Player Matchup

Geb
Geb
Silver I
Gnorts
Geb
Silver I
Level 125
God Stats
8W - 6L
1,703 SR
Queue Stats
106W - 108L
1,155 MMR
Solo
Artemis
Artemis
Silver II
Pablo Garcia791
Artemis
Silver II
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 151L
1,195 MMR
Solo
Hercules
Hercules
Silver IV
sacayawea
Hercules
Silver IV
Level 53
God Stats
1W - 1L
1,173 SR
Queue Stats
33W - 46L
1,129 MMR
Party 2
Maman Brigitte
Maman Brigitte
Silver IV
sergionx8
Maman Brigitte
Silver IV
Level 116
God Stats
7W - 7L
1,443 SR
Queue Stats
33W - 47L
1,124 MMR
Party 2
Scylla
Scylla
Silver I
xuanhuaren
Scylla
Silver I
Level 126
God Stats
5W - 11L
1,431 SR
Queue Stats
400W - 420L
1,156 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,450 SR
1,152 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,441 SR
1,220 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
BaigBros1294
Fenrir
Gold V
Level 108
God Stats
13W - 22L
1,387 SR
Queue Stats
266W - 275L
1,218 MMR
Party 1
Janus
Janus
Silver I
M-U-B-A-R-I-K
Janus
Silver I
Level 106
God Stats
12W - 20L
1,527 SR
Queue Stats
403W - 419L
1,178 MMR
Party 1
Ymir
Ymir
Silver III
Messi_Stru
Ymir
Silver III
Level 67
God Stats
5W - 3L
1,280 SR
Queue Stats
46W - 59L
1,079 MMR
Solo
Hachiman
Hachiman
Silver V
Skayz_VI
Hachiman
Silver V
Level 127
God Stats
9W - 10L
1,512 SR
Queue Stats
17W - 22L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Gnorts
Geb
8
0 / 2 / 1
4,781
478
2,079
6,722
3,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 0
4,622
462
1,242
5,595
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
sacayawea
Hercules
9
0 / 1 / 1
4,844
484
2,333
7,074
4,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maman Brigitte
sergionx8
Maman Brigitte
10
2 / 3 / 0
5,336
534
2,958
7,830
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
xuanhuaren
Scylla
9
0 / 2 / 0
4,714
471
1,412
5,538
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MedusaThanatosKuzenboMulan

VS

Bans
AgniCernunnosArachneSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 1
6,428
643
3,309
6,682
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
10
2 / 0 / 3
5,488
549
2,688
6,761
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 1
6,513
651
4,448
2,297
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 2
5,913
591
1,955
6,419
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Skayz_VI
Hachiman
11
3 / 1 / 1
6,113
611
4,826
3,571
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Fenrir
2
0
3
3.5
L
Geb
Gnorts
Geb
0
2
1
0.25
W
3
1
1
3.5
W
1
0
2
2
L
0
2
0
0
W
Hachiman
Skayz_VI
Hachiman
3
1
1
3.5
L
Hercules
sacayawea
Hercules
0
1
1
0.5
L
Maman Brigitte
sergionx8
Maman Brigitte
2
3
0
0.67
L
Scylla
xuanhuaren
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,024
Damage
17,226
32,759
Taken
25,730
12,785
Mitigated
12,449
9,951
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,309
100
0
1,183
6,682
4,868
0
318
6,364
35,615
2,124
W
Fenrir
2,688
785
0
1,690
6,761
2,256
0
2,182
4,579
0
36,684
L
Geb
Gnorts
Geb
2,079
43
0
1,435
6,722
3,598
0
2,527
4,021
13,895
1,487
W
4,448
193
0
342
2,297
734
0
1,275
1,022
40,745
0
W
1,955
278
0
2,300
6,419
3,512
0
1,394
5,025
19,997
1,782
L
1,242
509
0
1,864
5,595
1,481
0
150
5,445
0
23,141
W
Hachiman
Skayz_VI
Hachiman
4,826
2,238
0
1,731
3,571
1,079
606
1,072
2,499
0
41,476
L
Hercules
sacayawea
Hercules
2,333
278
0
2,697
7,074
4,167
0
2,785
3,795
0
24,748
L
Maman Brigitte
sergionx8
Maman Brigitte
2,958
51
0
3,070
7,830
2,170
0
1,113
6,586
34,913
0
L
Scylla
xuanhuaren
Scylla
1,412
37
0
885
5,538
1,369
0
2,022
3,328
26,185
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,297
Gold Earned
30,455
248
Minions Killed
310
0
Camps Cleared
0
996,461
Distance Traveled
1,051,327
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,428
643
62
6
0
195,885
0
W
Fenrir
5,488
549
65
7
0
260,078
0
L
Geb
4,781
478
16
2
0
202,530
4
W
Janus
6,513
651
87
9
0
216,692
0
W
Ymir
5,913
591
31
3
0
200,764
0
L
Artemis
4,622
462
54
5
0
168,875
0
W
Hachiman
6,113
611
65
7
0
177,908
0
L
Hercules
4,844
484
51
5
0
211,028
0
L
Maman Brigitte
5,336
534
62
6
0
217,832
0
L
Scylla
4,714
471
65
7
0
196,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role