Player Matchup

Ao Kuang
Ao Kuang
Gold V
 
Ao Kuang
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
A503
Horus
Gold IV
Level 101
God Stats
22W - 20L
1,530 SR
Queue Stats
315W - 325L
1,309 MMR
Solo
King Arthur
King Arthur
Gold III
Bummbala
King Arthur
Gold III
Level 183
God Stats
12W - 11L
1,506 SR
Queue Stats
562W - 570L
1,341 MMR
Solo
Loki
Loki
Silver III
LufaWKrzakach
Loki
Silver III
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 15L
1,311 MMR
Solo
Danzaburou
Danzaburou
Silver I
VegaSchlumpf
Danzaburou
Silver I
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 84L
1,312 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,507 SR
1,354 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,458 SR
1,327 MMR
Da Ji
Da Ji
Bronze III
BrokeMonitor304
Da Ji
Bronze III
Level 103
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Geb
Geb
Silver I
Damo786
Geb
Silver I
Level 136
God Stats
0W - 1L
1,259 SR
Queue Stats
40W - 50L
1,259 MMR
Party 1
Chaac
Chaac
Silver I
Dr-Boom59
Chaac
Silver I
Level 156
God Stats
7W - 16L
1,520 SR
Queue Stats
205W - 235L
1,297 MMR
Solo
Medusa
Medusa
Silver I
TimmyShryd
Medusa
Silver I
Level 126
God Stats
21W - 19L
1,586 SR
Queue Stats
50W - 60L
1,291 MMR
Solo
Thoth
Thoth
Gold IV
szymonszon1312
Thoth
Gold IV
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
7 / 1 / 1
9,015
601
9,330
8,386
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
A503
Horus
12
0 / 0 / 7
7,758
517
5,781
11,165
8,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

King Arthur
Bummbala
King Arthur
15
3 / 1 / 2
8,931
595
10,906
16,132
11,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 2
8,067
538
4,312
8,471
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
VegaSchlumpf
Danzaburou
14
1 / 1 / 1
8,215
548
6,797
9,457
3,785
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
Chang'eSkadiFreyaLancelotMulan

VS

Bans
SusanoThanatosBastetAresJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,166
411
1,027
6,889
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
9
0 / 3 / 0
6,143
410
3,510
12,273
6,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chaac
Dr-Boom59
Chaac
13
2 / 4 / 0
7,730
515
8,806
16,376
13,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
TimmyShryd
Medusa
13
1 / 3 / 0
7,325
488
7,432
10,015
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 3 / 1
7,432
495
4,493
8,992
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
5
5
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
1
7.5
W
Horus
A503
Horus
0
0
7
3.5
L
1
1
0
1
W
King Arthur
Bummbala
King Arthur
3
1
2
4
L
Geb
0
3
0
0
L
Chaac
Dr-Boom59
Chaac
2
4
0
0.5
W
3
2
2
2
L
Medusa
TimmyShryd
Medusa
1
3
0
0.33
W
Danzaburou
VegaSchlumpf
Danzaburou
1
1
1
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
25,268
53,611
Taken
54,545
29,435
Mitigated
27,942
17,894
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,330
1,112
0
3,474
8,386
3,080
0
3,051
5,335
60,180
2,357
W
Horus
A503
Horus
5,781
2,851
1,367
4,269
11,165
8,182
156
2,312
8,853
0
20,232
L
1,027
100
0
2,458
6,889
2,296
0
327
6,510
0
24,676
W
King Arthur
Bummbala
King Arthur
10,906
1,376
0
3,826
16,132
11,517
6
2,554
13,578
0
66,203
L
Geb
3,510
430
147
4,077
12,273
6,854
0
3,857
8,177
18,596
0
L
Chaac
Dr-Boom59
Chaac
8,806
1,514
0
5,436
16,376
13,832
0
1,237
15,075
3,103
54,177
W
4,312
645
0
1,412
8,471
2,871
352
486
7,985
0
58,687
L
Medusa
TimmyShryd
Medusa
7,432
2,257
0
2,151
10,015
2,571
737
1,028
8,886
0
61,356
W
Danzaburou
VegaSchlumpf
Danzaburou
6,797
3,417
0
3,546
9,457
3,785
2,592
509
8,948
0
60,467
L
4,493
0
0
500
8,992
2,389
0
2,013
6,787
53,640
440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,986
Gold Earned
34,796
457
Minions Killed
397
0
Camps Cleared
0
1,514,606
Distance Traveled
1,377,074
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,015
601
126
8
0
333,627
2
W
Horus
7,758
517
37
2
0
296,943
6
L
Da Ji
6,166
411
47
3
0
306,382
0
W
King Arthur
8,931
595
111
7
0
292,736
2
L
Geb
6,143
410
30
2
0
265,043
0
L
Chaac
7,730
515
102
7
0
241,010
4
W
Loki
8,067
538
80
5
0
320,627
0
L
Medusa
7,325
488
112
7
0
253,202
0
W
Danzaburou
8,215
548
103
7
0
270,673
2
L
Thoth
7,432
495
106
7
0
311,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role