Player Matchup

Rama
Rama
Matthui
Rama
Level 121
God Stats
1W - 1L
1,556 SR
Queue Stats
91W - 73L
1,565 Elo+
Solo
Nut
Nut
Tennnoo
Nut
Level 33
God Stats
3W - 1L
1,731 SR
Queue Stats
9W - 9L
1,558 Elo+
Solo
Lancelot
Lancelot
WimbledonTheGod
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 148L
1,565 Elo+
Party 2
Scylla
Scylla
beeraden22
Scylla
Level 127
God Stats
4W - 10L
1,426 SR
Queue Stats
190W - 163L
1,562 Elo+
Party 2
Kuzenbo
Kuzenbo
nigh7s7alker160
Kuzenbo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,603 Elo+
Solo
Team Averages
Level 109
1,543 SR
1,570 Elo+

VS

Team Averages
Level 152
1,374 SR
1,521 Elo+
Atlas
Atlas
AutismWizard
Atlas
Level 157
God Stats
22W - 23L
1,471 SR
Queue Stats
373W - 360L
1,512 Elo+
Party 1
Charon
Charon
CelticRogue6
Charon
Level 181
God Stats
7W - 15L
1,338 SR
Queue Stats
332W - 331L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
Dominix
Ne Zha
Level 159
God Stats
2W - 4L
1,308 SR
Queue Stats
184W - 186L
1,510 Elo+
Solo
Amaterasu
Amaterasu
JackinFactotum
Amaterasu
Level 188
God Stats
1W - 3L
1,252 SR
Queue Stats
410W - 397L
1,540 Elo+
Party 1
Chronos
Chronos
Syfyky
Chronos
Level 73
God Stats
3W - 1L
1,500 SR
Queue Stats
381W - 370L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Matthui
Rama
12
1 / 5 / 2
6,860
490
6,451
9,666
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nut
13
1 / 1 / 0
8,022
573
14,251
14,656
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
11
0 / 6 / 2
6,456
461
7,755
12,253
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
beeraden22
Scylla
13
2 / 3 / 1
7,384
527
5,634
5,988
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 0
6,938
496
5,074
12,649
10,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
8,209
586
8,762
9,781
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
12
2 / 0 / 9
7,885
563
4,831
9,994
7,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Dominix
Ne Zha
13
3 / 0 / 7
7,531
538
5,946
7,122
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
JackinFactotum
Amaterasu
14
1 / 1 / 1
8,132
581
10,635
20,418
14,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Syfyky
Chronos
15
5 / 3 / 2
8,227
588
8,682
10,354
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
18
18
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Charon
2
0
9
6.5
W
Ne Zha
Dominix
Ne Zha
3
0
7
6.5
W
Amaterasu
JackinFactotum
Amaterasu
1
1
1
1.5
L
Rama
Matthui
Rama
1
5
2
0.4
W
Chronos
Syfyky
Chronos
5
3
2
2
L
Nut
1
1
0
1
L
Lancelot
0
6
2
0.17
L
Scylla
beeraden22
Scylla
2
3
1
0.83
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,165
Damage
38,856
55,212
Taken
57,669
24,221
Mitigated
34,126
18,185
Healing
20,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,762
2,304
0
2,584
9,781
4,423
0
3,993
5,788
51,700
191
W
Charon
4,831
562
0
2,024
9,994
7,930
0
3,093
6,901
19,665
1,322
W
Ne Zha
Dominix
Ne Zha
5,946
1,868
0
1,924
7,122
3,350
0
1,660
5,462
0
52,021
W
Amaterasu
JackinFactotum
Amaterasu
10,635
4,374
0
9,870
20,418
14,757
0
94
20,324
0
63,058
L
Rama
Matthui
Rama
6,451
4,358
0
2,462
9,666
2,529
0
6,965
2,565
0
52,061
W
Chronos
Syfyky
Chronos
8,682
2,697
0
4,262
10,354
3,666
1
1,608
8,746
51,181
4,881
L
Nut
14,251
10,429
0
9,944
14,656
4,821
0
81
14,575
0
69,878
L
Lancelot
7,755
739
0
1,700
12,253
4,361
0
3,937
8,108
0
57,653
L
Scylla
beeraden22
Scylla
5,634
502
0
917
5,988
1,523
0
3,220
2,532
46,800
0
L
5,074
1,806
0
3,162
12,649
10,987
0
6,932
5,422
15,009
1,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
39,984
411
Minions Killed
420
0
Camps Cleared
0
1,405,602
Distance Traveled
1,489,361
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,209
586
97
7
0
300,917
1
W
Charon
7,885
563
33
2
0
274,795
6
W
Ne Zha
7,531
538
76
5
0
331,914
0
W
Amaterasu
8,132
581
113
8
0
282,836
0
L
Rama
6,860
490
87
6
0
242,626
0
W
Chronos
8,227
588
101
7
0
298,899
3
L
Nut
8,022
573
115
8
0
262,255
0
L
Lancelot
6,456
461
84
6
0
322,339
0
L
Scylla
7,384
527
100
7
0
272,916
0
L
Kuzenbo
6,938
496
25
2
0
305,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role