Player Matchup

Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold I
Eder_34_3
Agni
Gold I
Level 193
God Stats
10W - 10L
1,476 SR
Queue Stats
428W - 425L
1,645 MMR
Solo
Bastet
Bastet
Gold II
Skochubra
Bastet
Gold II
Level 89
God Stats
44W - 32L
1,644 SR
Queue Stats
95W - 89L
1,608 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
andrecruz27
Sun Wukong
Gold I
Level 155
God Stats
36W - 29L
1,565 SR
Queue Stats
314W - 319L
1,647 MMR
Solo
Xbalanque
Xbalanque
Gold III
messyX
Xbalanque
Gold III
Level 69
God Stats
19W - 6L
1,842 SR
Queue Stats
31W - 21L
1,678 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,605 SR
1,616 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,524 SR
1,647 MMR
Ymir
Ymir
Gold II
Tyuhug
Ymir
Gold II
Level 122
God Stats
1W - 2L
1,246 SR
Queue Stats
29W - 24L
1,602 MMR
Party 3
Medusa
Medusa
Platinum V
Woltax59
Medusa
Platinum V
Level 146
God Stats
2W - 2L
1,304 SR
Queue Stats
102W - 100L
1,627 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Gold V
baer089
Morgan Le Fay
Gold V
Level 156
God Stats
1W - 1L
1,709 SR
Queue Stats
24W - 24L
1,560 MMR
Party 2
Fafnir
Fafnir
Platinum V
iTrapzy
Fafnir
Platinum V
Level 107
God Stats
1W - 1L
1,820 SR
Queue Stats
26W - 17L
1,680 MMR
Solo
Hun Batz
Hun Batz
Gold II
Ŋắņęx
Hun Batz
Gold II
Level 222
God Stats
2W - 1L
1,540 SR
Queue Stats
39W - 29L
1,764 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 2 / 10
8,585
537
3,815
12,015
10,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
16
5 / 1 / 6
9,544
597
8,387
7,675
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
Skochubra
Bastet
18
8 / 3 / 10
10,283
643
10,660
14,116
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
andrecruz27
Sun Wukong
17
7 / 1 / 8
11,207
700
12,395
14,132
6,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xbalanque
messyX
Xbalanque
16
2 / 3 / 7
9,450
591
10,332
11,569
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThothThanatosAo KuangAres

VS

Bans
CharonHorusKing ArthurBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Tyuhug
Ymir
12
0 / 5 / 3
7,459
466
3,806
17,042
13,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Woltax59
Medusa
14
1 / 4 / 3
8,648
541
8,281
11,505
3,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Morgan Le Fay
baer089
Morgan Le Fay
12
3 / 6 / 1
7,828
489
9,261
9,929
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
iTrapzy
Fafnir
14
0 / 6 / 0
8,094
506
4,728
14,256
12,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
Ŋắņęx
Hun Batz
16
6 / 2 / 3
9,041
565
10,082
10,904
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
23
Kills
10
10
Deaths
23
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
10
3
W
Agni
5
1
6
8
W
Bastet
Skochubra
Bastet
8
3
10
4.33
L
Ymir
Tyuhug
Ymir
0
5
3
0.3
L
Medusa
Woltax59
Medusa
1
4
3
0.63
W
Sun Wukong
andrecruz27
Sun Wukong
7
1
8
11
L
Morgan Le Fay
baer089
Morgan Le Fay
3
6
1
0.58
L
Fafnir
iTrapzy
Fafnir
0
6
0
0
W
Xbalanque
messyX
Xbalanque
2
3
7
1.83
L
Hun Batz
Ŋắņęx
Hun Batz
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,589
Damage
36,158
59,507
Taken
63,636
28,272
Mitigated
34,592
22,452
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,815
293
0
2,988
12,015
10,529
0
3,309
8,706
17,392
2,384
W
Agni
8,387
615
0
915
7,675
2,314
580
2,923
4,752
67,578
0
W
Bastet
Skochubra
Bastet
10,660
2,291
0
7,891
14,116
4,570
0
3,984
10,089
0
86,818
L
Ymir
Tyuhug
Ymir
3,806
461
0
2,384
17,042
13,157
0
6,131
10,657
20,729
0
L
Medusa
Woltax59
Medusa
8,281
2,622
0
2,820
11,505
3,486
857
582
10,923
0
73,641
W
Sun Wukong
andrecruz27
Sun Wukong
12,395
2,281
0
5,184
14,132
6,700
829
5,446
8,373
0
85,761
L
Morgan Le Fay
baer089
Morgan Le Fay
9,261
472
0
482
9,929
2,616
0
3,805
6,095
53,899
397
L
Fafnir
iTrapzy
Fafnir
4,728
1,428
0
4,015
14,256
12,012
0
293
13,940
52,728
3,795
W
Xbalanque
messyX
Xbalanque
10,332
6,537
0
5,474
11,569
4,159
2,091
1,252
10,274
0
81,594
L
Hun Batz
Ŋắņęx
Hun Batz
10,082
2,364
0
4,744
10,904
3,321
0
501
10,390
0
74,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,069
Gold Earned
41,070
561
Minions Killed
466
0
Camps Cleared
0
1,715,361
Distance Traveled
1,591,792
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,585
537
23
1
0
339,326
6
W
Agni
9,544
597
139
9
0
366,991
0
W
Bastet
10,283
643
123
8
0
378,163
3
L
Ymir
7,459
466
34
2
0
326,279
4
L
Medusa
8,648
541
127
8
0
279,074
0
W
Sun Wukong
11,207
700
146
9
0
329,535
0
L
Morgan Le Fay
7,828
489
96
6
0
297,177
3
L
Fafnir
8,094
506
91
6
0
307,817
0
W
Xbalanque
9,450
591
130
8
0
301,346
5
L
Hun Batz
9,041
565
118
7
0
381,445
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role