Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alex6239
Medusa
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Geb
Geb
WissamBenKetzer
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
iTzHoney
Arachne
Level 47
God Stats
1W - 3L
1,501 SR
Queue Stats
3W - 10L
1,372 Elo+
Party 1
Xing Tian
Xing Tian
kiwifish
Xing Tian
Level 148
God Stats
1W - 1L
1,747 SR
Queue Stats
21W - 28L
1,406 Elo+
Solo
Team Averages
Level 70
1,550 SR
1,456 Elo+

VS

Team Averages
Level 96
1,553 SR
1,460 Elo+
Anhur
Anhur
 
Anhur
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Crematoriium
Loki
Level 62
God Stats
25W - 10L
1,775 SR
Queue Stats
47W - 34L
1,373 Elo+
Solo
Sol
Sol
gteubal
Sol
Level 121
God Stats
3W - 3L
1,448 SR
Queue Stats
39W - 62L
1,416 Elo+
Solo
Mulan
Mulan
soudruhroman007
Mulan
Level 74
God Stats
30W - 19L
1,513 SR
Queue Stats
132W - 124L
1,524 Elo+
Solo
Nox
Nox
xKayuga-
Nox
Level 161
God Stats
4W - 6L
1,528 SR
Queue Stats
829W - 790L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 2 / 1
6,481
589
3,863
4,945
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Alex6239
Medusa
9
0 / 1 / 2
4,881
444
3,020
3,427
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 1
4,837
440
2,140
5,443
3,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
iTzHoney
Arachne
10
2 / 1 / 1
5,482
498
2,827
6,204
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
kiwifish
Xing Tian
10
1 / 3 / 0
5,269
479
4,620
12,452
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 3
5,867
533
1,664
4,515
1,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
3 / 1 / 2
6,491
590
2,920
7,159
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
10
0 / 3 / 0
6,159
560
2,846
5,689
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
4 / 1 / 2
7,502
682
9,236
9,354
4,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 0 / 4
7,056
641
4,142
5,469
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
10
10
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
1
1.75
W
Anhur
 
Anhur
0
2
3
0.75
L
Medusa
Alex6239
Medusa
0
1
2
1
W
3
1
2
4
L
1
3
1
0.5
W
Sol
0
3
0
0
L
Arachne
iTzHoney
Arachne
2
1
1
2.5
L
Xing Tian
kiwifish
Xing Tian
1
3
0
0.33
W
4
1
2
5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,470
Damage
20,808
32,471
Taken
32,186
16,435
Mitigated
12,578
7,438
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,863
406
0
780
4,945
1,736
388
2,365
2,580
39,605
1,251
W
Anhur
 
Anhur
1,664
930
0
1,200
4,515
1,227
0
717
3,696
0
36,041
L
Medusa
Alex6239
Medusa
3,020
1,465
0
1,139
3,427
816
428
830
2,597
0
25,243
W
2,920
1,022
0
4,498
7,159
2,071
0
487
6,601
0
39,877
L
2,140
24
0
718
5,443
3,145
87
1,380
4,063
21,832
0
W
Sol
2,846
513
0
2,779
5,689
1,216
1,424
2,598
2,843
37,968
479
L
Arachne
iTzHoney
Arachne
2,827
2,236
0
2,830
6,204
1,859
0
2,264
3,940
0
33,053
L
Xing Tian
kiwifish
Xing Tian
4,620
605
0
1,971
12,452
8,879
0
149
12,303
25,620
262
W
9,236
1,310
0
4,401
9,354
4,366
102
3,962
4,840
0
48,021
W
4,142
531
0
1,442
5,469
3,698
0
1,423
3,834
26,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,950
Gold Earned
33,075
245
Minions Killed
353
0
Camps Cleared
0
1,126,580
Distance Traveled
1,062,671
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,481
589
87
8
0
205,106
0
W
Anhur
5,867
533
74
7
0
201,800
2
L
Medusa
4,881
444
48
4
0
208,030
0
W
Loki
6,491
590
78
7
0
218,845
2
L
Geb
4,837
440
19
2
0
226,086
0
W
Sol
6,159
560
70
6
0
205,036
0
L
Arachne
5,482
498
55
5
0
279,286
0
L
Xing Tian
5,269
479
36
3
0
208,072
1
W
Mulan
7,502
682
88
8
0
222,281
0
W
Nox
7,056
641
43
4
0
214,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role