Player Matchup

Ishtar
Ishtar
Silver II
L0II0
Ishtar
Silver II
Level 159
God Stats
5W - 3L
1,529 SR
Queue Stats
357W - 356L
1,149 MMR
Solo
Yemoja
Yemoja
Silver IV
StreetKevin24
Yemoja
Silver IV
Level 171
God Stats
0W - 3L
1,285 SR
Queue Stats
5W - 10L
1,418 MMR
Solo
Odin
Odin
Gold V
Valanche
Odin
Gold V
Level 143
God Stats
2W - 2L
1,443 SR
Queue Stats
229W - 235L
1,226 MMR
Solo
Zeus
Zeus
Gold IV
elhombremagico
Zeus
Gold IV
Level 121
God Stats
16W - 16L
1,695 SR
Queue Stats
402W - 412L
1,395 MMR
Solo
Fenrir
Fenrir
Silver I
vansit14
Fenrir
Silver I
Level 69
God Stats
3W - 2L
1,743 SR
Queue Stats
53W - 75L
1,247 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,539 SR
1,287 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,535 SR
1,291 MMR
Neith
Neith
Gold IV
Alogiah
Neith
Gold IV
Level 168
God Stats
153W - 171L
1,494 SR
Queue Stats
307W - 311L
1,432 MMR
Solo
Bacchus
Bacchus
Gold V
Andriulis
Bacchus
Gold V
Level 149
God Stats
6W - 9L
1,420 SR
Queue Stats
101W - 105L
1,329 MMR
Solo
Ix Chel
Ix Chel
Gold V
DolFyn00
Ix Chel
Gold V
Level 109
God Stats
17W - 19L
1,589 SR
Queue Stats
52W - 54L
1,386 MMR
Solo
Cthulhu
Cthulhu
Silver II
MeTz147LIVE
Cthulhu
Silver II
Level 155
God Stats
7W - 2L
1,854 SR
Queue Stats
60W - 79L
1,177 MMR
Solo
Loki
Loki
Silver II
Papajohn93
Loki
Silver II
Level 64
God Stats
5W - 7L
1,319 SR
Queue Stats
30W - 51L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
L0II0
Ishtar
11
1 / 4 / 2
6,486
432
3,077
10,662
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
6,441
429
922
7,505
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
13
0 / 2 / 1
6,734
449
4,289
10,169
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 3 / 1
7,291
486
5,606
7,076
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
vansit14
Fenrir
14
3 / 4 / 1
7,899
527
4,689
15,853
6,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MulanAresChang'eArachne

VS

Bans
Ao KuangAwilixMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alogiah
Neith
16
2 / 1 / 5
9,389
626
7,362
5,254
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Bacchus
Andriulis
Bacchus
14
2 / 0 / 3
8,578
572
7,139
9,232
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
DolFyn00
Ix Chel
15
6 / 3 / 1
9,626
642
7,167
7,907
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
MeTz147LIVE
Cthulhu
15
1 / 1 / 2
9,403
627
6,534
12,234
9,763
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
3 / 0 / 4
8,499
567
4,951
11,514
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
14
14
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Alogiah
Neith
2
1
5
4.5
W
Bacchus
Andriulis
Bacchus
2
0
3
3.5
W
Ix Chel
DolFyn00
Ix Chel
6
3
1
2.17
L
Ishtar
L0II0
Ishtar
1
4
2
0.5
W
Cthulhu
MeTz147LIVE
Cthulhu
1
1
2
2
W
3
0
4
5
L
0
1
1
0.5
L
Odin
0
2
1
0.25
L
1
3
1
0.5
L
Fenrir
vansit14
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,583
Damage
33,153
51,265
Taken
46,141
24,370
Mitigated
26,988
17,874
Healing
18,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alogiah
Neith
7,362
1,884
0
2,289
5,254
1,870
2,986
264
4,990
0
82,460
W
Bacchus
Andriulis
Bacchus
7,139
737
0
2,056
9,232
8,916
129
1,184
8,048
35,595
0
W
Ix Chel
DolFyn00
Ix Chel
7,167
248
1,103
3,081
7,907
2,886
460
3,214
4,693
59,501
481
L
Ishtar
L0II0
Ishtar
3,077
1,978
0
2,823
10,662
2,949
0
3,881
6,779
0
32,706
W
Cthulhu
MeTz147LIVE
Cthulhu
6,534
500
63
4,156
12,234
9,763
0
0
11,687
58,469
926
W
4,951
2,032
0
5,704
11,514
3,553
199
2,658
8,817
0
50,337
L
922
190
2,008
2,616
7,505
4,636
0
3,071
4,336
19,783
0
L
Odin
4,289
496
0
2,668
10,169
8,655
0
5,461
4,661
0
43,048
L
5,606
374
0
638
7,076
1,814
0
2,804
3,974
48,894
1,091
L
Fenrir
vansit14
Fenrir
4,689
1,125
0
7,121
15,853
6,316
0
4,891
10,812
0
61,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
45,495
350
Minions Killed
524
0
Camps Cleared
0
1,444,248
Distance Traveled
1,526,772
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,389
626
158
11
0
301,918
6
W
Bacchus
8,578
572
50
3
0
329,730
3
W
Ix Chel
9,626
642
126
8
0
303,563
0
L
Ishtar
6,486
432
61
4
0
270,423
5
W
Cthulhu
9,403
627
102
7
0
268,100
0
W
Loki
8,499
567
88
6
0
323,461
0
L
Yemoja
6,441
429
35
2
0
311,008
9
L
Odin
6,734
449
71
5
0
286,091
5
L
Zeus
7,291
486
79
5
0
263,661
0
L
Fenrir
7,899
527
104
7
0
313,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role