Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Hoagie01
Bellona
Level 118
God Stats
6W - 4L
1,762 SR
Queue Stats
114W - 108L
1,593 Elo+
Solo
Geb
Geb
VaiNDoxxy
Geb
Level 15
God Stats
12W - 5L
1,718 SR
Queue Stats
61W - 60L
1,463 Elo+
Party 1
Ravana
Ravana
nicfantana
Ravana
Level 124
God Stats
1W - 0L
1,489 SR
Queue Stats
134W - 135L
1,516 Elo+
Solo
Cernunnos
Cernunnos
wheels08cf
Cernunnos
Level 61
God Stats
19W - 12L
1,636 SR
Queue Stats
88W - 74L
1,463 Elo+
Party 1
Team Averages
Level 95
1,621 SR
1,507 Elo+

VS

Team Averages
Level 72
1,528 SR
1,461 Elo+
Sun Wukong
Sun Wukong
Iloveotters
Sun Wukong
Level 17
God Stats
0W - 5L
1,400 SR
Queue Stats
28W - 22L
1,493 Elo+
Party 2
Sylvanus
Sylvanus
SleepingPuma
Sylvanus
Level 85
God Stats
9W - 5L
1,701 SR
Queue Stats
211W - 195L
1,498 Elo+
Party 2
Fenrir
Fenrir
Sr_Crabs
Fenrir
Level 89
God Stats
3W - 8L
1,452 SR
Queue Stats
28W - 31L
1,366 Elo+
Party 2
Raijin
Raijin
ZombieAviator
Raijin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 61L
1,433 Elo+
Party 2
Anhur
Anhur
doreyfish
Anhur
Level 144
God Stats
5W - 9L
1,588 SR
Queue Stats
102W - 100L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
8 / 0 / 1
9,489
678
9,605
4,833
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bellona
Hoagie01
Bellona
15
4 / 0 / 2
9,650
689
11,064
10,222
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 2
6,999
500
1,671
8,359
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
nicfantana
Ravana
13
1 / 0 / 2
6,961
497
3,990
6,648
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
wheels08cf
Cernunnos
13
0 / 1 / 0
6,670
476
2,429
4,923
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Iloveotters
Sun Wukong
10
0 / 3 / 0
5,932
424
1,953
8,664
6,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SleepingPuma
Sylvanus
10
0 / 0 / 1
6,306
450
2,829
9,357
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Fenrir
Sr_Crabs
Fenrir
10
0 / 5 / 0
5,932
424
1,570
11,120
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,792
414
3,085
8,095
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
doreyfish
Anhur
14
2 / 1 / 0
8,035
574
5,541
9,027
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
2
2
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
0
1
8.5
W
Bellona
Hoagie01
Bellona
4
0
2
5
L
Sun Wukong
Iloveotters
Sun Wukong
0
3
0
0
L
Sylvanus
SleepingPuma
Sylvanus
0
0
1
0.5
L
Fenrir
Sr_Crabs
Fenrir
0
5
0
0
W
0
1
2
1
L
0
4
0
0
L
Anhur
doreyfish
Anhur
2
1
0
2
W
Ravana
nicfantana
Ravana
1
0
2
2
W
Cernunnos
wheels08cf
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,759
Damage
14,978
34,985
Taken
46,263
16,740
Mitigated
20,932
13,814
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,605
754
0
2,513
4,833
2,746
0
1,911
2,922
73,128
1,506
W
Bellona
Hoagie01
Bellona
11,064
4,712
0
5,806
10,222
5,455
605
1,561
8,308
0
71,483
L
Sun Wukong
Iloveotters
Sun Wukong
1,953
221
0
2,142
8,664
6,162
0
0
8,664
0
29,795
L
Sylvanus
SleepingPuma
Sylvanus
2,829
614
864
4,383
9,357
6,403
0
1,847
7,510
19,367
1,523
L
Fenrir
Sr_Crabs
Fenrir
1,570
325
0
1,079
11,120
3,483
0
3,381
7,739
0
37,090
W
1,671
121
0
2,004
8,359
4,908
219
695
7,664
14,964
1,091
L
3,085
548
0
749
8,095
2,005
0
4,098
3,997
36,501
0
L
Anhur
doreyfish
Anhur
5,541
3,639
0
4,734
9,027
2,879
627
1,853
7,174
0
76,476
W
Ravana
nicfantana
Ravana
3,990
936
0
1,575
6,648
2,473
79
695
5,953
0
60,829
W
Cernunnos
wheels08cf
Cernunnos
2,429
1,017
0
1,916
4,923
1,158
0
703
4,220
0
51,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,769
Gold Earned
31,997
477
Minions Killed
356
0
Camps Cleared
0
1,455,102
Distance Traveled
1,335,108
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,489
678
147
11
0
306,226
7
W
Bellona
9,650
689
133
10
0
280,345
0
L
Sun Wukong
5,932
424
43
3
0
274,083
2
L
Sylvanus
6,306
450
27
2
0
275,741
1
L
Fenrir
5,932
424
67
5
0
295,438
0
W
Geb
6,999
500
15
1
0
292,335
0
L
Raijin
5,792
414
72
5
0
237,599
0
L
Anhur
8,035
574
147
11
0
252,247
0
W
Ravana
6,961
497
90
6
0
322,820
1
W
Cernunnos
6,670
476
92
7
0
253,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role