Player Matchup

Horus
Horus
CREEPER lD
Horus
Level 155
God Stats
1W - 10L
1,001 SR
Queue Stats
214W - 827L
1,266 Elo+
Party 1
Surtr
Surtr
FakeTSM Leon
Surtr
Level 148
God Stats
5W - 5L
1,668 SR
Queue Stats
102W - 153L
1,359 Elo+
Party 1
Thor
Thor
VaniszH
Thor
Level 187
God Stats
599W - 614L
1,489 SR
Queue Stats
764W - 840L
1,462 Elo+
Party 1
Chronos
Chronos
WittedMonster27
Chronos
Level 104
God Stats
1W - 4L
1,101 SR
Queue Stats
84W - 241L
1,294 Elo+
Party 1
Kukulkan
Kukulkan
xKolbmister
Kukulkan
Level 107
God Stats
31W - 61L
1,400 SR
Queue Stats
112W - 310L
1,317 Elo+
Party 1
Team Averages
Level 140
1,332 SR
1,339 Elo+

VS

Team Averages
Level 165
1,591 SR
1,548 Elo+
Khepri
Khepri
InTheDarkk
Khepri
Level 126
God Stats
1W - 1L
1,878 SR
Queue Stats
16W - 17L
1,490 Elo+
Party 2
Chronos
Chronos
MeltsyldoG
Chronos
Level 159
God Stats
5W - 4L
1,844 SR
Queue Stats
138W - 126L
1,637 Elo+
Party 2
Eset
Eset
RedrumCloud
Eset
Level 251
God Stats
3W - 2L
1,657 SR
Queue Stats
267W - 236L
1,611 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xYJr
Cu Chulainn
Level 145
God Stats
0W - 1L
1,237 SR
Queue Stats
21W - 26L
1,537 Elo+
Solo
Nut
Nut
youzakilla
Nut
Level 145
God Stats
21W - 21L
1,338 SR
Queue Stats
189W - 182L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 4 / 5
7,954
497
3,543
13,749
11,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
5 / 2 / 5
9,954
622
10,549
15,574
11,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
VaniszH
Thor
15
3 / 7 / 5
8,558
535
7,204
15,412
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 1 / 3
9,811
613
9,092
6,634
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
xKolbmister
Kukulkan
15
1 / 6 / 2
8,869
554
5,661
7,290
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
InTheDarkk
Khepri
12
1 / 2 / 6
7,370
461
3,419
12,470
9,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
MeltsyldoG
Chronos
16
10 / 4 / 5
9,550
597
16,740
13,563
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
9 / 3 / 4
9,324
583
8,891
8,955
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
xYJr
Cu Chulainn
7
0 / 3 / 0
5,751
359
2,240
7,223
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
0 / 4 / 4
8,133
508
5,437
11,029
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
14
Kills
20
20
Deaths
16
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
1
4
5
0.88
W
5
2
5
3.75
L
Khepri
InTheDarkk
Khepri
1
2
6
2
L
Chronos
MeltsyldoG
Chronos
10
4
5
3.13
L
9
3
4
3.67
W
Thor
VaniszH
Thor
3
7
5
0.79
W
4
1
3
5.5
W
Kukulkan
xKolbmister
Kukulkan
1
6
2
0.33
L
Cu Chulainn
xYJr
Cu Chulainn
0
3
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,049
Damage
36,727
58,659
Taken
53,240
30,804
Mitigated
22,781
14,276
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
3,543
1,896
1,000
3,957
13,749
11,296
33
4,969
8,454
0
17,541
W
10,549
3,010
0
3,328
15,574
11,433
327
7,046
8,488
2,083
70,565
L
Khepri
InTheDarkk
Khepri
3,419
207
0
2,030
12,470
9,521
29
5,502
6,688
14,964
1,199
L
Chronos
MeltsyldoG
Chronos
16,740
6,311
0
3,364
13,563
4,886
1,657
3,020
10,487
77,785
0
L
8,891
813
128
1,485
8,955
2,369
416
2,873
6,038
58,149
372
W
Thor
VaniszH
Thor
7,204
1,782
0
4,390
15,412
4,380
0
7,766
7,402
0
58,212
W
9,092
2,553
0
970
6,634
1,922
680
2,598
4,036
69,334
2,441
W
Kukulkan
xKolbmister
Kukulkan
5,661
488
0
631
7,290
1,773
124
5,874
953
58,798
584
L
Cu Chulainn
xYJr
Cu Chulainn
2,240
552
0
1,018
7,223
2,495
0
361
6,862
0
21,237
L
5,437
3,488
0
3,433
11,029
3,510
1,195
2,985
7,730
0
62,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,146
Gold Earned
40,128
424
Minions Killed
427
0
Camps Cleared
0
1,628,392
Distance Traveled
1,385,758
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,954
497
19
1
0
349,805
1
W
Surtr
9,954
622
97
6
0
313,091
4
L
Khepri
7,370
461
20
1
0
330,266
4
L
Chronos
9,550
597
112
7
0
336,428
2
L
Eset
9,324
583
126
8
0
310,954
0
W
Thor
8,558
535
86
5
0
306,098
0
W
Chronos
9,811
613
116
7
0
346,710
0
W
Kukulkan
8,869
554
106
7
0
312,688
0
L
Cu Chulainn
5,751
359
42
3
0
152,675
0
L
Nut
8,133
508
127
8
0
255,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role