Player Matchup

Ishtar
Ishtar
Dalkom
Ishtar
Level 195
God Stats
3W - 5L
1,314 SR
Queue Stats
330W - 195L
1,623 Elo+
Solo
Hun Batz
Hun Batz
Erik_jarmac_95
Hun Batz
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 132L
1,475 Elo+
Party 2
Cerberus
Cerberus
JooZee018
Cerberus
Level 148
God Stats
1W - 4L
1,228 SR
Queue Stats
230W - 216L
1,447 Elo+
Solo
The Morrigan
The Morrigan
S0NYCK
The Morrigan
Level 29
God Stats
6W - 15L
1,044 SR
Queue Stats
117W - 113L
1,473 Elo+
Party 2
Ymir
Ymir
Whos Zuki
Ymir
Level 189
God Stats
7W - 7L
1,246 SR
Queue Stats
136W - 125L
1,479 Elo+
Solo
Team Averages
Level 136
1,266 SR
1,499 Elo+

VS

Team Averages
Level 159
1,501 SR
1,510 Elo+
Sol
Sol
COMMANDER OF N7
Sol
Level 167
God Stats
4W - 13L
1,434 SR
Queue Stats
397W - 378L
1,481 Elo+
Party 1
Charybdis
Charybdis
LucyKing117
Charybdis
Level 146
God Stats
4W - 5L
1,528 SR
Queue Stats
97W - 91L
1,566 Elo+
Solo
Loki
Loki
XOceanSpiritX
Loki
Level 148
God Stats
15W - 13L
1,542 SR
Queue Stats
266W - 241L
1,496 Elo+
Party 1
Jormungandr
Jormungandr
woaka-
Jormungandr
Level 114
God Stats
4W - 6L
1,597 SR
Queue Stats
383W - 362L
1,542 Elo+
Solo
Eset
Eset
xLannister
Eset
Level 219
God Stats
10W - 16L
1,404 SR
Queue Stats
319W - 338L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dalkom
Ishtar
15
7 / 0 / 1
8,749
625
14,183
7,016
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
14
4 / 0 / 2
7,624
545
4,527
7,353
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
JooZee018
Cerberus
16
6 / 0 / 1
9,314
665
7,457
12,926
6,215
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
S0NYCK
The Morrigan
14
1 / 1 / 3
7,583
542
4,657
6,693
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
14
1 / 0 / 6
8,083
577
3,489
7,837
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,725
409
4,087
7,879
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LucyKing117
Charybdis
12
1 / 3 / 0
7,558
540
4,684
7,399
1,722
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 1 / 1
6,388
456
2,559
12,365
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
woaka-
Jormungandr
8
0 / 3 / 0
5,767
412
3,350
11,497
6,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 7 / 0
6,335
453
4,951
10,305
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
19
Kills
1
1
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Ishtar
Dalkom
Ishtar
7
0
1
7.5
W
Hun Batz
4
0
2
5
W
Cerberus
JooZee018
Cerberus
6
0
1
6.5
L
Charybdis
LucyKing117
Charybdis
1
3
0
0.33
W
The Morrigan
S0NYCK
The Morrigan
1
1
3
2.5
W
Ymir
1
0
6
4
L
0
1
1
0.5
L
Jormungandr
woaka-
Jormungandr
0
3
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,313
Damage
19,631
41,825
Taken
49,445
18,892
Mitigated
18,134
21,876
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,087
1,191
0
1,870
7,879
1,495
0
937
6,942
33,677
0
W
Ishtar
Dalkom
Ishtar
14,183
8,401
0
5,024
7,016
2,662
1,332
2,743
4,273
0
93,833
W
Hun Batz
4,527
484
0
4,493
7,353
2,363
0
72
7,281
0
50,412
W
Cerberus
JooZee018
Cerberus
7,457
611
0
8,135
12,926
6,215
136
4,879
8,047
65,629
4,463
L
Charybdis
LucyKing117
Charybdis
4,684
1,119
0
1,855
7,399
1,722
0
4,177
3,222
0
57,220
W
The Morrigan
S0NYCK
The Morrigan
4,657
656
0
1,556
6,693
2,590
0
0
6,693
53,959
0
W
Ymir
3,489
615
0
2,668
7,837
5,062
237
4,768
3,069
22,261
2,159
L
2,559
252
0
7,570
12,365
3,270
0
779
11,586
0
53,920
L
Jormungandr
woaka-
Jormungandr
3,350
1,092
0
1,415
11,497
6,570
0
2,017
9,480
20,397
0
L
4,951
890
0
2,603
10,305
5,077
0
7,364
2,941
39,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,353
Gold Earned
31,773
532
Minions Killed
381
0
Camps Cleared
0
1,344,955
Distance Traveled
1,258,007
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,725
409
69
5
0
238,874
0
W
Ishtar
8,749
625
144
10
0
260,379
0
W
Hun Batz
7,624
545
84
6
0
326,954
0
W
Cerberus
9,314
665
151
11
0
243,492
4
L
Charybdis
7,558
540
109
8
0
232,259
2
W
The Morrigan
7,583
542
97
7
0
263,947
0
W
Ymir
8,083
577
56
4
0
250,183
0
L
Loki
6,388
456
103
7
0
300,490
3
L
Jormungandr
5,767
412
34
2
0
242,938
2
L
Eset
6,335
453
66
5
0
243,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role