Player Matchup

Skadi
Skadi
Huckaburger
Skadi
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 26L
1,240 Elo+
Party 1
Fenrir
Fenrir
PokeyNarwhal
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 38L
1,499 Elo+
Solo
King Arthur
King Arthur
Relax_YourDone74
King Arthur
Level 128
God Stats
41W - 41L
1,432 SR
Queue Stats
311W - 301L
1,451 Elo+
Solo
Ares
Ares
anevilpurpose
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,120 Elo+
Party 1
Chang'e
Chang'e
ll-EwoSpawn-ll
Chang'e
Level 44
God Stats
3W - 6L
1,500 SR
Queue Stats
346W - 334L
1,326 Elo+
Solo
Team Averages
Level 70
1,486 SR
1,327 Elo+

VS

Team Averages
Level 84
1,514 SR
1,416 Elo+
Loki
Loki
Berack 0bama
Loki
Level 85
God Stats
10W - 5L
1,729 SR
Queue Stats
169W - 167L
1,363 Elo+
Solo
Zeus
Zeus
LancealottXeo
Zeus
Level 81
God Stats
3W - 13L
1,176 SR
Queue Stats
135W - 98L
1,495 Elo+
Party 2
Hades
Hades
Tanjiro_cp3
Hades
Level 62
God Stats
6W - 11L
1,542 SR
Queue Stats
253W - 241L
1,315 Elo+
Solo
Surtr
Surtr
TunableCar332
Surtr
Level 63
God Stats
23W - 14L
1,658 SR
Queue Stats
102W - 86L
1,443 Elo+
Party 2
Danzaburou
Danzaburou
im-a-failure-Sry
Danzaburou
Level 128
God Stats
2W - 3L
1,467 SR
Queue Stats
205W - 218L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,239
452
4,835
10,894
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
13
2 / 5 / 2
7,587
474
6,874
15,178
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Relax_YourDone74
King Arthur
12
6 / 2 / 0
7,621
476
8,668
14,056
10,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 3 / 2
7,006
438
4,339
14,310
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 4 / 0
7,870
492
3,221
12,573
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
8,025
502
5,979
10,761
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
5 / 2 / 2
9,586
599
10,917
7,117
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 10
8,054
503
6,270
12,986
9,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 5 / 2
9,689
606
12,793
14,371
8,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
im-a-failure-Sry
Danzaburou
16
8 / 1 / 0
9,926
620
11,386
7,750
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
13
Kills
20
20
Deaths
14
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
2
6
1
0.42
W
5
2
2
3
L
Fenrir
2
5
2
0.6
L
King Arthur
Relax_YourDone74
King Arthur
6
2
0
3
W
1
3
10
2
W
4
5
2
1
L
1
3
2
0.67
W
Danzaburou
im-a-failure-Sry
Danzaburou
8
1
0
8
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,937
Damage
47,345
67,011
Taken
52,985
36,140
Mitigated
26,144
9,541
Healing
16,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,979
2,022
228
5,451
10,761
3,074
60
1,200
9,561
0
52,805
L
4,835
1,821
0
626
10,894
2,809
320
1,345
9,549
0
45,807
W
10,917
1,389
0
750
7,117
2,140
551
1,402
5,715
62,742
1,350
L
Fenrir
6,874
2,231
0
1,544
15,178
6,522
0
5,692
9,486
0
65,303
L
King Arthur
Relax_YourDone74
King Arthur
8,668
927
0
4,777
14,056
10,034
0
1,339
12,717
0
41,805
W
6,270
969
319
3,862
12,986
9,291
159
3,345
9,641
32,290
0
W
12,793
4,843
0
2,414
14,371
8,656
507
471
13,900
2,919
60,506
L
4,339
610
0
1,076
14,310
12,404
0
3,712
10,598
25,297
0
W
Danzaburou
im-a-failure-Sry
Danzaburou
11,386
4,246
0
3,497
7,750
2,983
420
1,823
5,927
0
77,860
L
3,221
366
0
1,518
12,573
4,371
0
6,330
6,243
38,647
1,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,323
Gold Earned
45,280
376
Minions Killed
450
0
Camps Cleared
0
1,473,407
Distance Traveled
1,533,235
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,025
502
85
5
0
343,819
0
L
Skadi
7,239
452
69
4
0
296,439
0
W
Zeus
9,586
599
105
7
0
296,647
4
L
Fenrir
7,587
474
100
6
0
349,889
2
L
King Arthur
7,621
476
87
5
0
214,781
0
W
Hades
8,054
503
37
2
0
289,783
0
W
Surtr
9,689
606
101
6
0
298,798
0
L
Ares
7,006
438
42
3
0
308,273
0
W
Danzaburou
9,926
620
122
8
0
304,188
0
L
Chang'e
7,870
492
78
5
0
304,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role