Player Matchup

Chaac
Chaac
 
Chaac
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DevinDare
Medusa
Level 127
God Stats
9W - 5L
1,930 SR
Queue Stats
367W - 329L
1,568 Elo+
Party 2
Surtr
Surtr
FOGHORN LEGH0RN
Surtr
Level 158
God Stats
1W - 3L
1,215 SR
Queue Stats
104W - 98L
1,575 Elo+
Solo
Fafnir
Fafnir
reginaldinho12
Fafnir
Level 123
God Stats
0W - 2L
1,312 SR
Queue Stats
133W - 146L
1,479 Elo+
Solo
Arachne
Arachne
ttvmikebadluck
Arachne
Level 82
God Stats
14W - 14L
1,572 SR
Queue Stats
228W - 216L
1,568 Elo+
Party 2
Team Averages
Level 138
1,506 SR
1,538 Elo+

VS

Team Averages
Level 96
1,585 SR
1,524 Elo+
Jing Wei
Jing Wei
Endierr
Jing Wei
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
GrrStorm
Cliodhna
Level 155
God Stats
37W - 37L
1,596 SR
Queue Stats
1,331W - 1,274L
1,486 Elo+
Solo
Anubis
Anubis
Syntac0
Anubis
Level 46
God Stats
2W - 3L
1,374 SR
Queue Stats
33W - 37L
1,417 Elo+
Solo
He Bo
He Bo
YisusPro
He Bo
Level 58
God Stats
9W - 3L
1,747 SR
Queue Stats
50W - 33L
1,664 Elo+
Party 1
Ne Zha
Ne Zha
christophervi069
Ne Zha
Level 136
God Stats
16W - 10L
1,709 SR
Queue Stats
176W - 183L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
3 / 3 / 1
5,987
544
6,440
9,862
4,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
DevinDare
Medusa
11
0 / 2 / 1
5,647
513
4,274
6,012
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 2 / 0
6,332
576
5,704
10,340
4,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

9
1 / 2 / 0
5,674
516
3,442
9,024
8,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 2
5,454
496
1,509
9,524
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Endierr
Jing Wei
11
0 / 0 / 3
5,878
534
2,821
4,966
1,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
GrrStorm
Cliodhna
12
1 / 1 / 1
6,556
596
4,579
8,629
4,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Syntac0
Anubis
10
0 / 4 / 2
5,215
474
5,732
7,316
2,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

He Bo
YisusPro
He Bo
14
9 / 0 / 0
7,407
673
9,843
5,841
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 4
5,086
462
2,789
6,276
3,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
10
10
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
1
1.17
L
Medusa
DevinDare
Medusa
0
2
1
0.25
W
Jing Wei
Endierr
Jing Wei
0
0
3
1.5
L
1
2
0
0.5
W
Cliodhna
GrrStorm
Cliodhna
1
1
1
1.5
W
Anubis
Syntac0
Anubis
0
4
2
0.25
W
He Bo
YisusPro
He Bo
9
0
0
9
W
0
1
4
2
L
1
2
0
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,369
Damage
25,764
44,762
Taken
33,028
23,124
Mitigated
13,055
16,027
Healing
14,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,440
1,824
0
4,682
9,862
4,583
0
6,547
3,315
0
32,074
L
Medusa
DevinDare
Medusa
4,274
757
0
2,540
6,012
1,665
480
2,126
3,886
0
51,919
W
Jing Wei
Endierr
Jing Wei
2,821
1,750
0
1,577
4,966
1,407
0
740
4,226
0
39,240
L
5,704
2,080
0
3,086
10,340
4,750
0
613
9,727
927
45,449
W
Cliodhna
GrrStorm
Cliodhna
4,579
199
0
3,471
8,629
4,140
0
233
8,396
0
53,898
W
Anubis
Syntac0
Anubis
5,732
319
0
1,973
7,316
2,758
0
561
6,286
30,673
0
W
He Bo
YisusPro
He Bo
9,843
724
0
3,411
5,841
1,715
0
775
4,998
62,535
0
W
2,789
939
0
3,653
6,276
3,035
0
1,229
4,936
0
21,440
L
3,442
597
0
2,098
9,024
8,951
132
3,608
5,416
10,675
2,076
L
1,509
1,036
0
3,621
9,524
3,175
0
2,681
6,843
0
34,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,094
Gold Earned
30,142
314
Minions Killed
376
0
Camps Cleared
0
1,086,405
Distance Traveled
1,131,778
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,987
544
55
5
0
223,949
7
L
Medusa
5,647
513
85
8
0
213,224
0
W
Jing Wei
5,878
534
74
7
0
225,775
0
L
Surtr
6,332
576
93
8
0
216,118
0
W
Cliodhna
6,556
596
104
9
0
210,863
0
W
Anubis
5,215
474
58
5
0
202,278
0
W
He Bo
7,407
673
109
10
0
244,733
0
W
Ne Zha
5,086
462
31
3
0
248,129
0
L
Fafnir
5,674
516
20
2
0
207,964
1
L
Arachne
5,454
496
61
6
0
225,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role