Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AncoraImparo420
Tyr
Level 169
God Stats
11W - 16L
1,267 SR
Queue Stats
286W - 291L
1,476 Elo+
Party 1
Sylvanus
Sylvanus
Benism9001
Sylvanus
Level 89
God Stats
6W - 4L
1,513 SR
Queue Stats
173W - 185L
1,487 Elo+
Solo
He Bo
He Bo
Mpainter1
He Bo
Level 171
God Stats
2W - 2L
1,366 SR
Queue Stats
437W - 473L
1,430 Elo+
Solo
Ares
Ares
OochGoochPetruch
Ares
Level 126
God Stats
2W - 3L
1,428 SR
Queue Stats
235W - 232L
1,498 Elo+
Party 1
Team Averages
Level 140
1,415 SR
1,478 Elo+

VS

Team Averages
Level 114
1,449 SR
1,367 Elo+
Terra
Terra
IIIIIRIsKaEIIIII
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,115 Elo+
Solo
Ne Zha
Ne Zha
K1pst3r
Ne Zha
Level 147
God Stats
0W - 2L
1,299 SR
Queue Stats
43W - 42L
1,460 Elo+
Party 2
Chiron
Chiron
Nate FRIZZ
Chiron
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 42L
1,376 Elo+
Party 2
Ishtar
Ishtar
Starwarrior55
Ishtar
Level 128
God Stats
3W - 9L
1,243 SR
Queue Stats
131W - 141L
1,518 Elo+
Solo
Artemis
Artemis
thegeneraltomo
Artemis
Level 120
God Stats
1W - 1L
1,703 SR
Queue Stats
58W - 67L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
11 / 2 / 18
10,486
1,049
18,947
12,343
7,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
8 / 1 / 18
9,489
949
8,324
14,087
19,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Benism9001
Sylvanus
15
6 / 3 / 18
9,404
940
7,351
16,485
22,559
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
Mpainter1
He Bo
15
5 / 4 / 16
9,417
942
6,945
10,689
5,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 22
9,550
955
8,094
15,998
21,216
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,310
831
2,510
10,430
6,417
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
K1pst3r
Ne Zha
16
4 / 7 / 5
9,086
909
9,842
11,392
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
Nate FRIZZ
Chiron
12
0 / 6 / 3
6,746
675
7,571
8,943
2,888
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 8 / 3
7,601
760
8,808
13,011
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 6 / 2
7,406
741
11,534
10,975
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
25
32
Kills
9
11
Deaths
32
92
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
2
18
10
W
8
1
18
17
W
Sylvanus
Benism9001
Sylvanus
6
3
18
5
L
2
5
3
0.7
L
Ne Zha
K1pst3r
Ne Zha
4
7
5
0.93
W
He Bo
Mpainter1
He Bo
5
4
16
3.25
L
Chiron
Nate FRIZZ
Chiron
0
6
3
0.25
W
2
1
22
13
L
1
8
3
0.31
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,661
Damage
40,265
69,602
Taken
54,751
75,863
Mitigated
22,533
26,235
Healing
8,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,947
5,745
1,545
2,576
12,343
7,563
2,399
151
12,192
0
39,244
W
8,324
1,700
673
1,162
14,087
19,107
1,307
365
13,722
0
17,685
W
Sylvanus
Benism9001
Sylvanus
7,351
1,693
10,155
5,358
16,485
22,559
1,434
554
15,931
15,081
0
L
2,510
479
243
526
10,430
6,417
0
5,221
5,209
4,168
0
L
Ne Zha
K1pst3r
Ne Zha
9,842
2,407
0
827
11,392
5,180
0
5,194
6,198
0
23,260
W
He Bo
Mpainter1
He Bo
6,945
617
1,036
407
10,689
5,418
1,072
170
10,519
21,168
0
L
Chiron
Nate FRIZZ
Chiron
7,571
1,638
1,206
1,157
8,943
2,888
0
3,680
5,263
0
19,794
W
8,094
672
1,089
2,234
15,998
21,216
1,476
1,270
14,728
12,536
0
L
8,808
4,818
717
1,108
13,011
4,243
360
2,836
10,175
0
15,192
L
11,534
3,285
323
2,198
10,975
3,805
240
5,459
5,516
0
17,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,346
Gold Earned
39,149
104
Minions Killed
90
0
Camps Cleared
0
959,945
Distance Traveled
748,940
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,486
1,049
49
5
0
177,423
0
W
Tyr
9,489
949
13
1
0
210,610
0
W
Sylvanus
9,404
940
18
2
0
185,059
0
L
Terra
8,310
831
4
0
0
123,363
1
L
Ne Zha
9,086
909
24
2
0
165,465
0
W
He Bo
9,417
942
15
2
0
186,085
0
L
Chiron
6,746
675
21
2
0
177,504
0
W
Ares
9,550
955
9
1
0
200,768
0
L
Ishtar
7,601
760
20
2
0
140,382
0
L
Artemis
7,406
741
21
2
0
142,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role