Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Flouman2
Pele
Level 60
God Stats
2W - 5L
1,696 SR
Queue Stats
181W - 237L
1,321 Elo+
Party 2
Jormungandr
Jormungandr
Sitisianec
Jormungandr
Level 64
God Stats
28W - 24L
1,512 SR
Queue Stats
189W - 234L
1,342 Elo+
Party 2
Team Averages
Level 75
1,569 SR
1,388 Elo+

VS

Team Averages
Level 65
1,366 SR
1,320 Elo+
Nox
Nox
Memsseli
Nox
Level 40
God Stats
1W - 0L
1,287 SR
Queue Stats
16W - 30L
1,246 Elo+
Party 1
Kuzenbo
Kuzenbo
VetoKeiju
Kuzenbo
Level 49
God Stats
7W - 6L
1,311 SR
Queue Stats
67W - 78L
1,339 Elo+
Party 1
Ra
Ra
branamir
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 3 / 3
7,204
720
5,407
4,804
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
14
3 / 3 / 1
7,994
799
5,833
7,505
2,582
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
Sitisianec
Jormungandr
14
2 / 4 / 3
7,922
792
10,165
9,965
3,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
8,692
869
3,614
6,036
2,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
VetoKeiju
Kuzenbo
14
2 / 2 / 6
8,582
858
6,157
11,525
13,220
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 1 / 3
10,159
1,016
8,132
8,191
3,182
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
10
10
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
3
0.5
L
Pele
3
3
1
1.17
W
2
2
7
2.75
L
Jormungandr
Sitisianec
Jormungandr
2
4
3
0.88
W
Kuzenbo
VetoKeiju
Kuzenbo
2
2
6
2.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,405
Damage
17,903
22,274
Taken
25,752
7,660
Mitigated
18,541
3,173
Healing
8,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,407
887
885
1,025
4,804
1,555
284
3,688
1,072
15,083
1,818
L
Pele
5,833
1,068
0
658
7,505
2,582
288
6,546
833
0
20,324
W
3,614
389
0
1,307
6,036
2,139
510
3,954
1,894
10,168
0
L
Jormungandr
Sitisianec
Jormungandr
10,165
941
0
605
9,965
3,523
132
7,296
2,551
25,979
1,202
W
Kuzenbo
VetoKeiju
Kuzenbo
6,157
2,174
0
250
11,525
13,220
307
5,242
6,115
14,904
0
W
8,132
775
2,735
3,733
8,191
3,182
362
5,145
2,872
49,179
754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,120
Gold Earned
27,433
101
Minions Killed
116
0
Camps Cleared
0
555,278
Distance Traveled
610,568
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,204
720
30
3
0
142,419
0
L
Pele
7,994
799
34
3
0
210,631
1
W
Nox
8,692
869
14
1
0
193,208
5
L
Jormungandr
7,922
792
37
4
0
202,228
0
W
Kuzenbo
8,582
858
13
1
0
193,609
1
W
Ra
10,159
1,016
89
9
0
223,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role