Player Matchup

Hercules
Hercules
FartSniffer2345
Hercules
Level 57
God Stats
6W - 4L
1,589 SR
Queue Stats
26W - 46L
1,445 Elo+
Party 2
Anubis
Anubis
Gabofe
Anubis
Level 88
God Stats
29W - 30L
1,557 SR
Queue Stats
137W - 132L
1,469 Elo+
Solo
Athena
Athena
GeorgeLucas20
Athena
Level 111
God Stats
2W - 5L
1,747 SR
Queue Stats
53W - 64L
1,482 Elo+
Party 2
Loki
Loki
Ivywind
Loki
Level 89
God Stats
1W - 1L
1,793 SR
Queue Stats
33W - 49L
1,468 Elo+
Party 2
Medusa
Medusa
archmommy
Medusa
Level 88
God Stats
15W - 20L
1,482 SR
Queue Stats
31W - 38L
1,494 Elo+
Party 2
Team Averages
Level 87
1,634 SR
1,471 Elo+

VS

Team Averages
Level 149
1,563 SR
1,508 Elo+
Atlas
Atlas
ASweety
Atlas
Level 154
God Stats
12W - 2L
1,676 SR
Queue Stats
737W - 735L
1,524 Elo+
Party 1
Serqet
Serqet
Rebbradd
Serqet
Level 149
God Stats
6W - 2L
1,590 SR
Queue Stats
67W - 72L
1,512 Elo+
Solo
Raijin
Raijin
SmithyK2002
Raijin
Level 156
God Stats
5W - 3L
1,498 SR
Queue Stats
362W - 362L
1,455 Elo+
Solo
King Arthur
King Arthur
bxldur
King Arthur
Level 151
God Stats
11W - 12L
1,537 SR
Queue Stats
342W - 325L
1,503 Elo+
Solo
Izanami
Izanami
mentalninja5
Izanami
Level 133
God Stats
23W - 30L
1,517 SR
Queue Stats
424W - 428L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
5 / 3 / 3
7,615
544
6,248
11,725
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Gabofe
Anubis
13
1 / 4 / 2
7,015
501
4,200
7,789
2,782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
3 / 2 / 2
7,192
514
5,255
13,493
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Ivywind
Loki
12
0 / 4 / 0
6,620
473
2,481
11,897
4,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
archmommy
Medusa
11
3 / 8 / 4
7,312
522
6,648
11,399
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ASweety
Atlas
13
3 / 3 / 8
8,845
632
9,207
9,313
7,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
Rebbradd
Serqet
13
2 / 4 / 3
7,305
522
8,135
11,457
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
14
4 / 0 / 0
8,350
596
4,759
5,193
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
bxldur
King Arthur
16
4 / 0 / 0
9,738
696
8,215
8,859
8,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
mentalninja5
Izanami
15
8 / 5 / 1
8,748
625
9,910
8,207
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
21
21
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
ASweety
Atlas
3
3
8
2.33
L
Hercules
5
3
3
2.17
L
Anubis
Gabofe
Anubis
1
4
2
0.5
L
3
2
2
2
L
Loki
Ivywind
Loki
0
4
0
0
W
Serqet
Rebbradd
Serqet
2
4
3
0.88
W
Raijin
4
0
0
4
L
Medusa
archmommy
Medusa
3
8
4
0.63
W
King Arthur
bxldur
King Arthur
4
0
0
4
W
Izanami
mentalninja5
Izanami
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,832
Damage
40,226
56,303
Taken
43,029
25,444
Mitigated
23,205
14,036
Healing
8,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
ASweety
Atlas
9,207
3,023
0
1,568
9,313
7,113
0
452
8,861
24,881
1,774
L
Hercules
6,248
1,103
0
3,446
11,725
8,934
0
3,618
7,789
0
34,004
L
Anubis
Gabofe
Anubis
4,200
306
0
2,133
7,789
2,782
0
3,633
3,906
43,069
0
L
5,255
1,440
0
6,327
13,493
6,036
0
2,385
10,718
66,709
0
L
Loki
Ivywind
Loki
2,481
629
0
1,157
11,897
4,878
0
86
11,811
0
44,576
W
Serqet
Rebbradd
Serqet
8,135
723
0
1,278
11,457
3,444
0
4,937
6,520
0
44,850
W
Raijin
4,759
337
0
1,750
5,193
1,441
421
3,439
1,754
54,737
1,365
L
Medusa
archmommy
Medusa
6,648
2,162
0
973
11,399
2,814
0
4,096
7,303
0
41,661
W
King Arthur
bxldur
King Arthur
8,215
1,150
0
1,583
8,859
8,289
13
0
8,859
86
73,995
W
Izanami
mentalninja5
Izanami
9,910
6,090
0
1,860
8,207
2,918
225
627
7,580
0
77,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,754
Gold Earned
42,986
394
Minions Killed
477
0
Camps Cleared
0
1,503,875
Distance Traveled
1,454,385
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,845
632
36
3
0
303,284
5
L
Hercules
7,615
544
64
5
0
334,180
0
L
Anubis
7,015
501
86
6
0
271,029
0
L
Athena
7,192
514
107
8
0
340,051
1
L
Loki
6,620
473
80
6
0
276,245
0
W
Serqet
7,305
522
77
6
0
318,414
5
W
Raijin
8,350
596
107
8
0
268,307
2
L
Medusa
7,312
522
57
4
0
282,370
0
W
King Arthur
9,738
696
129
9
0
288,709
0
W
Izanami
8,748
625
128
9
0
275,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role