalanqueHerculesMedusaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bushido141
Apollo
14
0 / 6 / 1
8,829
679
4,776
12,191
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Firelørd
Scylla
16
2 / 4 / 0
10,501
808
10,118
8,656
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Warfiy
Terra
15
0 / 1 / 2
8,874
683
7,768
13,860
15,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
11
Kills
2
2
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
Bushido141
Apollo
0
6
1
0.08
L
Scylla
Firelørd
Scylla
2
4
0
0.5
W
2
1
7
5.5
W
Cerberus
Kundaar
Cerberus
3
0
7
6.5
W
Ullr
Lukip
Ullr
6
1
2
7
L
Terra
Warfiy
Terra
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,464
Damage
22,662
29,793
Taken
34,707
18,004
Mitigated
22,706
11,028
Healing
6,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Bushido141
Apollo
4,776
2,626
0
1,131
12,191
4,557
0
6,127
6,051
0
30,311
L
Scylla
Firelørd
Scylla
10,118
766
0
127
8,656
2,440
0
5,310
3,298
47,175
0
W
10,002
995
3,199
4,211
8,763
3,215
808
5,653
2,652
52,207
411
W
Cerberus
Kundaar
Cerberus
11,114
669
0
3,068
11,242
11,490
738
5,992
4,473
25,846
2,945
W
Ullr
Lukip
Ullr
9,348
2,823
0
550
9,788
3,299
1,411
4,448
4,707
0
47,414
L
Terra
Warfiy
Terra
7,768
846
473
4,504
13,860
15,709
0
8,528
5,107
19,734
824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,705
Gold Earned
28,204
207
Minions Killed
156
0
Camps Cleared
0
797,056
Distance Traveled
736,879
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,829
679
49
4
0
237,592
0
L
Scylla
10,501
808
92
7
0
240,352
2
W
Ra
11,353
873
93
7
0
256,930
0
W
Cerberus
10,911
839
40
3
0
275,596
4
W
Ullr
11,441
880
74
6
0
264,530
5
L
Terra
8,874
683
15
1
0
258,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role