Player Matchup

Achilles
Achilles
Decko101016
Achilles
Level 158
God Stats
18W - 29L
1,482 SR
Queue Stats
379W - 364L
1,531 Elo+
Solo
Scylla
Scylla
Gris 59
Scylla
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 52L
1,413 Elo+
Party 2
Susano
Susano
Iuv myron
Susano
Level 159
God Stats
10W - 7L
1,656 SR
Queue Stats
77W - 78L
1,459 Elo+
Party 2
Medusa
Medusa
LibraNiner
Medusa
Level 146
God Stats
1W - 3L
1,329 SR
Queue Stats
106W - 113L
1,455 Elo+
Party 2
King Arthur
King Arthur
My Kamui
King Arthur
Level 96
God Stats
7W - 6L
1,516 SR
Queue Stats
198W - 199L
1,446 Elo+
Party 2
Team Averages
Level 142
1,497 SR
1,461 Elo+

VS

Team Averages
Level 91
1,618 SR
1,544 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OoohDng
Cthulhu
Level 83
God Stats
31W - 35L
1,530 SR
Queue Stats
106W - 107L
1,492 Elo+
Solo
Poseidon
Poseidon
Raggis
Poseidon
Level 123
God Stats
11W - 8L
1,821 SR
Queue Stats
133W - 120L
1,624 Elo+
Party 1
Skadi
Skadi
ViceXVI
Skadi
Level 86
God Stats
4W - 2L
1,651 SR
Queue Stats
610W - 565L
1,530 Elo+
Solo
Shiva
Shiva
newblacklisten
Shiva
Level 78
God Stats
3W - 3L
1,588 SR
Queue Stats
229W - 252L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Decko101016
Achilles
11
2 / 3 / 3
7,072
505
4,147
14,604
11,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Gris 59
Scylla
12
1 / 3 / 2
6,925
495
4,902
7,560
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Iuv myron
Susano
15
7 / 2 / 2
8,054
575
7,655
12,477
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
LibraNiner
Medusa
11
2 / 4 / 2
6,842
489
6,027
9,306
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
My Kamui
King Arthur
11
0 / 6 / 2
6,382
456
5,037
16,586
10,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
2 / 4 / 1
7,446
532
6,055
8,734
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
OoohDng
Cthulhu
14
4 / 2 / 4
8,242
589
8,395
10,981
7,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Raggis
Poseidon
15
5 / 3 / 4
8,523
609
6,594
9,450
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
ViceXVI
Skadi
14
2 / 3 / 4
7,672
548
8,587
8,468
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 4
9,147
653
13,800
16,039
13,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
12
Kills
18
18
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
4
1
0.63
L
Achilles
Decko101016
Achilles
2
3
3
1.17
L
Scylla
Gris 59
Scylla
1
3
2
0.67
L
Susano
Iuv myron
Susano
7
2
2
4
L
Medusa
LibraNiner
Medusa
2
4
2
0.75
L
King Arthur
My Kamui
King Arthur
0
6
2
0.17
W
Cthulhu
OoohDng
Cthulhu
4
2
4
3
W
Poseidon
Raggis
Poseidon
5
3
4
2.33
W
Skadi
ViceXVI
Skadi
2
3
4
1.33
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
43,431
60,533
Taken
53,672
30,966
Mitigated
28,020
14,206
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,055
33
0
2,480
8,734
2,548
0
1,735
6,859
34,059
0
L
Achilles
Decko101016
Achilles
4,147
292
0
2,280
14,604
11,102
0
5,486
8,417
3,299
24,374
L
Scylla
Gris 59
Scylla
4,902
304
0
2,150
7,560
2,176
36
3,473
4,047
50,799
366
L
Susano
Iuv myron
Susano
7,655
3,180
0
4,359
12,477
3,989
0
6,289
6,134
0
54,334
L
Medusa
LibraNiner
Medusa
6,027
1,598
0
1,895
9,306
2,932
360
2,349
6,661
0
50,843
L
King Arthur
My Kamui
King Arthur
5,037
792
0
3,522
16,586
10,767
0
2,054
14,433
0
37,869
W
Cthulhu
OoohDng
Cthulhu
8,395
584
69
1,078
10,981
7,221
824
677
10,254
46,518
0
W
Poseidon
Raggis
Poseidon
6,594
1,722
0
2,489
9,450
2,474
51
1,552
7,696
57,918
8,918
W
Skadi
ViceXVI
Skadi
8,587
3,235
0
872
8,468
2,754
2,191
85
8,383
0
52,627
W
13,800
2,112
0
3,218
16,039
13,023
12
737
15,250
0
58,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,275
Gold Earned
41,030
400
Minions Killed
464
0
Camps Cleared
0
1,287,327
Distance Traveled
1,461,918
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,446
532
64
5
0
291,334
3
L
Achilles
7,072
505
54
4
0
270,776
1
L
Scylla
6,925
495
108
8
0
276,179
4
L
Susano
8,054
575
93
7
0
299,916
0
L
Medusa
6,842
489
77
6
0
192,446
0
L
King Arthur
6,382
456
68
5
0
248,010
0
W
Cthulhu
8,242
589
86
6
0
276,156
0
W
Poseidon
8,523
609
113
8
0
317,847
0
W
Skadi
7,672
548
98
7
0
271,239
0
W
Shiva
9,147
653
103
7
0
305,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role