Player Matchup

Olorun
Olorun
BROWNBEAR488
Olorun
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
141W - 133L
1,488 Elo+
Solo
Bacchus
Bacchus
Hectic Demon658
Bacchus
Level 122
God Stats
3W - 0L
1,843 SR
Queue Stats
124W - 111L
1,454 Elo+
Party 3
Fenrir
Fenrir
HecticContr0l
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 101L
1,437 Elo+
Party 3
Merlin
Merlin
THEDARKBULLY
Merlin
Level 83
God Stats
3W - 1L
1,252 SR
Queue Stats
77W - 80L
1,423 Elo+
Solo
Loki
Loki
lilgoofy75
Loki
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 154L
1,467 Elo+
Solo
Team Averages
Level 109
1,519 SR
1,454 Elo+

VS

Team Averages
Level 98
1,570 SR
1,373 Elo+
Eset
Eset
Hamez 219
Eset
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 66L
1,306 Elo+
Party 2
Hou Yi
Hou Yi
Jay Sizz1es
Hou Yi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
Slim Neely
Cthulhu
Level 155
God Stats
8W - 4L
1,453 SR
Queue Stats
471W - 469L
1,458 Elo+
Party 1
Kukulkan
Kukulkan
Tachanka5814
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 63L
1,306 Elo+
Party 2
Bacchus
Bacchus
istealspoons
Bacchus
Level 166
God Stats
3W - 2L
1,896 SR
Queue Stats
209W - 223L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
2 / 1 / 5
5,688
1,138
2,082
3,113
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 0 / 7
5,616
1,123
2,808
3,539
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 3
5,879
1,176
1,874
3,141
2,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
9
2 / 0 / 4
5,376
1,075
3,242
2,283
1,001
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 1 / 6
5,299
1,060
2,473
3,053
1,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
6
0 / 3 / 0
4,376
875
689
2,238
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
12
2 / 1 / 0
5,575
1,115
1,487
2,351
811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Slim Neely
Cthulhu
12
0 / 0 / 2
5,649
1,130
4,593
2,881
2,322
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
Tachanka5814
Kukulkan
6
0 / 2 / 0
4,471
894
890
2,000
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
istealspoons
Bacchus
9
0 / 3 / 2
4,846
969
5,273
4,665
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
9
Kills
2
2
Deaths
9
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
2
1
5
4.5
L
Eset
0
3
0
0
W
1
0
7
4.5
W
3
0
3
4.5
L
Hou Yi
2
1
0
2
L
Cthulhu
Slim Neely
Cthulhu
0
0
2
1
W
Merlin
2
0
4
4
L
Kukulkan
Tachanka5814
Kukulkan
0
2
0
0
L
Bacchus
istealspoons
Bacchus
0
3
2
0.33
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,479
Damage
12,932
15,129
Taken
14,135
10,115
Mitigated
7,201
7,300
Healing
2,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
2,082
1,195
1,180
869
3,113
1,356
0
2,618
495
13,337
0
L
Eset
689
125
0
0
2,238
554
0
1,393
743
1,028
0
W
2,808
372
722
1,386
3,539
3,886
0
2,306
1,156
3,968
0
W
1,874
404
145
428
3,141
2,619
0
2,249
886
0
4,141
L
Hou Yi
1,487
317
268
498
2,351
811
0
1,490
760
0
5,974
L
Cthulhu
Slim Neely
Cthulhu
4,593
0
83
627
2,881
2,322
0
1,777
1,073
11,746
0
W
Merlin
3,242
130
599
1,095
2,283
1,001
0
1,621
662
7,176
0
L
Kukulkan
Tachanka5814
Kukulkan
890
64
0
0
2,000
533
0
1,152
814
2,327
0
L
Bacchus
istealspoons
Bacchus
5,273
223
213
700
4,665
2,981
0
1,891
2,613
8,261
194
W
2,473
882
595
281
3,053
1,253
0
2,442
611
0
5,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,858
Gold Earned
24,917
48
Minions Killed
38
0
Camps Cleared
0
522,021
Distance Traveled
430,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,688
1,138
22
4
0
83,565
0
L
Eset
4,376
875
1
0
0
60,928
0
W
Bacchus
5,616
1,123
3
1
0
121,169
0
W
Fenrir
5,879
1,176
8
2
0
110,747
0
L
Hou Yi
5,575
1,115
12
2
0
81,926
0
L
Cthulhu
5,649
1,130
15
3
0
112,049
0
W
Merlin
5,376
1,075
9
2
0
103,403
0
L
Kukulkan
4,471
894
4
1
0
74,117
0
L
Bacchus
4,846
969
6
1
0
101,658
0
W
Loki
5,299
1,060
6
1
0
103,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role