Player Matchup

Medusa
Medusa
Diamond IV
Trenbolonex
Medusa
Diamond IV
Level 148
God Stats
25W - 24L
1,602 SR
Queue Stats
346W - 325L
2,041 MMR
Solo
Cerberus
Cerberus
Gold V
donlucien
Cerberus
Gold V
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 46L
1,349 MMR
Party 2
Yu Huang
Yu Huang
Gold II
ruigerico
Yu Huang
Gold II
Level 58
God Stats
19W - 22L
1,526 SR
Queue Stats
69W - 85L
1,542 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,543 SR
1,644 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,459 SR
1,500 MMR
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
MOTUB
Surtr
Bronze III
Level 85
God Stats
0W - 1L
1,437 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Азриелла
Aphrodite
Bronze III
Level 180
God Stats
0W - 1L
1,440 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 2 / 1
10,645
887
9,906
9,825
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
donlucien
Cerberus
15
2 / 1 / 5
9,522
794
7,970
12,446
11,789
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
ruigerico
Yu Huang
16
1 / 1 / 6
9,814
818
11,435
6,024
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesMulanCthulhuHorusNe Zha

VS

Bans
FreyaHerculesOdinBacchusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
2 / 3 / 2
9,247
771
9,941
11,134
3,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
MOTUB
Surtr
13
0 / 3 / 3
8,374
698
6,223
14,614
11,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Aphrodite
15
1 / 2 / 1
9,013
751
4,860
9,569
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
3
4
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
3
2
1
L
Surtr
MOTUB
Surtr
0
3
3
0.5
W
Medusa
5
2
1
2.75
W
Cerberus
donlucien
Cerberus
2
1
5
4.5
W
Yu Huang
ruigerico
Yu Huang
1
1
6
4
L
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
21,024
28,295
Taken
35,317
17,790
Mitigated
18,550
3,407
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
9,941
4,003
0
624
11,134
3,449
0
4,899
6,206
0
33,274
L
Surtr
MOTUB
Surtr
6,223
2,164
0
1,873
14,614
11,432
0
7,169
7,363
1,021
22,555
W
Medusa
9,906
3,071
0
450
9,825
3,703
1,704
1,495
8,126
0
52,389
W
Cerberus
donlucien
Cerberus
7,970
30
0
2,221
12,446
11,789
310
2,949
9,112
20,099
2,971
W
Yu Huang
ruigerico
Yu Huang
11,435
562
0
736
6,024
2,298
1,301
126
5,847
43,716
0
L
Aphrodite
4,860
490
4,723
4,451
9,569
3,669
0
5,793
3,691
28,433
1,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,981
Gold Earned
26,634
209
Minions Killed
140
0
Camps Cleared
0
725,583
Distance Traveled
657,948
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,247
771
51
4
0
217,425
5
L
Surtr
8,374
698
32
3
0
215,577
0
W
Medusa
10,645
887
85
7
0
244,003
0
W
Cerberus
9,522
794
47
4
0
255,099
1
W
Yu Huang
9,814
818
77
6
0
226,481
0
L
Aphrodite
9,013
751
57
5
0
224,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role