Player Matchup

Thoth
Thoth
Platinum I
KellerSensei
Thoth
Platinum I
Level 180
God Stats
2W - 2L
1,534 SR
Queue Stats
76W - 46L
1,866 MMR
Party 1
King Arthur
King Arthur
Diamond IV
MidorTr0II
King Arthur
Diamond IV
Level 217
God Stats
0W - 1L
1,329 SR
Queue Stats
87W - 54L
1,959 MMR
Party 1
Ganesha
Ganesha
Platinum IV
iokiSylph
Ganesha
Platinum IV
Level 167
God Stats
0W - 1L
1,401 SR
Queue Stats
30W - 14L
1,749 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 188
1,422 SR
1,858 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,700 SR
1,845 MMR
Chang'e
Chang'e
Platinum I
Lawnver
Chang'e
Platinum I
Level 151
God Stats
9W - 6L
1,699 SR
Queue Stats
559W - 582L
1,764 MMR
Solo
Hercules
Hercules
Platinum II
PegzorTheHighest
Hercules
Platinum II
Level 79
God Stats
23W - 18L
1,561 SR
Queue Stats
32W - 27L
1,764 MMR
Solo
Medusa
Medusa
Platinum I
Ruikan
Medusa
Platinum I
Level 149
God Stats
15W - 8L
1,840 SR
Queue Stats
53W - 31L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,413
784
9,815
7,843
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
MidorTr0II
King Arthur
13
1 / 7 / 1
8,716
726
8,587
17,442
12,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
iokiSylph
Ganesha
14
0 / 3 / 1
8,479
707
4,928
11,316
12,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
MulanCthulhuKuzenboAchillesBacchus

VS

Bans
Ne ZhaJormungandrAthenaArtioSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lawnver
Chang'e
17
7 / 0 / 6
11,303
942
10,695
6,977
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 1 / 11
11,162
930
10,868
12,271
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Medusa
Ruikan
Medusa
18
4 / 1 / 10
11,086
924
11,906
12,788
4,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
14
14
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Chang'e
Lawnver
Chang'e
7
0
6
10
L
King Arthur
MidorTr0II
King Arthur
1
7
1
0.21
W
3
1
11
8.5
W
Medusa
Ruikan
Medusa
4
1
10
9
L
Ganesha
iokiSylph
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,330
Damage
33,469
36,601
Taken
32,036
27,221
Mitigated
18,916
3,931
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,815
194
0
224
7,843
2,713
0
988
6,573
37,465
0
W
Chang'e
Lawnver
Chang'e
10,695
1,122
5,031
4,240
6,977
2,216
1,037
3,356
3,621
29,631
657
L
King Arthur
MidorTr0II
King Arthur
8,587
537
0
2,452
17,442
12,158
0
6,409
9,847
0
19,132
W
10,868
2,789
0
4,140
12,271
11,956
1,030
6,243
6,028
0
36,677
W
Medusa
Ruikan
Medusa
11,906
6,198
0
3,362
12,788
4,744
1,942
5,186
7,602
0
67,005
L
Ganesha
iokiSylph
Ganesha
4,928
213
0
1,255
11,316
12,350
0
1,994
8,692
23,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,608
Gold Earned
33,551
127
Minions Killed
199
0
Camps Cleared
0
694,090
Distance Traveled
762,442
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,413
784
69
6
0
227,914
0
W
Chang'e
11,303
942
61
5
0
248,623
0
L
King Arthur
8,716
726
49
4
0
217,041
1
W
Hercules
11,162
930
58
5
0
253,473
0
W
Medusa
11,086
924
80
7
0
260,346
0
L
Ganesha
8,479
707
9
1
0
249,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role