Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
OceanBen8848
Anhur
Level 110
God Stats
13W - 12L
1,510 SR
Queue Stats
125W - 126L
1,532 Elo+
Party 1
Ganesha
Ganesha
Rambowsmurf
Ganesha
Level 110
God Stats
0W - 6L
1,148 SR
Queue Stats
80W - 80L
1,535 Elo+
Party 1
Merlin
Merlin
ToXiCiTy4196
Merlin
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 76L
1,481 Elo+
Party 1
Team Averages
Level 106
1,432 SR
1,510 Elo+

VS

Team Averages
Level 118
1,532 SR
1,493 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CalvarySpurs
Shiva
Level 146
God Stats
2W - 2L
1,440 SR
Queue Stats
84W - 78L
1,478 Elo+
Party 2
Poseidon
Poseidon
LIFExYAHOO
Poseidon
Level 107
God Stats
20W - 11L
1,662 SR
Queue Stats
532W - 524L
1,494 Elo+
Solo
Fenrir
Fenrir
Oklahoma 12
Fenrir
Level 67
God Stats
3W - 3L
1,559 SR
Queue Stats
181W - 180L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
6 / 5 / 0
6,271
627
5,082
10,079
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
 
Chaac
10
1 / 0 / 0
5,286
529
4,084
8,944
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 4 / 1
5,667
567
4,596
7,906
2,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Rambowsmurf
Ganesha
10
0 / 4 / 3
5,677
568
3,177
9,256
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
10
0 / 3 / 0
5,327
533
1,194
4,290
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 3 / 5
6,813
681
7,059
5,774
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
 
Ah Puch
9
0 / 2 / 0
5,594
559
7,055
8,806
4,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 3 / 7
6,775
678
5,358
8,551
5,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Poseidon
LIFExYAHOO
Poseidon
14
2 / 1 / 4
7,135
714
3,353
5,625
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
6 / 1 / 1
6,636
664
4,205
6,263
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
10
Kills
16
16
Deaths
10
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
5
0
1.2
L
Chaac
 
Chaac
1
0
0
1
W
Sol
 
Sol
5
3
5
2.5
W
Ah Puch
 
Ah Puch
0
2
0
0
W
3
3
7
2.17
W
Poseidon
LIFExYAHOO
Poseidon
2
1
4
4
L
3
4
1
0.88
W
Fenrir
6
1
1
6.5
L
Ganesha
Rambowsmurf
Ganesha
0
4
3
0.38
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,133
Damage
27,030
40,475
Taken
35,019
19,582
Mitigated
14,657
8,061
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,082
1,559
0
1,521
10,079
4,387
0
2,838
7,202
0
28,213
L
Chaac
 
Chaac
4,084
855
0
2,280
8,944
6,584
0
5,320
3,042
0
27,833
W
Sol
 
Sol
7,059
3,298
0
2,039
5,774
1,213
1,097
797
4,977
37,158
2,926
W
Ah Puch
 
Ah Puch
7,055
411
0
4,620
8,806
4,080
15
840
7,966
29,700
2,198
W
5,358
1,073
0
1,503
8,551
5,341
228
1,330
7,221
0
21,801
W
Poseidon
LIFExYAHOO
Poseidon
3,353
187
0
3,390
5,625
1,390
0
829
4,544
62,206
1,565
L
4,596
2,247
0
2,005
7,906
2,342
0
3,342
4,564
0
32,718
W
Fenrir
4,205
586
0
514
6,263
2,633
0
283
5,940
0
37,456
L
Ganesha
Rambowsmurf
Ganesha
3,177
782
0
2,005
9,256
5,043
0
3,320
5,897
19,191
0
L
Merlin
1,194
0
0
250
4,290
1,226
0
1,821
2,469
31,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,228
Gold Earned
32,953
269
Minions Killed
303
0
Camps Cleared
0
1,050,766
Distance Traveled
1,072,998
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,271
627
44
4
0
232,662
0
L
Chaac
5,286
529
56
6
0
208,185
0
W
Sol
6,813
681
54
5
0
209,495
0
W
Ah Puch
5,594
559
46
5
0
156,497
0
W
Shiva
6,775
678
30
3
0
230,767
7
W
Poseidon
7,135
714
113
11
0
229,919
0
L
Anhur
5,667
567
85
9
0
183,959
2
W
Fenrir
6,636
664
60
6
0
246,320
0
L
Ganesha
5,677
568
12
1
0
217,567
3
L
Merlin
5,327
533
72
7
0
208,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role