Player Matchup

Hera
Hera
AncestraZ
Hera
Level 63
God Stats
4W - 1L
1,831 SR
Queue Stats
65W - 70L
1,454 Elo+
Solo
Rama
Rama
Isseur
Rama
Level 127
God Stats
15W - 11L
1,602 SR
Queue Stats
227W - 228L
1,497 Elo+
Solo
Cerberus
Cerberus
exMiz
Cerberus
Level 68
God Stats
6W - 2L
1,429 SR
Queue Stats
75W - 84L
1,483 Elo+
Solo
Thor
Thor
johnnymaddog
Thor
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,222 Elo+
Solo
He Bo
He Bo
слэйк
He Bo
Level 106
God Stats
18W - 21L
1,392 SR
Queue Stats
168W - 183L
1,423 Elo+
Solo
Team Averages
Level 97
1,551 SR
1,416 Elo+

VS

Team Averages
Level 85
1,437 SR
1,198 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Frauda
He Bo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,057 Elo+
Party 1
Khepri
Khepri
Jdeezy125
Khepri
Level 108
God Stats
0W - 2L
1,192 SR
Queue Stats
0W - 14L
987 Elo+
Solo
Zeus
Zeus
TheDewd66
Zeus
Level 116
God Stats
20W - 17L
1,494 SR
Queue Stats
493W - 509L
1,356 Elo+
Solo
Izanami
Izanami
morakti
Izanami
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,093 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
0 / 0 / 3
8,748
1,094
10,541
2,513
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
Isseur
Rama
15
4 / 0 / 3
10,158
1,270
9,135
6,058
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
exMiz
Cerberus
15
0 / 2 / 7
9,489
1,186
7,483
13,316
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 1 / 3
9,845
1,231
7,803
5,429
1,930
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

He Bo
15
1 / 2 / 4
8,459
1,057
3,839
7,719
4,188
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

305

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 0 / 1
7,452
932
302
1,529
552
He Bo
Frauda
He Bo
14
2 / 4 / 2
9,015
1,127
9,759
11,005
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Jdeezy125
Khepri
14
0 / 0 / 3
9,083
1,135
3,465
11,119
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
14
3 / 5 / 2
8,923
1,115
8,180
7,543
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
morakti
Izanami
14
0 / 2 / 5
8,465
1,058
7,552
9,861
3,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
11
Kills
5
5
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Hera
0
0
3
1.5
L
He Bo
Frauda
He Bo
2
4
2
0.75
W
Rama
Isseur
Rama
4
0
3
5.5
L
Khepri
Jdeezy125
Khepri
0
0
3
1.5
L
Zeus
3
5
2
0.8
W
Cerberus
exMiz
Cerberus
0
2
7
1.75
W
6
1
3
7.5
L
Izanami
morakti
Izanami
0
2
5
1.25
W
He Bo
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,801
Damage
29,258
35,035
Taken
41,057
20,505
Mitigated
18,384
5,420
Healing
2,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
302
0
0
0
1,529
552
0
1,103
426
0
901
W
Hera
10,541
1,663
0
0
2,513
747
0
1,969
544
32,267
0
L
He Bo
Frauda
He Bo
9,759
155
0
0
11,005
2,944
0
6,308
4,697
30,921
0
W
Rama
Isseur
Rama
9,135
6,766
0
1,831
6,058
2,463
0
3,349
2,709
0
33,456
L
Khepri
Jdeezy125
Khepri
3,465
552
0
1,802
11,119
9,522
0
6,232
4,887
15,648
0
L
Zeus
8,180
327
0
0
7,543
2,281
0
2,271
5,272
22,548
0
W
Cerberus
exMiz
Cerberus
7,483
180
0
1,746
13,316
11,177
0
7,044
6,272
20,842
0
W
7,803
770
0
200
5,429
1,930
0
3,480
1,949
0
14,325
L
Izanami
morakti
Izanami
7,552
4,659
0
1,143
9,861
3,085
0
5,949
3,912
0
23,307
W
He Bo
3,839
536
0
1,643
7,719
4,188
0
5,562
2,157
12,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,699
Gold Earned
42,938
188
Minions Killed
164
9
Camps Cleared
3
863,696
Distance Traveled
703,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,452
932
0
0
0
43,127
0
W
Hera
8,748
1,094
56
7
0
158,551
0
L
He Bo
9,015
1,127
69
9
2
178,148
0
W
Rama
10,158
1,270
57
7
7
181,298
0
L
Khepri
9,083
1,135
7
1
0
173,241
0
L
Zeus
8,923
1,115
41
5
0
148,607
0
W
Cerberus
9,489
1,186
42
5
0
166,329
0
W
Thor
9,845
1,231
11
1
1
185,118
0
L
Izanami
8,465
1,058
47
6
1
160,785
0
W
He Bo
8,459
1,057
22
3
1
172,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role