Player Matchup

Agni
Agni
ARESMCMXCVII
Agni
Level 104
God Stats
1W - 1L
1,369 SR
Queue Stats
63W - 59L
1,491 Elo+
Party 1
Horus
Horus
FadedVeil
Horus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
Shark_Da_Bowls
Sylvanus
Level 113
God Stats
19W - 19L
1,490 SR
Queue Stats
111W - 114L
1,452 Elo+
Party 1
Serqet
Serqet
XxSkyBlackWolfxX
Serqet
Level 125
God Stats
0W - 2L
1,682 SR
Queue Stats
6W - 9L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Zylion_Kingbreak
Cthulhu
Level 107
God Stats
2W - 1L
1,547 SR
Queue Stats
50W - 36L
1,526 Elo+
Party 1
Team Averages
Level 102
1,518 SR
1,499 Elo+

VS

Team Averages
Level 87
1,542 SR
1,447 Elo+
Skadi
Skadi
EZL-_Hulk_1211
Skadi
Level 66
God Stats
5W - 2L
1,630 SR
Queue Stats
90W - 88L
1,446 Elo+
Party 2
Bakasura
Bakasura
GibsonSaksai
Bakasura
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,332 Elo+
Solo
Vamana
Vamana
HeinTrain
Vamana
Level 107
God Stats
16W - 22L
1,466 SR
Queue Stats
47W - 52L
1,504 Elo+
Solo
Kukulkan
Kukulkan
MagikConch
Kukulkan
Level 80
God Stats
3W - 2L
1,449 SR
Queue Stats
94W - 79L
1,523 Elo+
Solo
King Arthur
King Arthur
barbararomero53
King Arthur
Level 74
God Stats
2W - 0L
1,663 SR
Queue Stats
145W - 119L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,260
484
1,721
6,494
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
FadedVeil
Horus
11
1 / 5 / 0
6,568
438
4,537
15,103
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
14
3 / 2 / 4
7,667
511
12,365
10,927
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 1 / 0
6,074
405
3,416
12,282
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 3
7,975
532
11,996
12,887
11,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,541
436
6,907
9,747
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
GibsonSaksai
Bakasura
15
3 / 2 / 5
8,419
561
6,509
13,866
6,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vamana
HeinTrain
Vamana
15
5 / 1 / 4
9,476
632
12,634
13,580
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
MagikConch
Kukulkan
16
2 / 0 / 4
9,972
665
6,872
7,500
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
barbararomero53
King Arthur
12
2 / 2 / 4
7,127
475
7,938
16,212
7,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
12
12
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
0
4
3
0.38
L
Horus
FadedVeil
Horus
1
5
0
0.2
W
Bakasura
GibsonSaksai
Bakasura
3
2
5
2.75
W
Vamana
HeinTrain
Vamana
5
1
4
7
W
Kukulkan
MagikConch
Kukulkan
2
0
4
4
L
Sylvanus
3
2
4
2.5
L
0
1
0
0
L
3
1
3
4.5
W
King Arthur
barbararomero53
King Arthur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,035
Damage
40,860
57,693
Taken
60,905
32,474
Mitigated
28,950
11,500
Healing
15,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,721
78
0
1,601
6,494
1,422
0
3,126
3,183
44,064
341
W
6,907
2,718
0
1,980
9,747
2,358
54
6,547
3,200
0
36,070
L
Horus
FadedVeil
Horus
4,537
2,462
287
3,142
15,103
9,240
0
0
13,837
318
33,969
W
Bakasura
GibsonSaksai
Bakasura
6,509
4,142
0
4,244
13,866
6,051
357
4,785
9,081
0
53,418
W
Vamana
HeinTrain
Vamana
12,634
5,933
0
4,044
13,580
9,777
255
2,683
10,114
0
70,890
W
Kukulkan
MagikConch
Kukulkan
6,872
795
0
1,857
7,500
2,798
0
2,049
5,121
89,351
2,279
L
Sylvanus
12,365
4,708
415
2,648
10,927
4,949
0
1,038
9,659
54,779
12,030
L
3,416
413
0
892
12,282
5,016
0
875
11,186
0
33,650
L
11,996
1,069
346
2,169
12,887
11,847
0
1,874
10,690
36,883
1,945
W
King Arthur
barbararomero53
King Arthur
7,938
547
0
3,598
16,212
7,966
128
9,257
6,651
133
33,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,544
Gold Earned
41,535
358
Minions Killed
466
0
Camps Cleared
0
1,482,009
Distance Traveled
1,481,983
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,260
484
80
5
0
278,602
0
W
Skadi
6,541
436
61
4
0
262,464
0
L
Horus
6,568
438
52
3
0
250,744
0
W
Bakasura
8,419
561
109
7
0
343,247
0
W
Vamana
9,476
632
92
6
0
271,671
0
W
Kukulkan
9,972
665
166
11
0
320,278
0
L
Sylvanus
7,667
511
108
7
0
258,952
0
L
Serqet
6,074
405
60
4
0
358,470
7
L
Cthulhu
7,975
532
58
4
0
335,241
0
W
King Arthur
7,127
475
38
3
0
284,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role