Player Matchup

Sobek
Sobek
Celestial Eh
Sobek
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,436 Elo+
Party 2
Yemoja
Yemoja
FiggBucker
Yemoja
Level 126
God Stats
3W - 3L
1,467 SR
Queue Stats
358W - 385L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Heromnguy
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,339 Elo+
Solo
Jormungandr
Jormungandr
Mako Rex21
Jormungandr
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,376 Elo+
Party 2
Agni
Agni
bholly
Agni
Level 143
God Stats
0W - 2L
1,320 SR
Queue Stats
58W - 66L
1,432 Elo+
Party 2
Team Averages
Level 109
1,457 SR
1,400 Elo+

VS

Team Averages
Level 99
1,528 SR
1,366 Elo+
Cthulhu
Cthulhu
Demonic_Shadow77
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,188 Elo+
Solo
Arachne
Arachne
DuckyPanther137
Arachne
Level 136
God Stats
2W - 1L
1,745 SR
Queue Stats
68W - 61L
1,474 Elo+
Party 1
Anubis
Anubis
Stealthy Hands
Anubis
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
120W - 113L
1,470 Elo+
Party 1
Hel
Hel
Tao_of_Jester
Hel
Level 116
God Stats
4W - 3L
1,397 SR
Queue Stats
330W - 349L
1,449 Elo+
Solo
Freya
Freya
rizkit_mcbizcit
Freya
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,081
808
3,940
14,043
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
FiggBucker
Yemoja
14
1 / 2 / 7
7,028
703
2,955
8,016
3,887
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
Heromnguy
Morgan Le Fay
14
2 / 5 / 6
7,553
755
12,219
8,597
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Mako Rex21
Jormungandr
12
2 / 5 / 4
6,910
691
5,785
11,736
8,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
bholly
Agni
13
1 / 5 / 4
6,998
700
5,120
8,763
3,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 14
9,509
951
8,540
10,126
9,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
3 / 6 / 10
7,873
787
5,443
14,383
12,172
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
9 / 1 / 9
10,502
1,050
17,315
6,674
3,914
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
1 / 1 / 15
8,699
870
6,387
8,414
5,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
5 / 1 / 6
8,934
893
8,883
5,785
2,585
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
9
Kills
21
21
Deaths
10
24
Assists
54
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
3
1
14
10
W
3
6
10
1.33
L
Yemoja
FiggBucker
Yemoja
1
2
7
2.25
L
Morgan Le Fay
Heromnguy
Morgan Le Fay
2
5
6
1
L
Jormungandr
Mako Rex21
Jormungandr
2
5
4
0.8
W
9
1
9
13.5
W
1
1
15
8.5
L
Agni
bholly
Agni
1
5
4
0.6
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,019
Damage
46,568
51,155
Taken
45,382
33,644
Mitigated
33,705
13,923
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,940
166
303
2,911
14,043
14,156
0
9,949
4,094
8,768
0
W
8,540
204
1,654
1,716
10,126
9,914
195
8,329
1,591
22,422
0
W
5,443
3,953
715
2,797
14,383
12,172
339
5,953
8,266
0
6,676
L
Yemoja
FiggBucker
Yemoja
2,955
358
4,250
2,695
8,016
3,887
0
6,069
1,947
12,449
180
L
Morgan Le Fay
Heromnguy
Morgan Le Fay
12,219
477
0
382
8,597
3,433
0
6,997
1,600
23,802
654
L
Jormungandr
Mako Rex21
Jormungandr
5,785
436
262
1,365
11,736
8,705
0
10,055
1,681
13,976
86
W
17,315
577
1,504
2,771
6,674
3,914
676
4,792
1,727
40,471
575
W
6,387
1,877
5,274
5,256
8,414
5,120
964
5,744
2,552
14,873
321
L
Agni
bholly
Agni
5,120
416
247
1,508
8,763
3,463
0
7,453
1,310
16,516
0
W
8,883
2,066
0
1,957
5,785
2,585
852
4,269
1,483
12,278
897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,570
Gold Earned
45,517
96
Minions Killed
122
0
Camps Cleared
0
802,654
Distance Traveled
949,814
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,081
808
9
1
0
162,935
0
W
Cthulhu
9,509
951
28
3
0
216,105
0
W
Arachne
7,873
787
4
0
0
206,272
0
L
Yemoja
7,028
703
15
2
0
128,979
5
L
Morgan Le Fay
7,553
755
26
3
0
183,923
0
L
Jormungandr
6,910
691
19
2
0
147,175
0
W
Anubis
10,502
1,050
63
6
0
190,696
0
W
Hel
8,699
870
15
2
0
162,820
0
L
Agni
6,998
700
27
3
0
179,642
0
W
Freya
8,934
893
12
1
0
173,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role