Player Matchup

Cerberus
Cerberus
AngieLewd
Cerberus
Level 87
God Stats
4W - 2L
1,951 SR
Queue Stats
119W - 77L
1,657 Elo+
Party 2
The Morrigan
The Morrigan
METALGER786
The Morrigan
Level 158
God Stats
4W - 4L
1,592 SR
Queue Stats
63W - 66L
1,526 Elo+
Party 1
Skadi
Skadi
Shadolphin
Skadi
Level 113
God Stats
14W - 4L
1,776 SR
Queue Stats
178W - 130L
1,645 Elo+
Party 2
Danzaburou
Danzaburou
eSBeee
Danzaburou
Level 159
God Stats
24W - 11L
1,761 SR
Queue Stats
249W - 248L
1,445 Elo+
Party 1
Loki
Loki
tyrone93
Loki
Level 128
God Stats
2W - 0L
1,699 SR
Queue Stats
32W - 24L
1,587 Elo+
Party 1
Team Averages
Level 129
1,756 SR
1,572 Elo+

VS

Team Averages
Level 166
1,474 SR
1,471 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Brickk
Sol
Level 157
God Stats
0W - 4L
1,176 SR
Queue Stats
152W - 141L
1,503 Elo+
Party 3
Neith
Neith
MildlyMadMax
Neith
Level 169
God Stats
2W - 6L
1,587 SR
Queue Stats
170W - 128L
1,598 Elo+
Solo
Geb
Geb
f1ipbabyt00th
Geb
Level 221
God Stats
9W - 6L
1,607 SR
Queue Stats
286W - 268L
1,494 Elo+
Solo
Artio
Artio
xCREEDofGREEDx
Artio
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AngieLewd
Cerberus
9
1 / 1 / 7
6,282
628
5,041
8,811
3,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
METALGER786
The Morrigan
11
1 / 1 / 2
6,306
631
4,389
5,071
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
12
2 / 0 / 0
7,299
730
3,491
3,751
1,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
eSBeee
Danzaburou
11
7 / 1 / 1
7,214
721
6,461
6,713
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
10
2 / 3 / 1
5,789
579
3,204
7,798
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 2 / 1
4,617
462
2,257
4,727
1,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Brickk
Sol
7
1 / 6 / 1
4,740
474
5,137
7,213
1,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 1 / 1
5,778
578
5,321
7,132
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 1 / 2
5,307
531
3,969
6,786
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 3 / 1
4,324
432
1,907
7,508
3,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
6
6
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
Cerberus
AngieLewd
Cerberus
1
1
7
4.5
L
Sol
Brickk
Sol
1
6
1
0.25
W
The Morrigan
METALGER786
The Morrigan
1
1
2
2
L
2
1
1
2.5
W
Skadi
2
0
0
2
W
Danzaburou
eSBeee
Danzaburou
7
1
1
7.5
L
3
1
2
4
W
Loki
2
3
1
0.83
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,586
Damage
18,591
32,144
Taken
33,366
10,961
Mitigated
10,057
11,378
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,257
303
0
750
4,727
1,585
0
1,206
3,433
0
18,609
W
Cerberus
AngieLewd
Cerberus
5,041
339
2,045
3,216
8,811
3,662
0
5,055
3,756
13,463
0
L
Sol
Brickk
Sol
5,137
2,414
0
1,606
7,213
1,151
0
1,344
5,869
29,437
427
W
The Morrigan
METALGER786
The Morrigan
4,389
942
0
2,115
5,071
1,503
0
611
4,460
36,779
2,316
L
5,321
2,497
0
1,955
7,132
2,100
0
1,572
5,338
0
45,317
W
Skadi
3,491
933
0
500
3,751
1,023
0
379
3,372
0
58,226
W
Danzaburou
eSBeee
Danzaburou
6,461
3,362
0
2,380
6,713
2,064
814
4,161
2,552
0
46,062
L
3,969
747
0
2,104
6,786
2,189
0
1,633
5,067
20,138
1,478
W
Loki
3,204
1,420
0
1,122
7,798
2,709
0
788
7,010
0
35,807
L
1,907
63
152
1,065
7,508
3,032
0
2,125
5,383
8,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,890
Gold Earned
24,766
345
Minions Killed
244
0
Camps Cleared
0
969,379
Distance Traveled
882,611
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,617
462
31
3
0
143,984
2
W
Cerberus
6,282
628
16
2
0
205,101
2
L
Sol
4,740
474
54
5
0
165,184
0
W
The Morrigan
6,306
631
88
9
0
191,886
0
L
Neith
5,778
578
105
11
0
179,613
0
W
Skadi
7,299
730
98
10
0
194,727
2
W
Danzaburou
7,214
721
82
8
0
178,425
0
L
Geb
5,307
531
43
4
0
223,064
0
W
Loki
5,789
579
61
6
0
199,240
0
L
Artio
4,324
432
11
1
0
170,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role