Player Matchup

Merlin
Merlin
Cpt america9667
Merlin
Level 89
God Stats
2W - 1L
1,473 SR
Queue Stats
341W - 345L
1,469 Elo+
Solo
Hun Batz
Hun Batz
KongyShlong
Hun Batz
Level 18
God Stats
1W - 0L
1,694 SR
Queue Stats
23W - 20L
1,449 Elo+
Party 1
Horus
Horus
Mizakua
Horus
Level 84
God Stats
1W - 4L
1,126 SR
Queue Stats
222W - 203L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SpasticFrank
Morgan Le Fay
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 98L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
snowy2
Nu Wa
Level 89
God Stats
5W - 0L
1,888 SR
Queue Stats
133W - 129L
1,442 Elo+
Solo
Team Averages
Level 67
1,536 SR
1,459 Elo+

VS

Team Averages
Level 73
1,523 SR
1,409 Elo+
Bacchus
Bacchus
AluCarD EarL
Bacchus
Level 103
God Stats
0W - 1L
1,302 SR
Queue Stats
25W - 19L
1,396 Elo+
Party 2
Chang'e
Chang'e
Inopinatum
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,362 Elo+
Solo
Odin
Odin
Kanreïm
Odin
Level 102
God Stats
3W - 5L
1,734 SR
Queue Stats
245W - 214L
1,441 Elo+
Solo
Apollo
Apollo
Schreibtischbein
Apollo
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,396 Elo+
Party 2
Danzaburou
Danzaburou
Sepukumptum
Danzaburou
Level 49
God Stats
8W - 5L
1,577 SR
Queue Stats
262W - 331L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 16
10,906
839
14,812
6,951
3,207
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
KongyShlong
Hun Batz
19
6 / 2 / 14
11,502
885
14,731
13,631
11,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
Mizakua
Horus
16
4 / 5 / 16
10,016
770
6,663
19,512
14,608
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morgan Le Fay
SpasticFrank
Morgan Le Fay
15
4 / 5 / 14
9,550
735
7,689
8,751
4,091
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
snowy2
Nu Wa
18
4 / 1 / 12
10,526
810
16,351
7,447
3,020
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AluCarD EarL
Bacchus
12
2 / 4 / 5
8,838
680
4,420
12,915
15,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Inopinatum
Chang'e
12
0 / 7 / 8
7,926
610
4,231
11,112
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
17
6 / 3 / 5
10,020
771
12,188
15,132
19,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 4
10,958
843
11,764
12,264
5,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Sepukumptum
Danzaburou
14
1 / 7 / 9
9,138
703
10,735
17,344
4,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
23
Kills
15
15
Deaths
23
72
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AluCarD EarL
Bacchus
2
4
5
1.13
W
5
2
16
6.5
L
Chang'e
Inopinatum
Chang'e
0
7
8
0.57
L
Odin
6
3
5
2.83
W
Hun Batz
KongyShlong
Hun Batz
6
2
14
6.5
W
Horus
Mizakua
Horus
4
5
16
2.4
L
6
2
4
4
L
Danzaburou
Sepukumptum
Danzaburou
1
7
9
0.79
W
Morgan Le Fay
SpasticFrank
Morgan Le Fay
4
5
14
2.2
W
Nu Wa
snowy2
Nu Wa
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,246
Damage
43,338
56,292
Taken
68,767
36,906
Mitigated
49,043
22,302
Healing
22,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AluCarD EarL
Bacchus
4,420
171
836
2,047
12,915
15,836
0
7,124
5,791
8,164
0
W
14,812
370
648
209
6,951
3,207
1,374
203
6,620
34,513
96
L
Chang'e
Inopinatum
Chang'e
4,231
262
2,596
1,159
11,112
3,323
0
5,608
5,504
13,321
0
L
Odin
12,188
941
1,183
2,304
15,132
19,527
0
8,234
6,898
0
23,389
W
Hun Batz
KongyShlong
Hun Batz
14,731
2,569
1,125
1,820
13,631
11,980
192
2,006
11,366
0
38,513
W
Horus
Mizakua
Horus
6,663
2,994
6,709
7,557
19,512
14,608
200
3,675
15,665
0
8,202
L
11,764
2,844
2,155
4,707
12,264
5,655
0
6,552
5,712
0
50,479
L
Danzaburou
Sepukumptum
Danzaburou
10,735
1,987
1,873
3,370
17,344
4,702
0
10,849
6,495
0
35,687
W
Morgan Le Fay
SpasticFrank
Morgan Le Fay
7,689
1,425
78
444
8,751
4,091
225
1,839
6,703
14,043
0
W
Nu Wa
snowy2
Nu Wa
16,351
3,288
1,438
2,274
7,447
3,020
1,313
928
6,228
32,274
950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,500
Gold Earned
46,880
161
Minions Killed
180
0
Camps Cleared
0
1,291,024
Distance Traveled
1,145,913
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,838
680
8
1
0
236,271
0
W
Merlin
10,906
839
52
4
0
237,478
0
L
Chang'e
7,926
610
18
1
0
176,347
0
L
Odin
10,020
771
22
2
0
278,174
0
W
Hun Batz
11,502
885
48
4
0
285,489
0
W
Horus
10,016
770
4
0
0
277,950
0
L
Apollo
10,958
843
77
6
0
285,922
0
L
Danzaburou
9,138
703
55
4
0
169,199
3
W
Morgan Le Fay
9,550
735
18
1
0
234,764
0
W
Nu Wa
10,526
810
39
3
0
255,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role