Player Matchup

Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
ImFrstE
Chronos
Level 101
God Stats
4W - 2L
1,771 SR
Queue Stats
96W - 81L
1,589 Elo+
Solo
Persephone
Persephone
Isshin Misen
Persephone
Level 109
God Stats
1W - 1L
1,344 SR
Queue Stats
59W - 44L
1,588 Elo+
Party 3
Thor
Thor
Necronudist
Thor
Level 159
God Stats
4W - 1L
1,857 SR
Queue Stats
59W - 41L
1,597 Elo+
Party 2
Fenrir
Fenrir
alfredo2511
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,560 Elo+
Party 3
Team Averages
Level 124
1,594 SR
1,567 Elo+

VS

Team Averages
Level 145
1,602 SR
1,539 Elo+
Merlin
Merlin
 
Merlin
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FearTheeBeard1
Yu Huang
Level 149
God Stats
2W - 4L
1,517 SR
Queue Stats
268W - 262L
1,536 Elo+
Party 1
Kumbhakarna
Kumbhakarna
R O IF IL
Kumbhakarna
Level 137
God Stats
7W - 6L
1,640 SR
Queue Stats
252W - 243L
1,553 Elo+
Party 1
Apollo
Apollo
scourgies
Apollo
Level 93
God Stats
6W - 3L
1,944 SR
Queue Stats
174W - 161L
1,564 Elo+
Solo
Horus
Horus
tmickeyd29
Horus
Level 140
God Stats
3W - 4L
1,409 SR
Queue Stats
294W - 275L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
0 / 0 / 1
7,428
619
4,289
9,214
3,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos
ImFrstE
Chronos
13
0 / 2 / 4
6,810
568
7,133
7,107
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Persephone
Isshin Misen
Persephone
12
4 / 2 / 1
7,313
609
3,555
6,314
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 2
7,214
601
5,715
6,083
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
2 / 0 / 4
6,984
582
4,324
10,991
6,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 1
5,574
465
3,285
6,455
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
13
1 / 0 / 1
6,790
566
6,577
4,577
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
R O IF IL
Kumbhakarna
8
1 / 4 / 0
5,672
473
2,168
11,758
7,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
scourgies
Apollo
12
2 / 3 / 0
6,861
572
5,119
9,582
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Horus
12
0 / 1 / 0
6,147
512
5,785
9,652
5,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
4
4
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
0
1
0.5
L
Merlin
 
Merlin
0
2
1
0.25
L
Yu Huang
1
0
1
1.5
W
Chronos
ImFrstE
Chronos
0
2
4
1
W
Persephone
Isshin Misen
Persephone
4
2
1
2.25
W
4
0
2
5
L
Kumbhakarna
R O IF IL
Kumbhakarna
1
4
0
0.25
W
Fenrir
2
0
4
4
L
Apollo
scourgies
Apollo
2
3
0
0.67
L
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,016
Damage
22,934
39,709
Taken
42,024
15,491
Mitigated
19,347
16,696
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,289
152
0
7,027
9,214
3,386
0
654
8,175
53,009
1,977
L
Merlin
 
Merlin
3,285
371
0
792
6,455
2,212
0
397
6,058
46,797
0
L
Yu Huang
6,577
339
0
690
4,577
1,424
0
437
4,140
52,614
0
W
Chronos
ImFrstE
Chronos
7,133
2,490
0
1,464
7,107
2,134
917
364
6,743
54,602
2,633
W
Persephone
Isshin Misen
Persephone
3,555
223
0
1,387
6,314
1,560
0
3,579
2,733
53,807
0
W
5,715
905
0
3,168
6,083
1,726
0
1,143
4,940
0
47,172
L
Kumbhakarna
R O IF IL
Kumbhakarna
2,168
344
1,307
3,030
11,758
7,110
0
4,278
7,150
8,588
781
W
Fenrir
4,324
1,276
0
3,650
10,991
6,685
0
6,068
4,923
0
17,347
L
Apollo
scourgies
Apollo
5,119
3,190
0
2,541
9,582
3,206
0
4,986
4,300
0
56,227
L
Horus
5,785
2,150
4
2,766
9,652
5,395
0
4,143
5,509
0
46,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,749
Gold Earned
31,044
434
Minions Killed
382
0
Camps Cleared
0
1,245,809
Distance Traveled
1,171,294
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,428
619
106
9
0
208,887
0
L
Merlin
5,574
465
72
6
0
221,172
12
L
Yu Huang
6,790
566
113
9
0
249,079
0
W
Chronos
6,810
568
108
9
0
242,961
1
W
Persephone
7,313
609
116
10
0
247,468
0
W
Thor
7,214
601
84
7
0
278,247
3
L
Kumbhakarna
5,672
473
18
2
0
248,563
0
W
Fenrir
6,984
582
20
2
0
268,246
0
L
Apollo
6,861
572
107
9
0
233,124
0
L
Horus
6,147
512
72
6
0
219,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role