Player Matchup

Neith
Neith
ShastaSnowshed
Neith
Level 154
God Stats
1W - 3L
1,268 SR
Queue Stats
180W - 153L
1,627 Elo+
Party 1
Cthulhu
Cthulhu
The Herman Crab
Cthulhu
Level 18
God Stats
8W - 7L
1,856 SR
Queue Stats
10W - 13L
1,485 Elo+
Party 3
Pele
Pele
VulzieCakes
Pele
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 41L
1,674 Elo+
Party 1
Set
Set
lil humpty
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,485 Elo+
Party 3
Poseidon
Poseidon
nitemammal
Poseidon
Level 20
God Stats
5W - 3L
1,744 SR
Queue Stats
59W - 38L
1,708 Elo+
Party 1
Team Averages
Level 85
1,574 SR
1,596 Elo+

VS

Team Averages
Level 130
1,547 SR
1,544 Elo+
Anubis
Anubis
AÐRENALINE
Anubis
Level 158
God Stats
9W - 12L
1,483 SR
Queue Stats
397W - 382L
1,526 Elo+
Party 2
Horus
Horus
FlyEaglesFly215
Horus
Level 49
God Stats
8W - 11L
1,560 SR
Queue Stats
140W - 155L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Rulex 3
Cthulhu
Level 142
God Stats
11W - 7L
1,500 SR
Queue Stats
701W - 636L
1,544 Elo+
Party 2
Charybdis
Charybdis
Stumpman007
Charybdis
Level 158
God Stats
19W - 10L
1,602 SR
Queue Stats
205W - 183L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
mountainjoe13
Zhong Kui
Level 141
God Stats
7W - 7L
1,589 SR
Queue Stats
386W - 338L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,392
490
5,492
6,987
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 1 / 4
5,560
505
3,321
9,749
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 3
6,530
594
7,097
8,476
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
0 / 2 / 0
5,729
521
3,059
9,003
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
nitemammal
Poseidon
12
4 / 1 / 2
6,156
560
4,056
5,897
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
2 / 3 / 0
6,415
583
4,340
6,311
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 0 / 0
6,605
600
6,141
6,926
5,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Rulex 3
Cthulhu
11
3 / 1 / 3
6,082
553
7,287
9,382
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Stumpman007
Charybdis
11
1 / 4 / 2
6,097
554
4,783
7,796
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
mountainjoe13
Zhong Kui
10
0 / 3 / 4
5,669
515
4,231
6,667
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
8
8
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
3
0
0.67
L
2
0
0
2
L
Cthulhu
Rulex 3
Cthulhu
3
1
3
4.5
W
2
2
3
1.75
L
Charybdis
Stumpman007
Charybdis
1
4
2
0.5
W
1
1
4
3
W
4
2
3
2.75
W
0
2
0
0
L
Zhong Kui
mountainjoe13
Zhong Kui
0
3
4
0.67
W
Poseidon
nitemammal
Poseidon
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,025
Damage
26,782
40,112
Taken
37,082
14,384
Mitigated
21,780
9,674
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,340
314
0
1,266
6,311
2,694
0
2,253
4,058
45,364
2,567
L
6,141
2,476
0
2,639
6,926
5,159
0
0
6,926
0
39,915
L
Cthulhu
Rulex 3
Cthulhu
7,287
56
136
1,150
9,382
7,112
56
2,781
6,601
23,599
2,309
W
5,492
1,973
0
2,519
6,987
1,865
0
3,064
3,627
0
33,752
L
Charybdis
Stumpman007
Charybdis
4,783
2,094
0
2,295
7,796
2,322
642
848
6,948
0
41,726
W
3,321
480
74
2,928
9,749
5,581
0
4,503
5,028
20,133
0
W
7,097
1,156
0
714
8,476
2,363
0
4,754
3,603
0
38,942
W
3,059
1,306
0
2,386
9,003
2,803
0
83
8,920
0
39,032
L
Zhong Kui
mountainjoe13
Zhong Kui
4,231
340
0
1,687
6,667
4,493
0
1,495
5,172
26,865
669
W
Poseidon
nitemammal
Poseidon
4,056
720
0
1,053
5,897
1,772
0
2,088
3,733
48,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,367
Gold Earned
30,868
309
Minions Killed
323
0
Camps Cleared
0
1,195,230
Distance Traveled
1,058,456
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,415
583
71
6
0
240,386
0
L
Horus
6,605
600
63
6
0
188,728
0
L
Cthulhu
6,082
553
43
4
0
241,116
0
W
Neith
5,392
490
55
5
0
223,873
2
L
Charybdis
6,097
554
87
8
0
195,784
2
W
Cthulhu
5,560
505
31
3
0
237,844
0
W
Pele
6,530
594
69
6
0
253,458
2
W
Set
5,729
521
72
7
0
213,848
1
L
Zhong Kui
5,669
515
59
5
0
192,442
1
W
Poseidon
6,156
560
82
7
0
266,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role