Player Matchup

Ares
Ares
Gold III
KingArthurs3
Ares
Gold III
Level 175
God Stats
4W - 12L
1,654 SR
Queue Stats
173W - 186L
1,457 MMR
Party 3
Cernunnos
Cernunnos
Gold I
MRsandsquatch
Cernunnos
Gold I
Level 127
God Stats
3W - 3L
1,635 SR
Queue Stats
142W - 130L
1,576 MMR
Solo
Ravana
Ravana
Gold III
SolrakX
Ravana
Gold III
Level 144
God Stats
13W - 9L
1,763 SR
Queue Stats
489W - 488L
1,600 MMR
Solo
Ra
Ra
Gold I
TheSilkinson
Ra
Gold I
Level 135
God Stats
17W - 17L
1,637 SR
Queue Stats
187W - 195L
1,608 MMR
Party 3
Hercules
Hercules
Platinum V
ixSmitty
Hercules
Platinum V
Level 124
God Stats
12W - 18L
1,550 SR
Queue Stats
368W - 368L
1,566 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,648 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,554 SR
1,564 MMR
Poseidon
Poseidon
Silver I
ImNotFabyEICrack
Poseidon
Silver I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,640 MMR
Party 1
Xing Tian
Xing Tian
Gold I
Jonaab93
Xing Tian
Gold I
Level 157
God Stats
14W - 6L
1,773 SR
Queue Stats
110W - 107L
1,562 MMR
Party 1
Charybdis
Charybdis
Gold III
MisTaKluTch
Charybdis
Gold III
Level 127
God Stats
31W - 34L
1,601 SR
Queue Stats
119W - 129L
1,589 MMR
Party 2
Nemesis
Nemesis
Gold II
WhoHurtYou69
Nemesis
Gold II
Level 116
God Stats
1W - 2L
1,311 SR
Queue Stats
176W - 167L
1,561 MMR
Solo
Horus
Horus
Gold IV
crusekillef98
Horus
Gold IV
Level 103
God Stats
4W - 3L
1,586 SR
Queue Stats
261W - 262L
1,466 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,392
462
2,641
14,975
9,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
MRsandsquatch
Cernunnos
15
1 / 4 / 1
8,935
558
4,941
11,018
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
SolrakX
Ravana
6
1 / 1 / 0
5,638
352
1,033
3,234
685
16
1 / 4 / 3
8,766
548
6,286
11,587
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
ixSmitty
Hercules
15
2 / 3 / 0
9,059
566
6,285
14,197
9,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
Erlang ShenMulanAgniMedusa

VS

Bans
FreyaLancelotNikeKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 4
10,746
672
10,060
7,348
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Jonaab93
Xing Tian
15
1 / 2 / 5
9,278
580
7,745
11,553
10,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
MisTaKluTch
Charybdis
15
2 / 1 / 6
9,321
583
8,817
8,983
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
WhoHurtYou69
Nemesis
15
4 / 2 / 6
9,184
574
6,452
12,279
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 6
8,967
560
5,977
10,367
9,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
16
16
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Xing Tian
Jonaab93
Xing Tian
1
2
5
1.75
L
2
4
0
0.5
L
Cernunnos
MRsandsquatch
Cernunnos
1
4
1
0.38
W
Charybdis
MisTaKluTch
Charybdis
2
1
6
5
L
Ravana
SolrakX
Ravana
1
1
0
1
L
1
4
3
0.63
W
Nemesis
WhoHurtYou69
Nemesis
4
2
6
3.5
W
5
0
6
8
L
Hercules
ixSmitty
Hercules
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,186
Damage
39,051
55,011
Taken
50,530
27,191
Mitigated
31,544
13,455
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,060
1,138
0
430
7,348
2,226
1,100
2,791
4,411
89,539
2,706
W
Xing Tian
Jonaab93
Xing Tian
7,745
582
0
900
11,553
10,198
168
270
11,243
42,002
2,922
L
2,641
93
0
1,440
14,975
9,793
0
3,410
11,049
24,295
0
L
Cernunnos
MRsandsquatch
Cernunnos
4,941
2,065
0
2,643
11,018
3,394
435
1,256
9,427
0
68,029
W
Charybdis
MisTaKluTch
Charybdis
8,817
3,781
0
4,672
8,983
3,204
2,669
2,151
6,631
0
75,938
L
Ravana
SolrakX
Ravana
1,033
352
0
1,666
3,234
685
0
683
2,398
0
11,895
L
6,286
429
742
3,169
11,587
3,775
0
4,598
6,469
71,381
0
W
Nemesis
WhoHurtYou69
Nemesis
6,452
3,316
0
1,501
12,279
6,143
26
1,325
10,742
0
76,227
W
5,977
2,474
1,215
2,977
10,367
9,773
1,128
1,871
8,338
0
31,525
L
Hercules
ixSmitty
Hercules
6,285
2,482
0
3,795
14,197
9,544
0
5,425
7,877
0
67,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,790
Gold Earned
47,496
487
Minions Killed
543
0
Camps Cleared
0
1,400,386
Distance Traveled
1,702,559
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,746
672
176
11
0
348,987
1
W
Xing Tian
9,278
580
102
6
0
313,291
2
L
Ares
7,392
462
35
2
0
326,395
0
L
Cernunnos
8,935
558
136
9
0
289,953
4
W
Charybdis
9,321
583
131
8
0
299,883
1
L
Ravana
5,638
352
25
2
0
112,273
0
L
Ra
8,766
548
155
10
0
353,398
4
W
Nemesis
9,184
574
96
6
0
400,087
2
W
Horus
8,967
560
38
2
0
340,311
4
L
Hercules
9,059
566
136
9
0
318,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role