Player Matchup

Sylvanus
Sylvanus
Alepeno
Sylvanus
Level 158
God Stats
10W - 1L
1,957 SR
Queue Stats
87W - 70L
1,586 Elo+
Solo
Loki
Loki
CaptinCurlyFry
Loki
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 59L
1,409 Elo+
Party 1
Anhur
Anhur
JeansPlatanos-
Anhur
Level 28
God Stats
3W - 6L
1,398 SR
Queue Stats
50W - 68L
1,391 Elo+
Party 1
Erlang Shen
Erlang Shen
Jzxglory6148
Erlang Shen
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,401 Elo+
Party 1
Ix Chel
Ix Chel
LuzbelGame
Ix Chel
Level 144
God Stats
35W - 33L
1,557 SR
Queue Stats
657W - 623L
1,504 Elo+
Solo
Team Averages
Level 75
1,582 SR
1,458 Elo+

VS

Team Averages
Level 89
1,561 SR
1,571 Elo+
Anubis
Anubis
AlphaQiyst
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 67L
1,720 Elo+
Solo
Serqet
Serqet
Gtao6018
Serqet
Level 45
God Stats
3W - 2L
1,670 SR
Queue Stats
226W - 225L
1,564 Elo+
Solo
Xing Tian
Xing Tian
MrPhapp
Xing Tian
Level 99
God Stats
1W - 1L
1,809 SR
Queue Stats
83W - 76L
1,520 Elo+
Solo
Pele
Pele
ThePedrovitcch
Pele
Level 66
God Stats
7W - 10L
1,593 SR
Queue Stats
387W - 365L
1,536 Elo+
Solo
Anhur
Anhur
WZX-Silvexz
Anhur
Level 129
God Stats
0W - 2L
1,231 SR
Queue Stats
426W - 389L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alepeno
Sylvanus
11
2 / 0 / 8
7,518
578
5,666
11,080
7,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
5 / 0 / 4
7,803
600
8,992
8,405
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 2 / 2
7,014
540
5,071
8,196
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Jzxglory6148
Erlang Shen
10
0 / 4 / 0
5,671
436
2,584
11,195
9,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ix Chel
LuzbelGame
Ix Chel
15
8 / 0 / 1
8,943
688
8,286
6,976
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlphaQiyst
Anubis
11
0 / 8 / 0
6,382
491
3,039
7,950
3,505
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Gtao6018
Serqet
11
2 / 1 / 0
6,154
473
5,332
9,371
3,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
MrPhapp
Xing Tian
9
0 / 4 / 3
5,884
453
5,470
11,447
7,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 1 / 0
8,623
663
9,116
11,420
4,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 5 / 1
6,185
476
3,421
9,123
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
6
6
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alepeno
Sylvanus
2
0
8
6
L
Anubis
AlphaQiyst
Anubis
0
8
0
0
W
5
0
4
7
L
Serqet
Gtao6018
Serqet
2
1
0
2
W
4
2
2
2.5
W
Erlang Shen
Jzxglory6148
Erlang Shen
0
4
0
0
W
Ix Chel
LuzbelGame
Ix Chel
8
0
1
8.5
L
Xing Tian
MrPhapp
Xing Tian
0
4
3
0.38
L
4
1
0
4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,599
Damage
26,378
45,852
Taken
49,311
23,291
Mitigated
20,825
20,033
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alepeno
Sylvanus
5,666
1,619
3,441
5,145
11,080
7,216
45
2,982
8,098
21,767
2,503
L
Anubis
AlphaQiyst
Anubis
3,039
0
0
743
7,950
3,505
0
5,861
1,564
44,101
0
W
8,992
2,399
0
4,587
8,405
2,584
0
1,037
7,132
0
61,308
L
Serqet
Gtao6018
Serqet
5,332
938
0
2,902
9,371
3,306
0
400
8,901
0
36,515
W
5,071
3,129
0
1,614
8,196
2,314
572
1,229
6,497
0
39,009
W
Erlang Shen
Jzxglory6148
Erlang Shen
2,584
1,476
0
2,451
11,195
9,497
57
362
10,833
0
24,442
W
Ix Chel
LuzbelGame
Ix Chel
8,286
523
179
2,616
6,976
1,680
27
2,899
3,933
59,972
560
L
Xing Tian
MrPhapp
Xing Tian
5,470
844
0
2,197
11,447
7,190
0
2,996
8,380
19,088
0
L
9,116
1,660
0
4,835
11,420
4,607
0
1,984
9,392
0
72,261
L
3,421
1,589
0
2,879
9,123
2,217
0
1,813
7,310
0
41,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
33,228
353
Minions Killed
372
0
Camps Cleared
0
1,385,961
Distance Traveled
1,290,574
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,518
578
30
2
0
242,807
5
L
Anubis
6,382
491
82
6
0
228,150
2
W
Loki
7,803
600
96
7
0
344,156
1
L
Serqet
6,154
473
62
5
0
293,086
0
W
Anhur
7,014
540
72
6
0
241,938
2
W
Erlang Shen
5,671
436
42
3
0
253,565
4
W
Ix Chel
8,943
688
113
9
0
303,495
0
L
Xing Tian
5,884
453
18
1
0
283,500
1
L
Pele
8,623
663
132
10
0
271,670
3
L
Anhur
6,185
476
78
6
0
214,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role