Player Matchup

Ishtar
Ishtar
LancealottXeo
Ishtar
Level 81
God Stats
6W - 2L
1,522 SR
Queue Stats
135W - 98L
1,489 Elo+
Party 2
Amaterasu
Amaterasu
Siynergy
Amaterasu
Level 66
God Stats
12W - 13L
1,458 SR
Queue Stats
204W - 223L
1,438 Elo+
Party 3
Mercury
Mercury
TunableCar332
Mercury
Level 63
God Stats
19W - 15L
1,584 SR
Queue Stats
102W - 86L
1,435 Elo+
Party 2
Zhong Kui
Zhong Kui
WHWERNER23
Zhong Kui
Level 65
God Stats
4W - 2L
1,463 SR
Queue Stats
100W - 92L
1,418 Elo+
Party 3
Ymir
Ymir
lBUNCHYY-
Ymir
Level 55
God Stats
4W - 1L
1,682 SR
Queue Stats
109W - 140L
1,358 Elo+
Solo
Team Averages
Level 66
1,542 SR
1,427 Elo+

VS

Team Averages
Level 48
1,447 SR
1,328 Elo+
Thor
Thor
Drsakthi
Thor
Level 67
God Stats
38W - 54L
1,422 SR
Queue Stats
268W - 298L
1,415 Elo+
Solo
Anhur
Anhur
Huckaburger
Anhur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,254 Elo+
Party 1
Bacchus
Bacchus
anevilpurpose
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,143 Elo+
Party 1
Ix Chel
Ix Chel
jawnwickz
Ix Chel
Level 63
God Stats
11W - 10L
1,388 SR
Queue Stats
59W - 63L
1,354 Elo+
Solo
Chaac
Chaac
junior blazin
Chaac
Level 46
God Stats
43W - 54L
1,426 SR
Queue Stats
113W - 118L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 10
9,705
539
9,800
8,051
2,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Siynergy
Amaterasu
14
1 / 4 / 4
8,609
478
5,560
14,431
11,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
17
3 / 4 / 5
10,058
559
8,886
14,084
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
WHWERNER23
Zhong Kui
15
8 / 5 / 3
10,087
560
15,733
16,011
10,988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
16
6 / 3 / 7
10,464
581
9,421
12,268
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
3 / 1 / 5
9,460
526
4,874
17,285
8,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 8 / 1
8,241
458
8,318
14,983
4,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
13
1 / 5 / 8
9,187
510
6,668
13,742
13,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
jawnwickz
Ix Chel
8
1 / 3 / 2
6,966
387
4,158
5,159
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 5 / 3
10,397
578
15,388
19,266
13,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
22
Kills
19
19
Deaths
22
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
3
1
5
5.5
L
4
8
1
0.56
W
4
3
10
3
W
Amaterasu
Siynergy
Amaterasu
1
4
4
0.75
W
Mercury
3
4
5
1.38
W
Zhong Kui
WHWERNER23
Zhong Kui
8
5
3
1.9
L
Bacchus
1
5
8
1
L
Ix Chel
jawnwickz
Ix Chel
1
3
2
0.67
L
10
5
3
2.3
W
Ymir
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,400
Damage
39,406
64,845
Taken
70,435
37,442
Mitigated
42,006
17,514
Healing
17,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,874
0
0
4,529
17,285
8,318
0
3,287
13,998
0
76,944
L
8,318
4,672
0
2,988
14,983
4,703
171
5,951
9,032
0
41,737
W
9,800
5,247
0
2,218
8,051
2,608
114
1,489
6,487
0
39,260
W
Amaterasu
Siynergy
Amaterasu
5,560
1,595
0
5,233
14,431
11,394
0
1,359
12,583
0
39,793
W
Mercury
8,886
4,257
0
1,330
14,084
6,023
138
1,411
12,455
0
87,747
W
Zhong Kui
WHWERNER23
Zhong Kui
15,733
1,811
0
6,661
16,011
10,988
720
3,854
11,486
67,969
923
L
Bacchus
6,668
1,007
0
1,941
13,742
13,757
30
5,774
7,968
27,252
0
L
Ix Chel
jawnwickz
Ix Chel
4,158
569
67
976
5,159
1,684
0
2,970
2,189
18,395
494
L
15,388
4,962
0
7,190
19,266
13,544
589
7,024
12,242
0
60,385
W
Ymir
9,421
1,526
0
2,072
12,268
6,429
222
2,859
9,323
68,265
3,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,923
Gold Earned
44,251
422
Minions Killed
336
0
Camps Cleared
0
1,693,843
Distance Traveled
1,573,130
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,460
526
124
7
0
364,198
0
L
Anhur
8,241
458
63
4
0
329,596
0
W
Ishtar
9,705
539
43
2
0
337,868
6
W
Amaterasu
8,609
478
73
4
0
285,225
4
W
Mercury
10,058
559
125
7
0
388,987
0
W
Zhong Kui
10,087
560
75
4
0
341,630
0
L
Bacchus
9,187
510
34
2
0
365,798
0
L
Ix Chel
6,966
387
33
2
0
172,753
0
L
Chaac
10,397
578
82
5
0
340,785
0
W
Ymir
10,464
581
106
6
0
340,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role