Player Matchup

King Arthur
King Arthur
Platinum IV
APOLL0 VEX
King Arthur
Platinum IV
Level 150
God Stats
3W - 5L
1,461 SR
Queue Stats
151W - 157L
1,821 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
AlejoMW023
Danzaburou
Platinum IV
Level 147
God Stats
10W - 6L
1,626 SR
Queue Stats
324W - 318L
1,847 MMR
Solo
Camazotz
Camazotz
Platinum III
ImNotRoyalT
Camazotz
Platinum III
Level 175
God Stats
8W - 11L
1,487 SR
Queue Stats
484W - 477L
1,769 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
sᵢmp
Sylvanus
Platinum I
Level 163
God Stats
5W - 3L
1,686 SR
Queue Stats
91W - 71L
1,897 MMR
Solo
Raijin
Raijin
Platinum I
Řeaper
Raijin
Platinum I
Level 129
God Stats
15W - 9L
1,682 SR
Queue Stats
460W - 449L
1,924 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,588 SR
1,852 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,663 SR
1,801 MMR
Shiva
Shiva
Platinum IV
 
Shiva
Platinum IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
FiercestTax1876
Fenrir
Gold I
Level 64
God Stats
2W - 0L
1,663 SR
Queue Stats
13W - 2L
1,854 MMR
Solo
Horus
Horus
Platinum V
Zenloh
Horus
Platinum V
Level 193
God Stats
11W - 5L
1,728 SR
Queue Stats
72W - 53L
1,815 MMR
Party 2
Chronos
Chronos
Platinum V
artexpress
Chronos
Platinum V
Level 157
God Stats
15W - 12L
1,840 SR
Queue Stats
275W - 281L
1,817 MMR
Solo
Sol
Sol
Diamond V
rzkill
Sol
Diamond V
Level 224
God Stats
4W - 0L
1,585 SR
Queue Stats
23W - 9L
2,021 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
APOLL0 VEX
King Arthur
2
0 / 2 / 0
2,611
522
565
2,523
996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
AlejoMW023
Danzaburou
5
0 / 3 / 0
2,795
559
1,522
3,645
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Camazotz
ImNotRoyalT
Camazotz
6
0 / 0 / 1
3,233
647
1,423
3,346
697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
sᵢmp
Sylvanus
5
0 / 2 / 0
2,864
573
1,158
3,995
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
Řeaper
Raijin
6
1 / 2 / 0
3,409
682
3,292
3,154
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuMedusaFreyaMulan

VS

Bans
KuzenboThanatosCerberusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
2 / 0 / 0
4,246
849
1,383
2,251
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
3 / 0 / 1
3,873
775
1,450
3,236
901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Zenloh
Horus
6
1 / 0 / 4
4,031
806
1,899
3,179
1,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos
artexpress
Chronos
7
0 / 1 / 2
3,919
784
912
4,000
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
rzkill
Sol
6
3 / 0 / 2
4,165
833
5,580
2,658
606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
0
2
L
King Arthur
APOLL0 VEX
King Arthur
0
2
0
0
L
Danzaburou
AlejoMW023
Danzaburou
0
3
0
0
W
3
0
1
3.5
L
Camazotz
ImNotRoyalT
Camazotz
0
0
1
0.5
W
Horus
Zenloh
Horus
1
0
4
3
W
Chronos
artexpress
Chronos
0
1
2
1
W
Sol
rzkill
Sol
3
0
2
4
L
Sylvanus
sᵢmp
Sylvanus
0
2
0
0
L
Raijin
Řeaper
Raijin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,960
Damage
11,224
16,663
Taken
15,324
5,272
Mitigated
4,627
5,525
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,383
299
0
1,009
2,251
701
0
0
2,251
676
20,376
L
King Arthur
APOLL0 VEX
King Arthur
565
46
0
565
2,523
996
0
115
2,408
0
5,022
L
Danzaburou
AlejoMW023
Danzaburou
1,522
609
0
765
3,645
910
0
2,265
1,380
0
8,749
W
1,450
447
0
2,184
3,236
901
0
637
2,547
0
13,931
L
Camazotz
ImNotRoyalT
Camazotz
1,423
244
0
2,207
3,346
697
0
487
2,859
0
13,766
W
Horus
Zenloh
Horus
1,899
888
341
1,941
3,179
1,583
0
523
2,614
442
6,527
W
Chronos
artexpress
Chronos
912
515
0
1,106
4,000
836
0
2,073
1,587
20,867
0
W
Sol
rzkill
Sol
5,580
3,595
0
1,587
2,658
606
98
536
2,082
26,879
1,987
L
Sylvanus
sᵢmp
Sylvanus
1,158
346
292
1,296
3,995
1,833
0
2,265
1,730
8,038
2,716
L
Raijin
Řeaper
Raijin
3,292
174
0
400
3,154
836
0
1,344
1,810
13,182
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,912
Gold Earned
20,234
110
Minions Killed
174
0
Camps Cleared
0
456,048
Distance Traveled
545,367
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,246
849
46
9
0
103,901
0
L
King Arthur
2,611
522
8
2
0
37,575
0
L
Danzaburou
2,795
559
18
4
0
100,440
0
W
Fenrir
3,873
775
33
7
0
113,707
0
L
Camazotz
3,233
647
30
6
0
118,907
0
W
Horus
4,031
806
13
3
0
114,359
1
W
Chronos
3,919
784
48
10
0
117,362
0
W
Sol
4,165
833
34
7
0
96,038
0
L
Sylvanus
2,864
573
21
4
0
98,700
0
L
Raijin
3,409
682
33
7
0
100,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role