Player Matchup

Chaac
Chaac
Ariesx06
Chaac
Level 107
God Stats
33W - 28L
1,549 SR
Queue Stats
312W - 321L
1,458 Elo+
Solo
Hera
Hera
CptFrog
Hera
Level 127
God Stats
42W - 37L
1,679 SR
Queue Stats
886W - 842L
1,603 Elo+
Solo
Apollo
Apollo
Tocinofrito
Apollo
Level 57
God Stats
1W - 1L
1,372 SR
Queue Stats
116W - 111L
1,558 Elo+
Solo
Team Averages
Level 97
1,533 SR
1,540 Elo+

VS

Team Averages
Level 117
1,577 SR
1,553 Elo+
Scylla
Scylla
JDhigh5
Scylla
Level 128
God Stats
10W - 9L
1,614 SR
Queue Stats
113W - 112L
1,537 Elo+
Solo
Xbalanque
Xbalanque
sᵢmp
Xbalanque
Level 163
God Stats
0W - 1L
1,532 SR
Queue Stats
12W - 13L
1,517 Elo+
Solo
Hercules
Hercules
whet4uBABE
Hercules
Level 60
God Stats
129W - 161L
1,585 SR
Queue Stats
391W - 426L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ariesx06
Chaac
14
2 / 1 / 1
7,921
880
4,474
8,578
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
CptFrog
Hera
14
1 / 0 / 2
7,792
866
7,161
2,295
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
12
0 / 3 / 1
6,916
768
3,390
6,224
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JDhigh5
Scylla
12
0 / 1 / 2
6,965
774
1,588
4,301
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
sᵢmp
Xbalanque
12
1 / 2 / 3
7,204
800
7,019
6,800
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
whet4uBABE
Hercules
14
3 / 1 / 0
7,610
846
4,780
9,796
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
3
Kills
4
4
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ariesx06
Chaac
2
1
1
2.5
W
Hera
CptFrog
Hera
1
0
2
2
L
Scylla
JDhigh5
Scylla
0
1
2
1
W
Apollo
0
3
1
0.17
L
Xbalanque
sᵢmp
Xbalanque
1
2
3
1.25
L
Hercules
whet4uBABE
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,025
Damage
13,387
17,097
Taken
20,897
10,427
Mitigated
9,212
5,241
Healing
6,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ariesx06
Chaac
4,474
120
0
2,848
8,578
7,722
0
1,195
7,191
0
19,677
W
Hera
CptFrog
Hera
7,161
612
0
1,156
2,295
635
39
76
2,179
28,687
0
L
Scylla
JDhigh5
Scylla
1,588
170
0
1,643
4,301
1,358
0
1,749
2,471
20,429
0
W
Apollo
3,390
1,615
0
1,237
6,224
2,070
0
429
5,644
0
29,242
L
Xbalanque
sᵢmp
Xbalanque
7,019
4,386
0
1,161
6,800
2,249
0
1,032
5,616
0
32,573
L
Hercules
whet4uBABE
Hercules
4,780
1,052
0
4,032
9,796
5,605
0
4,441
5,158
129
19,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,629
Gold Earned
21,779
139
Minions Killed
126
0
Camps Cleared
0
557,589
Distance Traveled
514,332
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,921
880
26
3
0
190,449
0
W
Hera
7,792
866
54
6
0
197,960
1
L
Scylla
6,965
774
41
5
0
142,625
2
W
Apollo
6,916
768
59
7
0
169,180
2
L
Xbalanque
7,204
800
58
6
0
156,063
1
L
Hercules
7,610
846
27
3
0
215,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role