Player Matchup

Fenrir
Fenrir
APMuffinMan
Fenrir
Level 112
God Stats
2W - 0L
1,796 SR
Queue Stats
112W - 104L
1,494 Elo+
Party 1
Jormungandr
Jormungandr
APScaryHours
Jormungandr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,293 Elo+
Party 1
Apollo
Apollo
King_DemoVn
Apollo
Level 104
God Stats
8W - 2L
1,715 SR
Queue Stats
263W - 223L
1,533 Elo+
Solo
Janus
Janus
ObiF8th
Janus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,402 Elo+
Party 1
Surtr
Surtr
iTi Grim iTi
Surtr
Level 87
God Stats
18W - 13L
1,582 SR
Queue Stats
177W - 161L
1,489 Elo+
Party 1
Team Averages
Level 90
1,619 SR
1,442 Elo+

VS

Team Averages
Level 96
1,591 SR
1,491 Elo+
Erlang Shen
Erlang Shen
Kwiznohs
Erlang Shen
Level 137
God Stats
5W - 4L
1,540 SR
Queue Stats
200W - 188L
1,491 Elo+
Solo
Sobek
Sobek
SirGigglesTV
Sobek
Level 68
God Stats
45W - 17L
1,742 SR
Queue Stats
133W - 115L
1,497 Elo+
Party 2
Janus
Janus
alfa373
Janus
Level 69
God Stats
85W - 92L
1,473 SR
Queue Stats
578W - 531L
1,529 Elo+
Solo
Charybdis
Charybdis
asinadoom45
Charybdis
Level 100
God Stats
12W - 12L
1,702 SR
Queue Stats
200W - 155L
1,491 Elo+
Party 2
Hel
Hel
xNKxLechuga12
Hel
Level 104
God Stats
6W - 7L
1,499 SR
Queue Stats
78W - 84L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 2 / 9
8,209
586
12,758
13,243
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
APScaryHours
Jormungandr
12
3 / 1 / 15
8,247
589
6,775
8,549
6,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
16
8 / 0 / 2
9,669
691
11,434
10,827
7,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
ObiF8th
Janus
13
6 / 0 / 7
8,071
577
10,858
7,053
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 3
7,999
571
8,459
12,077
7,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Kwiznohs
Erlang Shen
13
3 / 3 / 0
7,214
515
8,456
15,576
7,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

7
1 / 10 / 2
5,548
396
4,789
17,550
9,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
alfa373
Janus
11
1 / 7 / 1
7,175
513
4,298
9,614
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
asinadoom45
Charybdis
12
0 / 2 / 1
7,034
502
6,190
10,136
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 6 / 1
6,900
493
4,997
12,660
4,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
28
Kills
5
5
Deaths
28
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
2
9
5.25
W
Jormungandr
APScaryHours
Jormungandr
3
1
15
10.5
W
Apollo
8
0
2
9
L
Erlang Shen
Kwiznohs
Erlang Shen
3
3
0
1
W
Janus
ObiF8th
Janus
6
0
7
9.5
L
1
10
2
0.2
L
Janus
alfa373
Janus
1
7
1
0.21
L
Charybdis
asinadoom45
Charybdis
0
2
1
0.25
W
5
2
3
3.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,284
Damage
28,730
51,749
Taken
65,536
28,555
Mitigated
27,581
17,645
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,758
2,380
0
5,485
13,243
5,475
714
2,546
10,643
0
57,075
W
Jormungandr
APScaryHours
Jormungandr
6,775
1,764
0
1,252
8,549
6,059
116
2,422
5,967
24,727
0
W
Apollo
11,434
5,532
0
6,231
10,827
7,210
242
5,334
5,425
0
73,501
L
Erlang Shen
Kwiznohs
Erlang Shen
8,456
5,009
0
6,616
15,576
7,732
0
2,915
12,566
0
56,833
W
Janus
ObiF8th
Janus
10,858
1,052
0
995
7,053
2,046
0
1,232
5,713
53,467
393
L
4,789
391
0
1,925
17,550
9,449
0
7,763
9,328
10,847
1,157
L
Janus
alfa373
Janus
4,298
461
0
497
9,614
2,531
0
3,923
5,371
39,071
1,594
L
Charybdis
asinadoom45
Charybdis
6,190
3,190
0
3,366
10,136
3,334
0
2,424
7,632
0
52,501
W
8,459
3,225
0
3,682
12,077
7,765
9
1,449
10,586
1,699
41,809
L
4,997
145
453
5,673
12,660
4,535
0
501
11,461
49,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,195
Gold Earned
33,871
389
Minions Killed
396
0
Camps Cleared
0
1,493,904
Distance Traveled
1,387,928
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,209
586
90
6
0
318,468
2
W
Jormungandr
8,247
589
35
3
0
294,833
6
W
Apollo
9,669
691
114
8
0
261,338
0
L
Erlang Shen
7,214
515
102
7
0
319,732
0
W
Janus
8,071
577
89
6
0
316,048
4
L
Sobek
5,548
396
6
0
0
286,972
4
L
Janus
7,175
513
78
6
0
262,348
3
L
Charybdis
7,034
502
104
7
0
265,935
0
W
Surtr
7,999
571
61
4
0
303,217
0
L
Hel
6,900
493
106
8
0
252,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role