Player Matchup

Artio
Artio
Jonath4nn
Artio
Level 149
God Stats
4W - 0L
1,792 SR
Queue Stats
323W - 185L
1,717 Elo+
Party 2
Cerberus
Cerberus
Melnorf
Cerberus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 22L
1,600 Elo+
Party 2
Nox
Nox
Ninjaboy912
Nox
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 47L
1,613 Elo+
Party 2
Arachne
Arachne
Pn15SlayerxxOWO
Arachne
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 23L
1,562 Elo+
Party 2
Hou Yi
Hou Yi
Pro1Pro99
Hou Yi
Level 104
God Stats
2W - 1L
1,490 SR
Queue Stats
249W - 183L
1,692 Elo+
Party 2
Team Averages
Level 125
1,556 SR
1,637 Elo+

VS

Team Averages
Level 116
1,467 SR
1,403 Elo+
Cthulhu
Cthulhu
Kraqule
Cthulhu
Level 62
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 5L
1,080 Elo+
Party 3
Anhur
Anhur
McDish
Anhur
Level 108
God Stats
13W - 9L
1,713 SR
Queue Stats
235W - 198L
1,588 Elo+
Party 1
Ra
Ra
RichardRampage
Ra
Level 148
God Stats
1W - 4L
1,450 SR
Queue Stats
121W - 133L
1,569 Elo+
Party 1
Zeus
Zeus
Swayzé
Zeus
Level 154
God Stats
0W - 4L
1,317 SR
Queue Stats
96W - 94L
1,578 Elo+
Party 1
Hera
Hera
istoleyourwifi
Hera
Level 108
God Stats
0W - 1L
1,553 SR
Queue Stats
1W - 6L
1,202 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Jonath4nn
Artio
12
4 / 1 / 0
6,962
633
5,293
11,045
5,602
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
Melnorf
Cerberus
11
3 / 1 / 9
6,741
613
5,303
9,137
6,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 3
7,019
638
3,308
3,479
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
4 / 0 / 4
6,412
583
3,899
7,731
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
Pro1Pro99
Hou Yi
11
4 / 2 / 2
6,495
590
7,470
7,005
1,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kraqule
Cthulhu
8
1 / 4 / 1
4,787
435
3,477
9,117
4,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
McDish
Anhur
11
3 / 3 / 2
6,172
561
4,368
7,748
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 2 / 1
5,701
518
3,465
5,574
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Swayzé
Zeus
11
0 / 4 / 1
5,614
510
1,908
5,949
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 1
4,952
450
2,701
5,206
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
5
5
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
Jonath4nn
Artio
4
1
0
4
L
Cthulhu
Kraqule
Cthulhu
1
4
1
0.38
L
Anhur
McDish
Anhur
3
3
2
1.33
W
Cerberus
Melnorf
Cerberus
3
1
9
7.5
W
2
1
3
3.5
W
4
0
4
6
W
Hou Yi
Pro1Pro99
Hou Yi
4
2
2
2.5
L
0
2
1
0.25
L
Zeus
Swayzé
Zeus
0
4
1
0.13
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,273
Damage
15,919
38,397
Taken
33,594
17,267
Mitigated
11,558
16,490
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Jonath4nn
Artio
5,293
452
0
6,059
11,045
5,602
0
2,258
8,138
39,007
3,116
L
Cthulhu
Kraqule
Cthulhu
3,477
459
0
307
9,117
4,752
0
2,163
6,924
14,850
0
L
Anhur
McDish
Anhur
4,368
1,448
0
2,749
7,748
2,286
0
3,063
4,661
0
35,688
W
Cerberus
Melnorf
Cerberus
5,303
113
0
1,500
9,137
6,165
0
3,004
5,723
24,204
0
W
3,308
627
0
602
3,479
1,137
57
1,371
1,900
50,125
389
W
3,899
3,563
0
5,321
7,731
2,400
11
946
6,649
0
33,997
W
Hou Yi
Pro1Pro99
Hou Yi
7,470
3,730
0
3,008
7,005
1,963
265
2,240
4,535
0
53,497
L
3,465
135
24
2,335
5,574
1,674
0
3,916
1,658
35,248
0
L
Zeus
Swayzé
Zeus
1,908
381
0
1,071
5,949
1,675
0
2,995
2,884
34,482
0
L
2,701
910
0
130
5,206
1,171
0
1,357
3,761
12,063
497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
27,226
385
Minions Killed
268
0
Camps Cleared
0
1,137,151
Distance Traveled
980,436
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,962
633
82
7
0
226,181
0
L
Cthulhu
4,787
435
19
2
0
187,774
0
L
Anhur
6,172
561
69
6
0
210,539
0
W
Cerberus
6,741
613
40
4
0
224,748
2
W
Nox
7,019
638
112
10
0
212,096
0
W
Arachne
6,412
583
72
7
0
285,538
0
W
Hou Yi
6,495
590
79
7
0
188,588
1
L
Ra
5,701
518
69
6
0
209,401
2
L
Zeus
5,614
510
84
8
0
164,735
2
L
Hera
4,952
450
27
2
0
207,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role