Player Matchup

Cernunnos
Cernunnos
BruhhChamp
Cernunnos
Level 126
God Stats
6W - 5L
1,815 SR
Queue Stats
281W - 258L
1,555 Elo+
Solo
Odin
Odin
David4man
Odin
Level 140
God Stats
4W - 4L
1,643 SR
Queue Stats
338W - 346L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
FatalShadow12
Ah Puch
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,497 Elo+
Solo
Serqet
Serqet
JuhPan
Serqet
Level 156
God Stats
8W - 8L
1,623 SR
Queue Stats
143W - 152L
1,449 Elo+
Party 1
Fafnir
Fafnir
menandsweets
Fafnir
Level 149
God Stats
9W - 4L
1,848 SR
Queue Stats
433W - 375L
1,554 Elo+
Solo
Team Averages
Level 136
1,686 SR
1,512 Elo+

VS

Team Averages
Level 150
1,605 SR
1,533 Elo+
Medusa
Medusa
ClownFiesta715
Medusa
Level 154
God Stats
3W - 1L
1,691 SR
Queue Stats
252W - 254L
1,563 Elo+
Solo
King Arthur
King Arthur
DYINGcause
King Arthur
Level 155
God Stats
45W - 32L
1,616 SR
Queue Stats
418W - 354L
1,588 Elo+
Solo
Erlang Shen
Erlang Shen
DieAvoider
Erlang Shen
Level 152
God Stats
6W - 5L
1,449 SR
Queue Stats
377W - 360L
1,557 Elo+
Solo
Khepri
Khepri
Jabariwonderman
Khepri
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,483 Elo+
Party 2
Yu Huang
Yu Huang
skullsking
Yu Huang
Level 144
God Stats
3W - 0L
1,771 SR
Queue Stats
32W - 34L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BruhhChamp
Cernunnos
14
1 / 3 / 2
8,229
484
10,809
12,257
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
12
2 / 3 / 1
7,766
457
3,967
12,073
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
15
0 / 4 / 0
7,960
468
8,973
11,067
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Serqet
JuhPan
Serqet
13
3 / 5 / 1
8,277
487
8,436
18,014
10,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
11
0 / 1 / 2
7,884
464
5,975
15,152
14,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 3
10,892
641
10,384
11,511
4,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
DYINGcause
King Arthur
17
3 / 2 / 7
10,973
645
12,336
14,665
10,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
DieAvoider
Erlang Shen
15
3 / 0 / 6
9,259
545
7,979
12,356
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 1 / 7
8,396
494
4,683
13,189
12,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
skullsking
Yu Huang
16
7 / 1 / 2
10,602
624
11,170
6,752
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
16
16
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BruhhChamp
Cernunnos
1
3
2
0.67
W
3
2
3
2.25
W
King Arthur
DYINGcause
King Arthur
3
2
7
3.25
L
Odin
2
3
1
0.83
W
Erlang Shen
DieAvoider
Erlang Shen
3
0
6
6
L
Ah Puch
0
4
0
0
W
0
1
7
3.5
L
Serqet
JuhPan
Serqet
3
5
1
0.7
L
Fafnir
0
1
2
1
W
Yu Huang
skullsking
Yu Huang
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
46,552
68,563
Taken
58,473
38,712
Mitigated
39,143
18,665
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BruhhChamp
Cernunnos
10,809
7,017
0
3,866
12,257
4,452
0
2,383
9,874
0
71,367
W
10,384
3,834
0
4,504
11,511
4,533
3,900
1,484
9,981
0
101,580
W
King Arthur
DYINGcause
King Arthur
12,336
776
0
3,652
14,665
10,640
66
3,240
10,046
0
82,293
L
Odin
3,967
1,374
0
840
12,073
4,977
0
2,064
10,009
0
44,767
W
Erlang Shen
DieAvoider
Erlang Shen
7,979
3,792
0
4,543
12,356
9,340
0
3,131
8,877
0
72,009
L
Ah Puch
8,973
231
0
2,657
11,067
4,280
0
3,257
7,810
79,285
665
W
4,683
541
0
2,505
13,189
12,012
0
3,807
9,254
24,279
0
L
Serqet
JuhPan
Serqet
8,436
1,624
0
3,954
18,014
10,993
0
3,325
14,689
0
38,745
L
Fafnir
5,975
1,345
2,693
4,655
15,152
14,010
0
5,311
9,841
17,955
0
W
Yu Huang
skullsking
Yu Huang
11,170
787
0
425
6,752
2,618
1,256
3,286
3,239
64,384
1,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,116
Gold Earned
50,122
417
Minions Killed
582
0
Camps Cleared
0
1,675,623
Distance Traveled
1,810,910
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,229
484
114
7
0
314,318
2
W
Medusa
10,892
641
170
10
0
346,594
2
W
King Arthur
10,973
645
139
8
0
332,631
0
L
Odin
7,766
457
88
5
0
346,081
0
W
Erlang Shen
9,259
545
104
6
0
422,613
5
L
Ah Puch
7,960
468
127
7
0
321,984
3
W
Khepri
8,396
494
27
2
0
373,556
7
L
Serqet
8,277
487
75
4
0
348,725
1
L
Fafnir
7,884
464
13
1
0
344,515
5
W
Yu Huang
10,602
624
142
8
0
335,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role