Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
LYFRANCES
Ix Chel
Level 190
God Stats
5W - 4L
1,530 SR
Queue Stats
175W - 172L
1,475 Elo+
Party 1
Neith
Neith
N1k1T0SH
Neith
Level 38
God Stats
1W - 1L
1,311 SR
Queue Stats
10W - 7L
1,490 Elo+
Solo
Nu Wa
Nu Wa
可可可可欣
Nu Wa
Level 176
God Stats
4W - 5L
1,612 SR
Queue Stats
179W - 172L
1,451 Elo+
Party 1
Mercury
Mercury
武林风起自当气吞山河
Mercury
Level 98
God Stats
6W - 2L
1,295 SR
Queue Stats
103W - 75L
1,660 Elo+
Party 1
Team Averages
Level 132
1,450 SR
1,515 Elo+

VS

Team Averages
Level 121
1,600 SR
1,521 Elo+
Ishtar
Ishtar
Ad0lfPainter863
Ishtar
Level 34
God Stats
2W - 2L
1,618 SR
Queue Stats
9W - 18L
1,451 Elo+
Solo
Loki
Loki
Gryphonsha
Loki
Level 236
God Stats
129W - 79L
1,605 SR
Queue Stats
341W - 320L
1,584 Elo+
Solo
Nu Wa
Nu Wa
Tutumpak
Nu Wa
Level 149
God Stats
164W - 132L
1,511 SR
Queue Stats
500W - 456L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
Urbadstaybase
Baron Samedi
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Guan Yu
Guan Yu
saamueelkuko
Guan Yu
Level 157
God Stats
8W - 6L
1,767 SR
Queue Stats
105W - 115L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 4
4,078
583
2,066
4,100
2,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ix Chel
LYFRANCES
Ix Chel
9
1 / 0 / 0
4,920
703
2,173
3,733
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
N1k1T0SH
Neith
7
3 / 2 / 1
4,685
669
3,961
3,690
843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
4 / 0 / 0
5,049
721
2,695
2,397
540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 0 / 4
4,514
645
1,606
4,417
1,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
3,821
546
2,192
3,072
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 1 / 0
4,173
596
1,758
5,137
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Tutumpak
Nu Wa
5
0 / 2 / 0
3,498
500
967
2,099
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Urbadstaybase
Baron Samedi
8
0 / 2 / 0
3,877
554
1,188
4,950
1,710
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Guan Yu
saamueelkuko
Guan Yu
7
2 / 2 / 0
4,340
620
3,232
7,803
3,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
L
0
1
1
0.5
L
0
1
0
0
W
Ix Chel
LYFRANCES
Ix Chel
1
0
0
1
W
Neith
N1k1T0SH
Neith
3
2
1
1.75
L
Nu Wa
Tutumpak
Nu Wa
0
2
0
0
L
Baron Samedi
Urbadstaybase
Baron Samedi
0
2
0
0
L
Guan Yu
saamueelkuko
Guan Yu
2
2
0
1
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,501
Damage
9,337
18,337
Taken
23,061
6,605
Mitigated
7,335
5,394
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,066
556
0
1,957
4,100
2,435
0
76
4,024
11,355
0
L
2,192
994
0
1,259
3,072
755
0
709
2,363
0
21,590
L
1,758
589
0
2,626
5,137
1,240
0
1,277
3,860
0
30,043
W
Ix Chel
LYFRANCES
Ix Chel
2,173
239
137
1,658
3,733
1,389
0
1,067
2,666
25,923
1,877
W
Neith
N1k1T0SH
Neith
3,961
2,602
0
822
3,690
843
0
107
3,583
0
19,926
L
Nu Wa
Tutumpak
Nu Wa
967
510
0
404
2,099
482
0
1,199
900
11,998
0
L
Baron Samedi
Urbadstaybase
Baron Samedi
1,188
0
0
1,435
4,950
1,710
0
2,441
2,509
20,941
0
L
Guan Yu
saamueelkuko
Guan Yu
3,232
381
799
2,984
7,803
3,148
0
1,101
6,702
751
14,673
W
2,695
523
0
490
2,397
540
0
845
1,508
28,572
1,280
W
1,606
648
0
330
4,417
1,398
0
293
4,124
0
29,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,246
Gold Earned
19,709
224
Minions Killed
177
0
Camps Cleared
0
718,519
Distance Traveled
642,107
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,078
583
16
2
0
125,094
2
L
Ishtar
3,821
546
39
6
0
137,068
0
L
Loki
4,173
596
59
8
0
156,905
1
W
Ix Chel
4,920
703
66
9
0
130,315
0
W
Neith
4,685
669
33
5
0
130,636
0
L
Nu Wa
3,498
500
31
4
0
78,840
0
L
Baron Samedi
3,877
554
33
5
0
112,940
2
L
Guan Yu
4,340
620
15
2
0
156,354
2
W
Nu Wa
5,049
721
54
8
0
138,751
2
W
Mercury
4,514
645
55
8
0
193,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role