Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AbidingCoast543
Sylvanus
Level 58
God Stats
9W - 11L
1,739 SR
Queue Stats
150W - 229L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
FRO5TM
Danzaburou
Level 47
God Stats
1W - 2L
1,509 SR
Queue Stats
56W - 74L
1,398 Elo+
Solo
Nemesis
Nemesis
Moonot12
Nemesis
Level 54
God Stats
6W - 4L
1,588 SR
Queue Stats
30W - 29L
1,397 Elo+
Party 1
Aphrodite
Aphrodite
Nearlyideal
Aphrodite
Level 69
God Stats
4W - 9L
1,408 SR
Queue Stats
236W - 273L
1,423 Elo+
Party 1
Team Averages
Level 62
1,549 SR
1,430 Elo+

VS

Team Averages
Level 78
1,563 SR
1,447 Elo+
Terra
Terra
IDFORME123
Terra
Level 109
God Stats
2W - 2L
1,379 SR
Queue Stats
29W - 42L
1,382 Elo+
Party 2
Raijin
Raijin
Lukestauntaun
Raijin
Level 62
God Stats
37W - 20L
1,608 SR
Queue Stats
109W - 111L
1,477 Elo+
Party 3
King Arthur
King Arthur
SoapyIguana907
King Arthur
Level 66
God Stats
6W - 2L
1,681 SR
Queue Stats
162W - 149L
1,515 Elo+
Party 3
Ymir
Ymir
StoneDrg
Ymir
Level 127
God Stats
47W - 29L
1,646 SR
Queue Stats
404W - 385L
1,470 Elo+
Solo
Charybdis
Charybdis
Zeldaz--
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
2 / 3 / 0
3,776
755
2,030
4,699
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
5
0 / 0 / 0
3,268
654
1,150
4,143
1,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
FRO5TM
Danzaburou
2
0 / 1 / 0
2,688
538
846
1,478
283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
Moonot12
Nemesis
5
0 / 2 / 0
3,230
646
1,645
3,550
1,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Nearlyideal
Aphrodite
6
0 / 2 / 2
3,592
718
2,195
3,821
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
6
1 / 0 / 0
3,805
761
1,862
2,735
906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 1 / 2
4,099
820
2,372
2,166
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
SoapyIguana907
King Arthur
7
2 / 0 / 0
4,399
880
1,832
4,149
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ymir
6
3 / 1 / 1
3,773
755
2,454
4,676
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charybdis
Zeldaz--
Charybdis
7
0 / 0 / 1
3,525
705
2,265
2,592
604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
0
0.67
L
Sylvanus
0
0
0
0
L
Danzaburou
FRO5TM
Danzaburou
0
1
0
0
W
Terra
1
0
0
1
W
2
1
2
3
L
Nemesis
Moonot12
Nemesis
0
2
0
0
L
Aphrodite
Nearlyideal
Aphrodite
0
2
2
0.5
W
King Arthur
SoapyIguana907
King Arthur
2
0
0
2
W
Ymir
3
1
1
3.5
W
Charybdis
Zeldaz--
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,866
Damage
10,785
17,691
Taken
16,318
5,496
Mitigated
5,041
6,523
Healing
7,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,030
1,006
0
1,684
4,699
1,186
0
2,324
2,375
0
14,997
L
Sylvanus
1,150
598
272
1,568
4,143
1,283
0
1,419
2,724
9,211
0
L
Danzaburou
FRO5TM
Danzaburou
846
59
0
311
1,478
283
0
443
1,035
0
5,595
W
Terra
1,862
486
1,142
1,220
2,735
906
0
524
2,211
11,951
0
W
2,372
326
0
500
2,166
577
0
1,162
1,004
19,896
0
L
Nemesis
Moonot12
Nemesis
1,645
386
0
614
3,550
1,611
0
0
3,550
0
10,393
L
Aphrodite
Nearlyideal
Aphrodite
2,195
90
188
1,886
3,821
1,133
0
2,397
1,424
12,858
657
W
King Arthur
SoapyIguana907
King Arthur
1,832
256
0
1,177
4,149
1,275
0
0
3,882
0
19,207
W
Ymir
2,454
1,169
0
2,566
4,676
1,679
0
923
3,753
14,309
358
W
Charybdis
Zeldaz--
Charybdis
2,265
1,279
0
1,132
2,592
604
0
626
1,966
0
20,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,554
Gold Earned
19,601
95
Minions Killed
165
0
Camps Cleared
0
515,279
Distance Traveled
549,538
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,776
755
35
7
0
123,761
0
L
Sylvanus
3,268
654
17
3
0
115,064
0
L
Danzaburou
2,688
538
9
2
0
36,510
1
W
Terra
3,805
761
20
4
0
125,512
0
W
Raijin
4,099
820
29
6
0
98,521
0
L
Nemesis
3,230
646
16
3
0
129,010
0
L
Aphrodite
3,592
718
18
4
0
110,934
0
W
King Arthur
4,399
880
38
8
0
119,936
0
W
Ymir
3,773
755
30
6
0
98,537
0
W
Charybdis
3,525
705
48
10
0
107,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role