Player Matchup

Cthulhu
Cthulhu
BORISBRITVA7070
Cthulhu
Level 15
God Stats
3W - 2L
1,430 SR
Queue Stats
5W - 8L
1,413 Elo+
Party 3
Thanatos
Thanatos
ElDiosDelAim
Thanatos
Level 68
God Stats
20W - 10L
1,688 SR
Queue Stats
209W - 225L
1,473 Elo+
Solo
Chang'e
Chang'e
Magicherb
Chang'e
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 81L
1,531 Elo+
Solo
Anhur
Anhur
Natisk
Anhur
Level 96
God Stats
1W - 0L
1,311 SR
Queue Stats
5W - 8L
1,413 Elo+
Party 3
Anubis
Anubis
Ruslanrahimov
Anubis
Level 77
God Stats
45W - 29L
1,540 SR
Queue Stats
329W - 322L
1,481 Elo+
Solo
Team Averages
Level 65
1,494 SR
1,462 Elo+

VS

Team Averages
Level 55
1,616 SR
1,489 Elo+
Janus
Janus
Andrei2008
Janus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
PGP2705
Xbalanque
Level 18
God Stats
7W - 6L
1,921 SR
Queue Stats
96W - 90L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
PeetSK
Hun Batz
Level 131
God Stats
18W - 16L
1,657 SR
Queue Stats
150W - 154L
1,418 Elo+
Solo
Horus
Horus
mavime1555
Horus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 101L
1,518 Elo+
Party 1
Bellona
Bellona
rada4
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,771
481
2,574
5,419
3,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ElDiosDelAim
Thanatos
13
6 / 0 / 5
7,450
621
8,344
8,535
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Magicherb
Chang'e
11
1 / 4 / 0
6,272
523
5,208
8,601
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Natisk
Anhur
10
2 / 1 / 3
5,769
481
2,194
5,016
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
8 / 2 / 0
8,251
688
11,057
7,710
3,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 5 / 1
6,261
522
3,397
7,858
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
PGP2705
Xbalanque
12
1 / 2 / 1
6,688
557
3,811
6,158
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
PeetSK
Hun Batz
12
3 / 2 / 1
6,741
562
3,769
9,027
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Horus
10
2 / 3 / 3
5,646
471
5,643
10,033
7,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
rada4
Bellona
11
2 / 6 / 0
6,418
535
2,870
12,270
5,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
18
Kills
8
8
Deaths
18
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
0
5
1
0.1
W
1
1
3
2.5
W
Thanatos
ElDiosDelAim
Thanatos
6
0
5
8.5
W
Chang'e
Magicherb
Chang'e
1
4
0
0.25
W
Anhur
Natisk
Anhur
2
1
3
3.5
L
Xbalanque
PGP2705
Xbalanque
1
2
1
0.75
L
Hun Batz
PeetSK
Hun Batz
3
2
1
1.75
W
8
2
0
4
L
Horus
2
3
3
1.17
L
Bellona
rada4
Bellona
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,377
Damage
19,490
35,281
Taken
45,346
13,585
Mitigated
19,018
14,628
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,397
225
0
384
7,858
1,440
172
4,595
2,669
35,009
1,079
W
2,574
125
60
531
5,419
3,317
0
0
5,419
19,748
658
W
Thanatos
ElDiosDelAim
Thanatos
8,344
1,922
0
6,707
8,535
3,522
7
0
8,535
0
47,527
W
Chang'e
Magicherb
Chang'e
5,208
342
40
1,964
8,601
2,209
0
2,678
5,575
36,734
0
W
Anhur
Natisk
Anhur
2,194
898
0
660
5,016
1,115
0
0
5,016
0
25,895
L
Xbalanque
PGP2705
Xbalanque
3,811
2,218
0
1,687
6,158
2,059
13
1,071
5,087
0
51,748
L
Hun Batz
PeetSK
Hun Batz
3,769
404
0
3,291
9,027
2,395
0
2,611
6,358
0
53,634
W
11,057
487
0
4,666
7,710
3,422
47
289
7,381
52,223
2,691
L
Horus
5,643
3,134
380
2,866
10,033
7,759
0
1,747
8,286
0
17,424
L
Bellona
rada4
Bellona
2,870
423
0
1,193
12,270
5,365
0
7,790
4,480
0
23,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,513
Gold Earned
31,754
318
Minions Killed
330
0
Camps Cleared
0
1,153,909
Distance Traveled
1,203,622
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,261
522
84
7
0
242,789
1
W
Cthulhu
5,771
481
37
3
0
258,528
0
W
Thanatos
7,450
621
72
6
0
233,828
0
W
Chang'e
6,272
523
68
6
0
227,803
2
W
Anhur
5,769
481
57
5
0
211,018
0
L
Xbalanque
6,688
557
91
8
0
233,702
0
L
Hun Batz
6,741
562
89
7
0
271,210
0
W
Anubis
8,251
688
84
7
0
222,732
0
L
Horus
5,646
471
21
2
0
233,999
0
L
Bellona
6,418
535
45
4
0
221,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role